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    [release] SoD Extreme (1) - Eisenfaust Edition released!

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    doomjedi
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    [release] SoD Extreme (1) - Eisenfaust Edition released!

    Post by doomjedi on Sat Sep 15, 2018 1:55 am

    We proudly present Eisenfaust edition of SoD Extreme (1). We've got many new surprises for you this time, much beyond what Eisenfaust Edition of SoD Extreme II had to offer - new additional enemies, Bosses, weapons, features, enemy actions and attacks, scenery interactivity, missions. So many surprises to discover or get discovered by. Get Psyched!

    "Eisenfaust Edition" series of mods are made to bring surprise and new twists to classic Wolf3D gameplay while keeping the oldschool charm of classic Wolf3D.
    Like ID shouldve done it is overused but I can use it anyway in relation to those editions. Enemies are now more challenging and surprising, but you also have wider weapon selection and optional missions to care for. Have fun discovering all the new features, not all you meet right away.

    Download:
    https://www.moddb.com/mods/spear-of-destiny-extreme-1/downloads/sod-extreme-1-eisenfaust-edition















    Main credits:
    Coding: LinuxWolf
    Mapping: RonWolf, Dean
    New art: DoomJedi, Atina (Title Screen and some scenery animation)
    Music: RonWolf
    Testing: GarretChan, WLHack
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    WolferCooker
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    Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

    Post by WolferCooker on Tue Sep 18, 2018 9:26 am

    Pretty damn good for an old school Wolf3d-like feel. However the weapon sprites do not match as some show BJ wearing grey sleeves and others showing him wearing green.

    If it was entirely up to me, I'd use WSJ's Coming Of The Storm weapon sprites (they look really old school) for the Rifle, STG44, flamethrower, (rocket launcher?). and recolor the sleeves in the weapon reloading sprites.

    I can't download Chaosedit anymore btw.
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    Dark_wizzie
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    Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

    Post by Dark_wizzie on Wed Sep 19, 2018 4:22 am

    Oof, didn't have time to beta test it. Just been so busy. Sad

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    doomjedi
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    Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

    Post by doomjedi on Wed Sep 19, 2018 12:08 pm

    @WolferCooker wrote:Pretty damn good for an old school Wolf3d-like feel. However the weapon sprites do not match as some show BJ wearing grey sleeves and others showing him wearing green.

    If it was entirely up to me, I'd use WSJ's Coming Of The Storm weapon sprites (they look really old school) for the Rifle, STG44, flamethrower, (rocket launcher?). and recolor the sleeves in the weapon reloading sprites.
    We are well aware of it (it's a repeated report on our Eisenfaust Edition mods), though I can't say it's intentional (in a way that "we prefer it"), but it's a conscious decision (the same was with Extreme II) - instead of ripping alot of art from our various mods - we load those directly from those VSWAP files...obviously with their sleeve colors.
    It creates a bit of inconsistency, but it's just so much easier.

    So if that's your only gripe - we can peacefully live with it. Hope the rest doesn't disappoint Smile
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    WolferCooker
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    Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

    Post by WolferCooker on Wed Sep 19, 2018 2:08 pm

    Didn't disappoint at all. It was well made! Didn't get 100% everything on every level with much of it due to failing some of the bonus objectives in which the medal counts as treasure.
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    doomjedi
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    Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

    Post by doomjedi on Fri Sep 21, 2018 12:52 am

    I'm glad you enjoyed it.

    And those failed objectives can always motivate you to replay the mod Smile Every mission objective is possible to achieve.

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    Re: [release] SoD Extreme (1) - Eisenfaust Edition released!

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