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    New Wolfer

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    jayngo26
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    New Wolfer

    Post by jayngo26 on Sat Aug 09, 2008 9:27 pm

    This is my first post, since I just became a member. Have just started my own mod these last few weeks. Not a computer guy, but have got into the source code and made many changes. Two problems I am having tho. Can't figure out how to add new static sprites!! Every tutorial I have tried has not worked for me. Also, I use chaos edit. Is there anything out there for it like flo edits help tutorials??? Thanks fellow wolfers!

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    Re: New Wolfer

    Post by PicNic on Sun Aug 10, 2008 12:36 am

    Hello, enjoy your stay!

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    Re: New Wolfer

    Post by Valts on Sun Aug 10, 2008 8:43 am

    Welcome to the forum, hope you enjoy your stay here.

    Nexion
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    Re: New Wolfer

    Post by Nexion on Sun Aug 10, 2008 8:55 am

    Hello there. Have a nice time here.

    Static Sprites or also collectable items?
    Anyways, the code for static sprites: 

    WL_DEF.H
    Code:
    SPR_CHAINREADY,SPR_CHAINATK1,SPR_CHAINATK2,SPR_CHAINATK3, SPR_CHAINATK4, SPR_NEWKILLERFRIDGE,
    WL_ACT1.C
    Code:
    {SPR_STAT_26,bo_clip2},         // Clip            "
    {SPR_NEWKILLERFRIDGE},
    //{SPR_NEWKILLERFRIDGE,block}, // if it's a solid object
    {-1}                     // terminator
    WL_GAME.C
    Code:
    case 70: // wolf3d vines
    case 71: // SPR_STAT_26 - bo_clip2
    case 72: // id number of your new killerfridge sprite
             
    As far as I remember I haven't seen a tutorial for ChaosEdit. There is a special menu in FloEdit to add object map definitions. I have no clue 
    about adding stuff in WDC. And for ChaosEdit you have to modify the lists.txt 
    and sprinfo.txt in the mapobjects folder.

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    Re: New Wolfer

    Post by jayngo26 on Sun Aug 10, 2008 10:36 am

    Thanks for the post. I will try that and see how it works. Had been using both Flo and chaos together. Chaos seems to except wav files better than flo. Flo corrupted all my sprites eventually. So, lately, I have been sticking with Chaos. I would also appreciate a tutorial on adding another treasure item. Think I know how, but any help would be really appreciated!!

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    Re: New Wolfer

    Post by PicNic on Sun Aug 10, 2008 11:57 am

    My wolf3D engine got a new treasure item in it.

    jayngo26
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    Re: New Wolfer

    Post by jayngo26 on Sun Aug 10, 2008 2:04 pm

    Nexion, you helped me out. The one thing I was not doing was changing those two files in the mapobjects folder of chaos edit! But, could you be more specific with how to alter those two. Thanks. Again, I am learning the ropes here.

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    Re: New Wolfer

    Post by Nexion on Sun Aug 10, 2008 2:51 pm

    Heh. I thought your problem was rather a code problem than an editor problem. Ok. I try to explain it but beware of my text style. It can be weird at times.

    I assume you use Wolfenstein 3D files (WL6). Then you have to modify the list files in the 'Wolfenstein 3D' folder. You can also add a new folder. Then check the last menu of ChaosEdit ('Customize'), add your new extension and choose your new mapobject folder.

    -Lists.txt-
    //some lines after the walls and the first objects
    44,"Silver key",
    52,"Cross",
    72,"My Killerfridge",   
    53,"Chalace",

    Put your new obj somewhere in the object list. Now it'll appear after the cross 
    in the obj screen. id=72 because of the wl_game, wl_act1 order/definition.

    -sprinfo.txt-
    ;Statische_Objekte(1)
    // some lines later
    70 49 1 0 // the green vines. Number 50-1 in the sprite editor
    124 95 1 0
    72 496 1 0 // your new object

    Again: id=72 and 496 or something like that. It's number of the pic so that ChaosEdit can display the pic for the obj (3D edit and obj screen)

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    Re: New Wolfer

    Post by jayngo26 on Sun Aug 10, 2008 5:24 pm

    Thankyou. It all makes more sense to me. I will definitely try that out. Thanks for being so quick!!

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    Re: New Wolfer

    Post by Dark_wizzie on Sun Aug 10, 2008 10:45 pm

    Hi, this is Dark_wizzie Smile Hope you enjoy your stay. We have cookies. For adding new walls or objects I always use Flo Edit! Smile



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    Re: New Wolfer

    Post by PicNic on Mon Aug 11, 2008 12:23 am

    @Dark_wizzie wrote:Hi, this is Dark_wizzie Smile Hope you enjoy your stay. We have cookies. For adding new walls or objects I always use Flo Edit! Smile

    If you have used floor and ceiling textures, they are all away. thats why I can't put many of the extra objects in moha now >_< Sad

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    Re: New Wolfer

    Post by jayngo26 on Mon Aug 11, 2008 1:12 pm

    Thanks for all the advice. I tried Nexion's walkthrough last night and still had issues. It was a good tutorial, just think I'm doing something wrong. The issue I am having is this. The code compiles fine and I changed the files in chaos like Nexion said-but I am not sure where to add my new sprite on the sprite editor tab in ChaosEdit. Do I put it at the end(No.437)? In the middle of the sprites? I believe that messes up the order of the rest of the sprites?? After the vines sprite?

    Have not added ceiling and floors yet. Wanted too, but not at the expense of losing extra sprites. And I kinda want to retain the "old school" feel on this mod.

    Would like to use FloEdit again. However, the game I am currently working on corrupted the sprites when I run Flo. Dont really wanna start over from scratch again. (I had been using Chaos to import new sounds and Flo for everything else-don't think it liked that.) Have made numerous changes on my own up till now. Just this sprite thing is kickin my butt!!!

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    Re: New Wolfer

    Post by Nexion on Mon Aug 11, 2008 2:57 pm

    Sorry, I keep forgetting stuff which is important for people who have less experience with the code (:

    You can see the order of the sprites in WL_DEF.H (SPR_CHAINATK4, SPR_PIZZA,). So you add the new sprite after the last chaingun frame.
    It's No. 437 and 72 436 1 0 in the sprinfo.txt.

    You won't lose any extra sprites if you add textured ceilings/floors...
    FloEdit is pretty old now and the last update was 2003 or so. You can also try WDC if you haven't already.
    http://winwolf3d.dugtrio17.com/

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    Re: New Wolfer

    Post by jayngo26 on Mon Aug 11, 2008 3:04 pm

    You are the man Nexion! I thought that was the case. Last night I tried that, but for sprinfo.txt. I put in 72 437 1 0. So, I will try it later on tonight. And I am assuming I can just keep adding more sprites in the same manner. I heard you could add up to 18 more or something like that....

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    Re: New Wolfer

    Post by Nexion on Mon Aug 11, 2008 5:08 pm

    Add as many sprites as you want. Just don't run out of memory and object id cases. It works until you hit case 90 which is a direction mark for the enemies.
    Case 71 (Spr_stat_26, bo_clip2) isn't used in wolf3d. Modify it or use it as an additional ammo clip. So if you want more than 19 objects then you need a new case routine

    Heh, the welcome to this madness thread mutated into a mind-eating code/mapedit thread.

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    Re: New Wolfer

    Post by jayngo26 on Mon Aug 11, 2008 7:32 pm

    Success. I have added my first sprite (finally)! Thanks Nexion. As for what you said with adding a new case routine-that may be a project for another day. (Since I don't really know what or how the heck to do that.) I should be able to figure out how to add about 19 more for now.

    Oh, and from now on I will post questions I have in the proper locations. Don't wanna scare off any new wolfers with all this deep talk!!

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