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lilmanjs
Raziel
Dark_wizzie
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Valts
9 posters

    Info about Lost World Part 1!

    Richter Belmont
    Richter Belmont
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    Post by Richter Belmont Sun May 25, 2008 8:28 am

    First topic message reminder :

    I'm back and alive and the good news is i'm planing on Part 1... Very Happy

    * Sorce code: TFS 3.0
    * New Weapons: Form STALKER
    * New Enemies
    * New Levels (if i can find some mappers)
    * Paralaxing celing
    * Milti Floor and celing
    * New Sounds
    * Weapons sounds form STALKER
    * New Enemy Sound (spotted and death sfx) (need help on that)
    * Zoom
    * Quakes

    that is all...i've have to learn again


    Last edited by Richter Belmont on Sun Jun 01, 2008 8:47 am; edited 2 times in total
    lilmanjs
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    Post by lilmanjs Fri Jun 20, 2008 2:03 pm

    that new hud looks very good.



    world - Info about Lost World Part 1! - Page 2 TeamAardwolfV2PNG
    world - Info about Lost World Part 1! - Page 2 57046cfmlabelbar
    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight
    Richter Belmont
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    Bring em' On!
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    Post by Richter Belmont Fri Jun 20, 2008 2:08 pm

    Thxs.........This is the 1st mod that i made that has tons of Source code Changes in one Engine.
    Richter Belmont
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    Post by Richter Belmont Sat Jun 21, 2008 10:39 am

    ok i got two mapper "Valts" and my cusion "Mac" (Which he went to France for a week (School Trip) but he is done with some maps)

    Any other Mappers...

    I'm planing to Beta Test somewhere between 6/30/08 and 7/10/08.
    Richter Belmont
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    Post by Richter Belmont Tue Jun 24, 2008 10:36 am

    Well the Mod is Done....now on to Lost World Part 2..........I'm still waiting for the Mappers to be done..........

    In the Meantime

    For tho who wana Beta Test.....Tell me soo.....The job is up for Grabs
    Raziel
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    Post by Raziel Tue Jun 24, 2008 11:35 am

    I wont mind to beta test :]
    I'm kinda on a break from wolfenstein3D modding but it would be nice to test your game. PM me with the download link if possible Smile



    world - Info about Lost World Part 1! - Page 2 Banner10
    STORMING THE FRONT WITH A SCHMEISSER IN HAND!
    Raziel A.
    Richter Belmont
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    Post by Richter Belmont Tue Jun 24, 2008 11:39 am

    Raziel wrote:I wont mind to beta test :]
    I'm kinda on a break from wolfenstein3D modding but it would be nice to test your game. PM me with the download link if possible Smile



    That will be Great..i'll give u it to u as soon as Valts is done with the maps..


    anyone else?
    lilmanjs
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    Post by lilmanjs Tue Jun 24, 2008 12:34 pm

    I will beta test for you again.



    world - Info about Lost World Part 1! - Page 2 TeamAardwolfV2PNG
    world - Info about Lost World Part 1! - Page 2 57046cfmlabelbar
    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight
    Richter Belmont
    Richter Belmont
    Bring em' On!
    Bring em' On!


    Male
    Number of posts : 231
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    Job : Pushing Carts At Shop-rite
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    Registration date : 2007-07-09

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    Post by Richter Belmont Tue Jun 24, 2008 12:49 pm

    lilmanjs wrote:I will beta test for you again.

    Great.....



    I think i have Planty of Beta Testers

    Raziel
    lilmanjs
    Joe The 2nd (My Father)
    Mac Mendoza (When he gets back form France)
    Richter Belmont
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    Post by Richter Belmont Wed Jun 25, 2008 9:18 pm

    I think i have room for two more beta testers..and I'm still waiting for the maps...The Testing Begins somewhere this Friday or Saturday
    Richter Belmont
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    Post by Richter Belmont Thu Jun 26, 2008 12:11 pm

    I've Made 3 videos.......Recoreded by DOSBox It may look Blurry srry.

    https://www.youtube.com/watch?v=emk3oa511sY
    https://www.youtube.com/watch?v=CFF95kBI4SY
    https://www.youtube.com/watch?v=PHdOAmDNYrI
    Richter Belmont
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    Post by Richter Belmont Tue Jul 29, 2008 4:48 pm

    Its Finaly Done......I've sent it to Brain...
    doomjedi
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    Post by doomjedi Wed Jul 30, 2008 3:48 am

    Can't wait Smile
    Schabbs
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    Post by Schabbs Wed Jul 30, 2008 4:39 am

    I probably won't get it put on the Dome News until tomorrow, Anyone who wants The Lost World Part 1 now can get it at http://www.brlowe.co.uk/TLWP1.zip .



    Brian.
    Cat Productions - mapper
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    Post by lilmanjs Wed Jul 30, 2008 12:37 pm

    is there anything different about the version that has been sent to brian.



    world - Info about Lost World Part 1! - Page 2 TeamAardwolfV2PNG
    world - Info about Lost World Part 1! - Page 2 57046cfmlabelbar
    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight
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    Post by Schabbs Wed Jul 30, 2008 1:14 pm

    One problem I found, Richter on The Lost World Part 1.

    If you enter the 'Mouse Sensitivity' section, you can't get back out without exiting the game.

    Some others told me they had the same problem with it.



    Brian.
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    Post by Richter Belmont Wed Aug 06, 2008 10:43 pm

    Schabbs wrote:One problem I found, Richter on The Lost World Part 1.

    If you enter the 'Mouse Sensitivity' section, you can't get back out without exiting the game.

    Some others told me they had the same problem with it.

    That is odd i have not touch that part of the code
    doomjedi
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    Post by doomjedi Thu Aug 07, 2008 11:09 pm

    This is a masterpeice....your modding is superb, and getting better from mod to mod...now you are jsut mod machine - and I'll sure play your each mod Smile
    Cool weapons, amazing use of fog, cool enemies, Earthquakes, ambient sounds....sooo moody...different themes...I looove the grass sprite and it's use....I love everything about this mod!!!! This is such a cool mod Smile

    On a weaker side, if you want to get even better

    1. You should make 2 forest texture variations, as the one with the stars behind the trees look weird in places not near the edge of the map, especially as 1-sector "column" in the middle of a level. You should make one with black background, without stars as well.

    2. Some wolf3d bone sprites are too bright, you could darken it ...mistakes of many mods I've seen. Otherwise, it's like glowing (for no reason) bones in dark rooms (which almost all of your rooms are). also the blood near those bones is too bright as well, and not consistent with other gibs. Wolf3d art in your mod looks toony, you could use different art. There are many games you can rip bloody bones from.

    3. Doom torches fit the theme perfectly, but look weird non-animated.
    Richter Belmont
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    Post by Richter Belmont Fri Aug 08, 2008 9:53 am

    doomjedi wrote:This is a masterpeice....your modding is superb, and getting better from mod to mod...now you are jsut mod machine - and I'll sure play your each mod Smile
    Cool weapons, amazing use of fog, cool enemies, Earthquakes, ambient sounds....sooo moody...different themes...I looove the grass sprite and it's use....I love everything about this mod!!!! This is such a cool mod Smile

    On a weaker side, if you want to get even better

    1. You should make 2 forest texture variations, as the one with the stars behind the trees look weird in places not near the edge of the map, especially as 1-sector "column" in the middle of a level. You should make one with black background, without stars as well.

    2. Some wolf3d bone sprites are too bright, you could darken it ...mistakes of many mods I've seen. Otherwise, it's like glowing (for no reason) bones in dark rooms (which almost all of your rooms are). also the blood near those bones is too bright as well, and not consistent with other gibs. Wolf3d art in your mod looks toony, you could use different art. There are many games you can rip bloody bones from.

    3. Doom torches fit the theme perfectly, but look weird non-animated.

    It is My Best mods ever made.

    1.I wasn't paying attenion about that

    2:I not good at making Strites. Anyways i became Lazy and lazy left the bone

    3:I'm chicken to do the animated sprites
    Nexion
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    Post by Nexion Fri Aug 08, 2008 4:08 pm

    Quoting the last post is unnecessary and a waste of forum space (:

    I just completed it. The mod isn't that amazing. At least not for me. The fog variations are nice but I have seen most of them before. Anyways the mod has some cool effects. Besides that, I also have the mouse menu problem and it crashed one time when I tried to save the game. I am not sure if it crashed before I actually hit the F2 key.
    I would give the mod 75 of 100 points.
    Richter Belmont
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    Post by Richter Belmont Sun Aug 17, 2008 7:44 pm

    Edit: Guys Good News.....I've Fixed the Mouse Menu Proplem I'll send it to Brian as soon as i add 1 change to the pistol..

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