List all new ideas for wolf3d here (6/27/07)
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More enemies lose armor or change forms after enough shots
In the original Wolfenstein when you shoot Hitler enough, he will fall out of his armor and still run. I believe that Mario's Castle on episode 2 level 2 had a different Death Knight. Shoot him enough, and he will be a familiar hidden character that's fallen out of his armor. I was playing level 4 of The Western Wall I and found a mutant. I shot him and his arm fell off.
I have some ideas. What about more enemies changing forms after shots? What about shooting the other bosses, Pac-Man ghosts, Germans, or WolfenDoom monsters and they get scuffed up with cuts, scrapes, blood on their clothes, and look angrier? What about shooting the German shepherds or dobermans so that they look angrier? What about shooting the Spear of Destiny ghosts, red devil, or Spear Resurrection grim reapers so that they look more diabolically angrier?
There's a weird robot in WolfCollection. What about leaking oil on itself or breaking after enough shots, but still shooting?
I think it was Spear End of Destiny where you can get up to 200% health. What about a 200% or god-mode where his picture looks like the Terminator robot face that's part Arnold and part cyborg with a glowing red eye?
I only know certain things about C++. I don't know enough about Borland C++ programming to make these changes myself.
I have another idea. What about more ghost characters in a cemetary or Hell such as the last levels of Spear Resurrection or Spear End of Destiny? There must be plenty of characters who don't have a ghost version of themselves in a cemetary or Hell level.
I have some ideas. What about more enemies changing forms after shots? What about shooting the other bosses, Pac-Man ghosts, Germans, or WolfenDoom monsters and they get scuffed up with cuts, scrapes, blood on their clothes, and look angrier? What about shooting the German shepherds or dobermans so that they look angrier? What about shooting the Spear of Destiny ghosts, red devil, or Spear Resurrection grim reapers so that they look more diabolically angrier?
There's a weird robot in WolfCollection. What about leaking oil on itself or breaking after enough shots, but still shooting?
I think it was Spear End of Destiny where you can get up to 200% health. What about a 200% or god-mode where his picture looks like the Terminator robot face that's part Arnold and part cyborg with a glowing red eye?
I only know certain things about C++. I don't know enough about Borland C++ programming to make these changes myself.
I have another idea. What about more ghost characters in a cemetary or Hell such as the last levels of Spear Resurrection or Spear End of Destiny? There must be plenty of characters who don't have a ghost version of themselves in a cemetary or Hell level.
Re: List all new ideas for wolf3d here (6/27/07)
I think it takes too much alternative frames (full enemy spriteset for each "hit level" state), so it's not worth the effort. I'd prefer to put 3 new enemies rather than 3 damage level spritesets for 1 enemy.
Most enemies are killed very fastly, so it's not even too visible.
Most enemies are killed very fastly, so it's not even too visible.
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Sprites
If you've ever played Spear Resurrection, there are many new sprites on the last level, so I didn't think of it that way. I think you have a point.doomjedi wrote:I think it takes too much alternative frames (full enemy spriteset for each "hit level" state), so it's not worth the effort. I'd prefer to put 3 new enemies rather than 3 damage level spritesets for 1 enemy. ...
I like to see brand new bosses and other characters.
Re: List all new ideas for wolf3d here (6/27/07)
I would still like to see people that are on your side helping you, but that would probably be an enormous coding task.
Also another thing about that extra frames is that I think that if each enemy had 3 additional sets of frames then the code would probably overload due to the memory limit, but I don't really know much about the coding side. I myself had an idea about enemies taking hits and changing graphics but the idea wasn't really anything I was able to commit to.
I agree with you that there should be new bosses and other characters, though there actually are mods that have this already.
Also another thing about that extra frames is that I think that if each enemy had 3 additional sets of frames then the code would probably overload due to the memory limit, but I don't really know much about the coding side. I myself had an idea about enemies taking hits and changing graphics but the idea wasn't really anything I was able to commit to.
I agree with you that there should be new bosses and other characters, though there actually are mods that have this already.

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Re: List all new ideas for wolf3d here (6/27/07)
I am guessing that making jumping like in RTCW is totally impossiable? I would guess so....
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Extra stopwatch time
The current stopwatch is 99 minutes and 99 seconds. What about a stopwatch limit of 9:23:59:59 (9 days, 23 hours, 59 minutes, and 59 seconds)? Or if that's too much, then what about 23 hours, 59 minutes, and 59 seconds? On The Wolfenstein 3D Dome, I saw a mod listed that had 70 or 80 levels, but I wouldn't know how long it would take to complete. I've beaten WolfCollection, but the keys are hard to find. One WolfCollection level took me 97 minutes, for instance. Especially with the mods that have 3 or 4 keys per level, it takes me more than 99 minutes and 99 seconds to complete mods with 18 or more levels. I hope that I'm not the first person to notice that we need more time on the stopwatch.
I wonder what it would be like if somebody made a mod with over 100 levels. I wonder how long that would take to finish.
I wonder what it would be like if somebody made a mod with over 100 levels. I wonder how long that would take to finish.
Re: List all new ideas for wolf3d here (6/27/07)
It's probably 'All this and Wolf 3d' that you are thinking off which is 70 levels long.
It all depends on whether you are a 'run and gun' type of player or one (like me) that wants to get 100% on everything. The latter takes a LOT more time, especially searching every piece of wall for all those secret areas.
But what you say is interesting, I don't know that anyone else has actually mentioned this before.
It all depends on whether you are a 'run and gun' type of player or one (like me) that wants to get 100% on everything. The latter takes a LOT more time, especially searching every piece of wall for all those secret areas.
But what you say is interesting, I don't know that anyone else has actually mentioned this before.

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Jumping, stopwatch
I suppose that by RTCW, you mean Return to Castle Wolfenstein. In Rise of The Triad, which almost was Wolfenstein 3D part 2, you get to up and down: http://diehardwolfers.areyep.com/bunker/rott.htm There's Rise of The Triad: Dark War, Extreme ROTT, a level editor, and some add-ons.Dark_wizzie wrote:I am guessing that making jumping like in RTCW is totally impossible? I would guess so....
OK. Now that I think about it, that’s the mod.Dean wrote:It's probably 'All this and Wolf 3d' that you are thinking off which is 70 levels long.
I'm not as much into mazes anymore where you have to check every nook and cranny for 4 keys and the exit.Dean wrote:It all depends on whether you are a 'run and gun' type of player or one (like me) that wants to get 100% on everything. The latter takes a LOT more time, especially searching every piece of wall for all those secret areas.
4 More ideas
I've come up with some new ideas in the last 36 hours:
#1. What about 99 lives instead of 9? This would be if there are lots of hidden 1ups and/or the levels are exceptionally difficult.
#2. Add warp zones to skip levels. Except that they would be hidden and gates like in Chokage, portals like in The Coming of The Storm, elevators, or stairs.
#3. I’ve played Super Mario Fusion, which is Mario vs Doom for part of the game. You can get Super Mario Fusion v
.0.2 Beta from here http://youtube.com/view_play_list?p=A695B0EC08F8D1CF . There’s a Doom mapscreen, kind of like in Doom Episodes 1, 2, 3, or 4. That made me think, “What if it were a Wolfenstein or Mega Man mod instead of Doom that had a mapscreen so that you could complete levels in a different order?” It’s the Hollecaust and it would have to be a little more mature than a Super Mario Brothers 3 mapscreen. In Super Mario Brothers 3, you get to stop in mushroom houses on the map for items. It gave me the idea that instead of mushroom houses, maybe BJ Blazkowics could stop by a synagogue for temporary God mode, a hospital to pick up first aid kits, or a fort to pick up ammo and guns.
#4. There are 2D versions of 3D games. Doom: The Roguelike: http://www.the-underdogs.info/game.php?gameid=5165 , Doom 2D **: http://www.the-underdogs.info/game.php?gameid=2828 , Duke Nukem Waiting For Forever: http://www.the-underdogs.info/game.php?id=4939 , Unreal 2D *: http://www.fileplanet.com/search.aspx?searchtype=2&q=Unreal+2D , Codename Gordon (Halflife 2D) http://www.the-underdogs.info/game.php?id=4882 , some sort of Halo 2D games: http://www.fileplanet.com/search.aspx?searchtype=2&q=Halo+2D , and also the original Duke Nukem 1 & 2 were 2D. The 1980s Castle Wolfenstein http://www.the-underdogs.info/game.php?gameid=2039 and Beyond Castle Wolfenstein http://www.the-underdogs.info/game.php?gameid=2040 are 2D. So it made me wonder, “What if a Wolfenstein mod was 2D like Doom 2D?” Cool.
By the ways, I can make it to level 5 or so in Doom 2D if I save at the random starting place at the beginning of every level. You’d almost need to have a second player. Has anybody ever beaten Doom 2D?
*Edit: Here's a 2D game that I had forgotten. Unreal Flash: http://www.newgrounds.com/portal/view/301129
**Edit on June 23: Another 2D game: CDoom (Contra-style Doom): http://splitdoom2d.doomwadstation.com/
#1. What about 99 lives instead of 9? This would be if there are lots of hidden 1ups and/or the levels are exceptionally difficult.
#2. Add warp zones to skip levels. Except that they would be hidden and gates like in Chokage, portals like in The Coming of The Storm, elevators, or stairs.
#3. I’ve played Super Mario Fusion, which is Mario vs Doom for part of the game. You can get Super Mario Fusion v
.0.2 Beta from here http://youtube.com/view_play_list?p=A695B0EC08F8D1CF . There’s a Doom mapscreen, kind of like in Doom Episodes 1, 2, 3, or 4. That made me think, “What if it were a Wolfenstein or Mega Man mod instead of Doom that had a mapscreen so that you could complete levels in a different order?” It’s the Hollecaust and it would have to be a little more mature than a Super Mario Brothers 3 mapscreen. In Super Mario Brothers 3, you get to stop in mushroom houses on the map for items. It gave me the idea that instead of mushroom houses, maybe BJ Blazkowics could stop by a synagogue for temporary God mode, a hospital to pick up first aid kits, or a fort to pick up ammo and guns.#4. There are 2D versions of 3D games. Doom: The Roguelike: http://www.the-underdogs.info/game.php?gameid=5165 , Doom 2D **: http://www.the-underdogs.info/game.php?gameid=2828 , Duke Nukem Waiting For Forever: http://www.the-underdogs.info/game.php?id=4939 , Unreal 2D *: http://www.fileplanet.com/search.aspx?searchtype=2&q=Unreal+2D , Codename Gordon (Halflife 2D) http://www.the-underdogs.info/game.php?id=4882 , some sort of Halo 2D games: http://www.fileplanet.com/search.aspx?searchtype=2&q=Halo+2D , and also the original Duke Nukem 1 & 2 were 2D. The 1980s Castle Wolfenstein http://www.the-underdogs.info/game.php?gameid=2039 and Beyond Castle Wolfenstein http://www.the-underdogs.info/game.php?gameid=2040 are 2D. So it made me wonder, “What if a Wolfenstein mod was 2D like Doom 2D?” Cool.
By the ways, I can make it to level 5 or so in Doom 2D if I save at the random starting place at the beginning of every level. You’d almost need to have a second player. Has anybody ever beaten Doom 2D?
*Edit: Here's a 2D game that I had forgotten. Unreal Flash: http://www.newgrounds.com/portal/view/301129
**Edit on June 23: Another 2D game: CDoom (Contra-style Doom): http://splitdoom2d.doomwadstation.com/
Last edited by stathmk on Mon Jun 23, 2008 6:25 am; edited 2 times in total
Re: List all new ideas for wolf3d here (6/27/07)
Hmm, I like the first two ideas. Who came up with max lives? Cats have 9, then we have 9999999.
Hm, random start places? Good idea but how will one map a map so it works from multiple starting points?
I was thinking of something like "level revisited"
The game memorized where the guys died when you cleared a level. Then like 5 levels later in story you go back to the level, with the people dead where you killed them before, and the door and exits maybe a little differant.
It's sorta like dead people all over the place, but most importantly. in place where you killed them last time. Oh, and in a slightly differant level.
Do you know what I mean?
Hm, random start places? Good idea but how will one map a map so it works from multiple starting points?
I was thinking of something like "level revisited"
The game memorized where the guys died when you cleared a level. Then like 5 levels later in story you go back to the level, with the people dead where you killed them before, and the door and exits maybe a little differant.
It's sorta like dead people all over the place, but most importantly. in place where you killed them last time. Oh, and in a slightly differant level.
Do you know what I mean?
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Re: Going back to earlier levels
Have you ever played Doom episode 1 shareware? It has a mapscreen, but you always need to complete the levels in the same order unless you count the secret level. It looks like my ideas #3 and #4 won't make it past the drawing board. So nevermind.
I said that Doom 2D has random starting points for levels, but I had forgotten to mention that I don't like these random starting points. Level 1 always starts from the same point, so that's good. You need two players to beat the game. I use one hand for player 1 and one hand for player two. Yes, it's difficult. I like the idea of random starting places for normal 3D Unreal Tournament, but not for Doom 2D.
In the description of "All This and Wolf 3D," you get to back to earlier levels. I've never found that in a description of any other Wolfenstein 3D mod. Play that and see if it's what you're looking for. I haven't played Blake Stone in over ten years, but it indicated that you get to go back to levels that you've already completed.
OK. Now about your idea for going back to levels that you've already completed. Play WolfCollection. One of the levels is like Episode 1 level 1 reversed with dead bodies and extra rooms. Is that what you mean? Another level is like Episode 3 level 9 without Hitler but with extra rooms.
In Wolfenstein Super Upgrades, some levels are like the original Wolfenstein 3D levels with extra rooms added on. I was surprised that I've never heard that anybody claimed that it sort-of was a copyright infringement. Because I thought it sort-of was a copyright infringement.
I said that Doom 2D has random starting points for levels, but I had forgotten to mention that I don't like these random starting points. Level 1 always starts from the same point, so that's good. You need two players to beat the game. I use one hand for player 1 and one hand for player two. Yes, it's difficult. I like the idea of random starting places for normal 3D Unreal Tournament, but not for Doom 2D.
I'm not quite sure what you mean. Now explain to me again why the dead are in the same places, but the doors and exits are switched a little bit. Or did you mean that you get a key from one level to use on another?Dark_wizzie wrote:...Do you know what I mean?
In the description of "All This and Wolf 3D," you get to back to earlier levels. I've never found that in a description of any other Wolfenstein 3D mod. Play that and see if it's what you're looking for. I haven't played Blake Stone in over ten years, but it indicated that you get to go back to levels that you've already completed.
OK. Now about your idea for going back to levels that you've already completed. Play WolfCollection. One of the levels is like Episode 1 level 1 reversed with dead bodies and extra rooms. Is that what you mean? Another level is like Episode 3 level 9 without Hitler but with extra rooms.
In Wolfenstein Super Upgrades, some levels are like the original Wolfenstein 3D levels with extra rooms added on. I was surprised that I've never heard that anybody claimed that it sort-of was a copyright infringement. Because I thought it sort-of was a copyright infringement.
Some More Ideas
#5. Armor percentages from 0% to 200%. Or maybe some mods already have that armor; I don't remember.
#6. Hand grenades or missles that blow up certain walls one block thick, but don't blow up bomb-proof doors. Then you can hide a secret room behind a wall one block thick. In Voxelstein you get to blow up a wall. In Spear Resurrection and certain other mods, you get to bash down certain columns.
#7. Blood splatter on the wall appears after you shoot somebody. I know that in "The Western Wall I," there's blood splatter on the floor after shooting somebody.
#8. Bullet holes appear in walls after you shoot.
#9. A Lego mod or Scarab of Ra mod. The Scarab of Ra
is one of the first 3D action games ever, and it was for the black and white Macintosh.
#10. Leaving a charcoal message on the wall of a maze so that you can find your way. I had gotten this idea from the The Scarab of Ra.
#11. Bear traps hidden in the floor, like in The Scarab of Ra.
Some Wolfenstein mods have land mines though.
#12. Being able to choose from more than one character, kind of like in Rise of The Triad. Or having a character's face of somebody other than BJ Blazkowics in the center of the bottom. Note: In the Sensenmann mod, which is morbid, there's the face of somebody other than BJ Blazkowics so my idea isn't that new.
#13. A level map that appears on the screen. In Doom, you can press Tab to have a map of everything that you've seen in the level appear. I thought that something similar exists for Rise of The Triad. Play Mega Man Legends or certain mods for Unreal, and you have a map in a corner of the screen that shows you where you are. I don't have Goldeneye 007 or Halo, but they have a map in the corner to my understanding.
#14. You pick up an envelope or ragged piece of paper from a secret room and it's the level map. I had this idea after I remembered that you pick up a computer monitor in Doom and its the level map.
If even one of my new ideas from this message board is used and I find out, then I will be happy. I don't want to obligate anybody to having to do these things; I'm just typing this for fun.
#6. Hand grenades or missles that blow up certain walls one block thick, but don't blow up bomb-proof doors. Then you can hide a secret room behind a wall one block thick. In Voxelstein you get to blow up a wall. In Spear Resurrection and certain other mods, you get to bash down certain columns.
#7. Blood splatter on the wall appears after you shoot somebody. I know that in "The Western Wall I," there's blood splatter on the floor after shooting somebody.
#8. Bullet holes appear in walls after you shoot.
#9. A Lego mod or Scarab of Ra mod. The Scarab of Ra
#10. Leaving a charcoal message on the wall of a maze so that you can find your way. I had gotten this idea from the The Scarab of Ra.
#11. Bear traps hidden in the floor, like in The Scarab of Ra.
#12. Being able to choose from more than one character, kind of like in Rise of The Triad. Or having a character's face of somebody other than BJ Blazkowics in the center of the bottom. Note: In the Sensenmann mod, which is morbid, there's the face of somebody other than BJ Blazkowics so my idea isn't that new.
#13. A level map that appears on the screen. In Doom, you can press Tab to have a map of everything that you've seen in the level appear. I thought that something similar exists for Rise of The Triad. Play Mega Man Legends or certain mods for Unreal, and you have a map in a corner of the screen that shows you where you are. I don't have Goldeneye 007 or Halo, but they have a map in the corner to my understanding.
#14. You pick up an envelope or ragged piece of paper from a secret room and it's the level map. I had this idea after I remembered that you pick up a computer monitor in Doom and its the level map.
If even one of my new ideas from this message board is used and I find out, then I will be happy. I don't want to obligate anybody to having to do these things; I'm just typing this for fun.
Last edited by stathmk on Sun May 25, 2008 4:51 pm; edited 1 time in total (Reason for editing : Pharaoh emoticon added)
New Names/Titles/Episodes for mods
#15.
I saw this in the manual again and I knew I wanted to post it to give you guys ideas for names. However, I think somebody already named a mod, “Escape From Castle Hollehammer.” If somebody is making a joker mod sort-of like Chokage, then I think that they could use one of the joke names. I think they mean “Tom Hall” when they typed “Tom.”The Official Hint Manual for Wolfenstein 3D from Apogee wrote:
Wolfenstein Lore
A Game of Many Names
Although it’s now called Wolfenstein 3-D, Tom came up with several other names. A lot of these are jokes, though: CASTLE OCHTENSTEIN, LUGER’S RUN, THE FOURTH REICH, ADOLPH’S BANE, HARD CELL, LUGER ME NOW, TANK YOU VERY MUCH, CASTLE HASSELHOFF, HOW DO YOU DUSELDORF?, CASTLE VERLASSEN (To abandon the castle), STURMWIND (Stormwind), HOLLEHAMMER (Hellhammer), SHATTENSENDENER (shadowsender), GERUCHSCHLECT (bad smell), DOLCHTEUFEL (devildagger), GRABGRABBENER (Gravedigger), EISENSCHWERT (ironsword), DAMMERUNG (twilight/dawn) Hollehammer got used as the name of the castle in episode 2.
Re: List all new ideas for wolf3d here (6/27/07)
Dr. Chainsaw made a mod titled 'Castle Hasselhoff'
There's also a mod titled 'Gotterdammrung' which uses the Dammerung part.
The word 'Sturm' has been used in a couple of mods as well - Operation Wintersturm & Bunkersturm
From memory somone named one of their MMC levels 'Luger me now'.
It looks to me like these original names have more usage than the original Id guys ever suspected.
There's also a mod titled 'Gotterdammrung' which uses the Dammerung part.
The word 'Sturm' has been used in a couple of mods as well - Operation Wintersturm & Bunkersturm
From memory somone named one of their MMC levels 'Luger me now'.
It looks to me like these original names have more usage than the original Id guys ever suspected.

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First 3D action games ever
I thought that my "Bobsled" game on an Olympic Winter Games disk for the black-and-white Macintosh was one of the first 1st person perspective games ever. I also thought that Scarab or Ra was one of the first 1st person perspective games ever. It turns out that there was Battlezone for the arcade in 1980. On Wikipedia there were other 1st person perspective games from 1973 to 1981. The Scarab of Ra however doesn't have animation. Somebody said that a game with a name like Catacombs Abyss or Catacombs 7 was the first game to be a first person shooter. I wouldn't know.stathmk wrote:...#9. A Lego mod or Scarab of Ra mod. The Scarab of Rais one of the first 3D action games ever, and it was for the black and white Macintosh. ...
Re: List all new ideas for wolf3d here (6/27/07)
You know FreeDoom? How they made a total graphics/music/maps conversion for Doom 2, but did not modify the engine (and it was free)? What if someone did that with Wolfenstein 3D, called FreeWolf or something like that. Also, the music in FreeDoom sounded very similar to Doom 2's music, mabye some notes changed, and some instruments. Also, the maps in FreeDoom were very similar to the ones in Doom 2, (Except for some, like MAP 31).
FreeWolf... hmmm. That gave me a mod idea!
EDIT: Also, I have to make original graphics, not ones that are edits of the real sprites, I have to make these sprites from scratch. (I can't use Monkee's Image World
)
FreeWolf... hmmm. That gave me a mod idea!
EDIT: Also, I have to make original graphics, not ones that are edits of the real sprites, I have to make these sprites from scratch. (I can't use Monkee's Image World
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