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    Team Aardwolf mapset

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    lilmanjs
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    Team Aardwolf mapset

    Post by lilmanjs on Fri Oct 26, 2007 3:46 pm

    First topic message reminder :

    I was thinking since right now the only things going on for TMU are graphics that Team Aardwolf could make a mapset. if you guys don't like the idea I understand. I was thinking that everyone that's a member of Team Aardwolf could make 2 maps. what do you guys think?





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    Re: Team Aardwolf mapset

    Post by Schabbs on Wed Dec 12, 2007 2:59 pm

    @lilmanjs wrote:here is the brand new exe for the mapset. as to your question dean we don't have a release date but we are going to have a min of 30 levels. I would be glad for you to make more than one level.

    http://www.sendspace.com/file/lpc6hz

    What changes are in the new exe?



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    Re: Team Aardwolf mapset

    Post by ronwolf1705 on Thu Dec 13, 2007 5:46 am

    @Schabbs wrote:
    @lilmanjs wrote:here is the brand new exe for the mapset. as to your question dean we don't have a release date but we are going to have a min of 30 levels. I would be glad for you to make more than one level.

    http://www.sendspace.com/file/lpc6hz

    What changes are in the new exe?

    Fixed some bugs, I've made the player speed a bit faster and also the dogs were slow in the first version of the EXE, so I've made those faster too.




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    Re: Team Aardwolf mapset

    Post by Schabbs on Sun Dec 16, 2007 3:36 pm

    I've had no problems with the new exe. It works fine, Smile



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    Re: Team Aardwolf mapset

    Post by ronwolf1705 on Mon Dec 17, 2007 6:43 am

    @Schabbs wrote:I've had no problems with the new exe. It works fine, Smile

    That's good to hear. I hope I can make a new map for the mapset soon, this is the last week of school before the holidays, so then I will have some more free time. Smile




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    Re: Team Aardwolf mapset

    Post by Schabbs on Fri Dec 21, 2007 11:12 am

    A new level by Valts has been added at level 9. It's quite an atmospheric level featuring mainly mutants and dogs. This level needs several pushwalls opened to complete it.

    As this new zip contains the latest exe, it won't play saved games made with the earlier exe. There are 2 new saved games included at end of levels 7 and 8.

    It's at http://www.brlowe.co.uk/TAMapset3.zip .



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    Re: Team Aardwolf mapset

    Post by Schabbs on Sun Dec 23, 2007 8:58 am

    I've just added a 10th level to the TA mapset. For those who have already played the other levels, there are saved games from the end of levels 7, 8 and 9.

    Here's a list of the authors who made the levels:
    1 RonWolf
    2 Valts
    3 Thomas
    4 Thomas
    5 Schabbs
    6 Valts
    7 Schabbs
    8 Schabbs
    9 Valts
    10 Schabbs

    The new zip is at http://www.brlowe.co.uk/TAMapset3.zip .



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    Re: Team Aardwolf mapset

    Post by lilmanjs on Thu Dec 27, 2007 12:23 pm

    I can't wait till I get a chance to play the latest version of the mapset.





    Mods being worked on:
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    Stargate SG-1 addon, Mega Man addon
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    The Mutant Uprising, Ghost
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    Return to Castle Hollehammer with Raziel A. (Karharis)
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    Re: Team Aardwolf mapset

    Post by Schabbs on Sun Dec 30, 2007 1:40 pm

    Shane's 2 levels have been added to the TA mapset at levels 11 and 12. The latest version of the mapset is at http://www.brlowe.co.uk/TAMapset4.zip . Smile



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    Re: Team Aardwolf mapset

    Post by Schabbs on Mon Dec 31, 2007 2:20 pm

    I added a text file to the TA mapset zip. It has details of who made what levels and info about the exe made by RonWolf. All the co-ordinates have been included as to regarding what exe features (ceiling/floor colours, ammo/health values etc) can be changed with the mapping. Link is as in the previous post.



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    Re: Team Aardwolf mapset

    Post by Schabbs on Sun Jan 13, 2008 5:51 pm

    Three new levels have been added to the TA mapset. They are levels 13 and 14 done by serpens, and level 15 done by me. The readme text file has also been updated.

    The new zip is at http://www.brlowe.co.uk/TAMapset5.zip .



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    Re: Team Aardwolf mapset

    Post by serpens on Mon Jan 14, 2008 3:27 am

    Since I didn't notice any mentions of what I'm going to ask about in this topic... All the levels are now added to the maspet as they come, randomly. Will this also be the case after all levels are done? Perhaps they should be sorted in some way - by difficulty and theme, so that nothing will seem out of place when we get to release the mapset. Other things might be important, too, like "landspace" - it would be strange to have night in one level, and day in the following one.
    Also, what about secret levels?

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    Re: Team Aardwolf mapset

    Post by ronwolf1705 on Mon Jan 14, 2008 8:44 am

    I guess there will be about 6 secret levels or so. About the day/night thing, for the full version, we could replace the day wall with the night wall, so on both sides of the wall there is the night wall.




    lilmanjs
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    Re: Team Aardwolf mapset

    Post by lilmanjs on Mon Jan 14, 2008 4:10 pm

    @serpens wrote:Since I didn't notice any mentions of what I'm going to ask about in this topic... All the levels are now added to the maspet as they come, randomly. Will this also be the case after all levels are done? Perhaps they should be sorted in some way - by difficulty and theme, so that nothing will seem out of place when we get to release the mapset. Other things might be important, too, like "landspace" - it would be strange to have night in one level, and day in the following one.
    Also, what about secret levels?


    it depends on how people want the levels to go. if there is a big enough outcry for the levels to go by theme then they will go by theme. but untill we have all of the levels we will not put them in any order.





    Mods being worked on:
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    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
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    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
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    Re: Team Aardwolf mapset

    Post by fireboy224 on Wed Jan 16, 2008 7:45 pm

    guys, I got some news for you.

    I won't be mapping for a while (SNES Project is still Active BTW) since I got school problems, and been stressed out from a Important thing on Tuesday. So don't message me about doing a map for something, im done for now............ (Till my Stressing is over, then Ill go back to mapping)

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    Re: Team Aardwolf mapset

    Post by Schabbs on Wed Feb 06, 2008 10:36 am


    Two more levels have been added to the TA Mapset. Level 16 is by Valts and level 17 is by me. A saved game at the end of level 15 is included. The Readme text file has been updated.

    Same link as before http://www.brlowe.co.uk/TAMapset5.zip .



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    Re: Team Aardwolf mapset

    Post by Schabbs on Fri Feb 08, 2008 6:46 am


    We now have 18 levels in the TA mapset and the latest one is by serpens.

    http://www.brlowe.co.uk/TAMapset5.zip .



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    Re: Team Aardwolf mapset

    Post by Dean on Fri Feb 22, 2008 5:34 pm

    @ Brian - I'm back from my holiday and still have that level that I promised to send before I went! Embarassed I'll have a last look over it to make sure it's ok and then send it to you within a couple of days.



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    Re: Team Aardwolf mapset

    Post by Schabbs on Sat Feb 23, 2008 3:14 pm

    Thanks Dean, hope you enjoyed the holiday.



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    Re: Team Aardwolf mapset

    Post by ronwolf1705 on Sat Mar 08, 2008 5:11 am

    @Brian: I've send you my new map. Smile




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    Re: Team Aardwolf mapset

    Post by Schabbs on Sat Mar 08, 2008 2:58 pm

    Thanks, Ron. Just tried out the new level and it's very well made. Very atmospheric. Smile It's been added to the set (level 19) and is available at http://www.brlowe.co.uk/TAMapset5.zip .



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    Re: Team Aardwolf mapset

    Post by ronwolf1705 on Sat Mar 08, 2008 3:21 pm

    Thank you, Brian. There is also another unfinished level for the mapset on my other computer somewhere. I hope I can finish that one soon. Smile




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    Re: Team Aardwolf mapset

    Post by Schabbs on Mon Mar 17, 2008 11:52 am

    The 20th level has been added to the TA mapset. It's by James. Smile

    http://www.brlowe.co.uk/TAMapset5.zip .



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    Re: Team Aardwolf mapset

    Post by lilmanjs on Sun Mar 30, 2008 2:34 pm

    is anybody making any levels for the mapset anymore?





    Mods being worked on:
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    Mod ideas:
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    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
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    Re: Team Aardwolf mapset

    Post by Valts on Sun Mar 30, 2008 3:00 pm

    My level is now finished, but I must tested. I send later to Brian.

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    Re: Team Aardwolf mapset

    Post by ronwolf1705 on Sun Mar 30, 2008 3:03 pm

    I'm working on one, a mutant-themed level. Don't know when it'll be finished though.




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    Re: Team Aardwolf mapset

    Post by Schabbs on Sun Mar 30, 2008 3:27 pm

    I will make at least one more, though I've only just started on another level.



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    Re: Team Aardwolf mapset

    Post by Schabbs on Mon Mar 31, 2008 11:31 am

    Valts new level has been added to the mapset and there are now 21 levels. More of the maps have now been named.

    http://www.brlowe.co.uk/TAMapset5a.zip .



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    Re: Team Aardwolf mapset

    Post by Dean on Mon Mar 31, 2008 2:05 pm

    I've got one thats like 80% done but I've been mapping for something else so I haven't had any time to dedicate to it. I've got some free time now so I'll do my bedt to finish it off and send it in.



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    Re: Team Aardwolf mapset

    Post by lilmanjs on Mon Mar 31, 2008 2:13 pm

    I can't wait to play the level dean.





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    Mod ideas:
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    Team Aardwolf Mods:
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    Re: Team Aardwolf mapset

    Post by Schabbs on Sat Apr 05, 2008 6:42 am

    TA Mapset v5.2 has been posted. There are now 22 levels, level 21 is by Valts and level 22 is by me. The text file has been updated.

    http://www.brlowe.co.uk/TAMapset5b.zip .



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    Re: Team Aardwolf mapset

    Post by Schabbs on Tue Apr 08, 2008 1:07 am

    Two levels by Megabyte have been added to the TA mapset. They are at levels 23 and 24. Smile

    There are saved games included at the end of levels 20 and 22. The text file has been updated.

    http://www.brlowe.co.uk/TAMapset5c.zip .



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    Re: Team Aardwolf mapset

    Post by Schabbs on Sat May 03, 2008 8:00 am

    One new level by Nexion has been added to the TA mapset. It is at level 25. A new saved game - at the end of level 24 - has been added. Smile

    http://www.brlowe.co.uk/TAMapset5d.zip



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    Re: Team Aardwolf mapset

    Post by Thomas on Wed May 07, 2008 2:22 am

    I've been messing with some of my mods lately, and cleaned up here and there and such, and I found I had a brand new map to spare. So I thought of adding it here. It's just plain Wolf - but which email must I send it to?

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    Re: Team Aardwolf mapset

    Post by Schabbs on Wed May 07, 2008 2:58 am

    That's good news, Thomas. Please send it to my globalnet email address.



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    Re: Team Aardwolf mapset

    Post by Thomas on Wed May 07, 2008 1:14 pm

    I've sent it off to you. Enjoy! afro

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    Re: Team Aardwolf mapset

    Post by Schabbs on Thu May 08, 2008 2:14 am

    @Thomas wrote:I've sent it off to you. Enjoy! afro

    Thanks Thomas, I've received it and added it to the set. Looks like another very good level. This now makes 26 levels. There are saved games included at level 24 end (for Nexion's recently released level), and 25 end (for Thomas' latest level). The readme has been updated.

    http://www.brlowe.co.uk/TAMapset5e.zip .

    Enjoy. Smile



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    Re: Team Aardwolf mapset

    Post by Schabbs on Fri May 09, 2008 2:50 pm

    Well, we now have 28 levels done. Smile The latest 2 are by serpens.

    http://www.brlowe.co.uk/TAMapset5f.zip .



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    Re: Team Aardwolf mapset

    Post by Schabbs on Mon May 12, 2008 2:08 pm

    Here's yet another updated version. There are now 29 levels, the last one made by James.

    http://www.brlowe.co.uk/TAMapset5g.zip .



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    Re: Team Aardwolf mapset

    Post by lilmanjs on Mon Jul 21, 2008 2:42 pm

    we want to release the mapset as it stands right now, but we are also wanting to know who is willing to finish either dean or ronwolf's levels so that we can release the mod with 30 levels and have the final level be a boss level. if Dean or Ronwolf would like to finish their maps and have them included I will allow it.





    Mods being worked on:
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    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight

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    Re: Team Aardwolf mapset

    Post by Dean on Mon Jul 21, 2008 3:32 pm

    Funny you should say that, I was actually working on it again on the weekend after months of inactivity.

    It's still not finished and I'm not sure that I'll have time to finish it this week. I'll try but if you want to release without my level then go right ahead.



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    Re: Team Aardwolf mapset

    Post by lilmanjs on Mon Jul 21, 2008 3:40 pm

    if we do release without your level, we'd add it in once its done and call that the final level. you should post some shots from your level.





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    Re: Team Aardwolf mapset

    Post by Schabbs on Wed Sep 03, 2008 5:05 am

    I was just wondering what is happening about the final level for the TA mapset. With the new Haven mapset being made as well, it would be nice to get the TA mapset done.

    Is anyone still working on the final level?



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    Re: Team Aardwolf mapset

    Post by Dark_wizzie on Wed Sep 03, 2008 7:04 pm

    @Schabbs wrote:I was just wondering what is happening about the final level for the TA mapset. With the new Haven mapset being made as well, it would be nice to get the TA mapset done.

    Is anyone still working on the final level?



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    Re: Team Aardwolf mapset

    Post by lilmanjs on Thu Sep 04, 2008 12:29 pm

    seriously I'd love to get this mapset released. I hope somebody is working on a final level.





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    Re: Team Aardwolf mapset

    Post by Schabbs on Sat Sep 13, 2008 11:14 am

    I have made a final boss level for TA Mapset. The boss used is Hans Grosse and there are now 30 levels.

    The new zip is at http://www.brlowe.co.uk/TAMapset5h.zip .

    The text file has been updated.

    If anyone wants any changes (for instance, to the order of the levels) please let me know.



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    Re: Team Aardwolf mapset

    Post by lilmanjs on Sat Sep 13, 2008 12:46 pm

    I think the way it is now works just fine brian. lets release this thing on the dome.





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    Re: Team Aardwolf mapset

    Post by Dean on Sat Sep 13, 2008 4:27 pm

    I've added the updated information into the Wolfsource page.

    Can any of the contributors please update the information if any of it isn't correct.

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    Re: Team Aardwolf mapset

    Post by lilmanjs on Sun Sep 14, 2008 2:12 pm

    that looks correct to me dean. thanks for making that page on the wolfsource.





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    Re: Team Aardwolf mapset

    Post by Schabbs on Tue Sep 16, 2008 8:26 am

    There will be at least one more update on this set as I've since revised the demo floor/ceiling colours. I've also mentioned the 'Z' button screenshot option in the readme.

    If everyone is ok with the level order, I'll release a final version this weekend. Meanwhile, I've done a set of screenshots at http://www.wolfenstein3d.co.uk/tashotpics.htm .



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    Re: Team Aardwolf mapset

    Post by Dean on Tue Sep 16, 2008 3:13 pm

    I added 4 screenshots to the Wolfsource page.

    Please announce when the final release is ready and I'll update the link on the page also.



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