You could try to split the sprites and decrease the pixel size. So that one
sprite is splitted into 4 64x64 pics. Just a idea which crashed my mind.
According to the tutorial there aren't any changes in WL_Debug. Check it for older changes or compare it with a unedited wl_debug file or post a detailed error message.
That sounds like a great idea, but sadly, I'm not a C# coding genius :/.
I will try and take another shot at it, and post a screenshot of my "epic failing". But for some reason, WL_DEBUG.C just doesn't like me putting the Hi-res code in, even though the tutorial had nothing to do with it.
EDIT: Crickey! It wasn't the hi-res tutorial that was giving me trouble, it was the Removing Scalers tutorial
! I made a BIG mistake in my post above
EDIT AGAIN: It said this tutorial doesn't work with BC 3.1, which is the compiler I'm using
. Thanks anyway though!