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    [release] SoD Extreme II - Eisenfaust edition

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    doomjedi
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    [release] SoD Extreme II - Eisenfaust edition

    Post by doomjedi on Mon Jan 15, 2018 8:27 am

    We proudly present Eisenfaust edition of SoD Extreme II.
    This edition started from us wanting to add to SoD Extreme II some of the features and enemies of our Eisenfaust mods (Eisenfaust: Legacy in particular) - hence the name.
    But then we kept adding ideas, and now changes cover many areas including new enemies, weapons, features, enemy actions to bring surprise and new twists to classic Wolf3D gameplay while keeping the oldschool/classic charm of the original SoD Extreme II. Like ID shouldve done it is overused but I can use it anyway in relation to this edition. Enemies are now more challenging and surprising, but you also have wider weapon selection. Have fun discovering all the new features, not all you meet right away.

    Download:
    http://www.moddb.com/mods/spear-of-destiny-extreme-ii/downloads/sod-extreme-eisenfaust-edition





    Spoiler:

    Main credits:
    Coding: LinuxWolf
    Mapping: RonWolf, Dean
    New art: DoomJedi
    Testing: WLHack, WolferCooker, Dark_wizzie
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    Milanor
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    Re: [release] SoD Extreme II - Eisenfaust edition

    Post by Milanor on Mon Jan 29, 2018 5:22 pm

    I'm on the 8th level and so far, I'm enjoying this mod! Some of the levels and parts of the levels can be quite challenging.
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    doomjedi
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    Re: [release] SoD Extreme II - Eisenfaust edition

    Post by doomjedi on Mon Jan 29, 2018 10:43 pm

    Thank you Smile
    Even moddb took notice of it Smile

    moddb main page:

    We've got good feedbacks about it so far and so there is a high chance those features to show up in future TR releases/re-releases ,and even extended beyond current state with new ideas.
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    Milanor
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    Re: [release] SoD Extreme II - Eisenfaust edition

    Post by Milanor on Wed Jan 31, 2018 12:09 pm

    Question, is there a way to access secret level 19? I've noticed that level 18 is the last level along with the spear (to level 21) and when I found the secret level in level 12, I got to level 20 instead of 19. I'm not sure if there is a mapping error in this mod or if I'm missing something?
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    doomjedi
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    Re: [release] SoD Extreme II - Eisenfaust edition

    Post by doomjedi on Wed Jan 31, 2018 1:29 pm

    Access to level 19 was broken in the eisenfaust edition release (was reported before and we're aware of it), will be fixed in next release/update, among other things.
    You can play that level on standard Extreme II.

    I've posted the other secret level report on our forum, we'll check.
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    Milanor
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    Re: [release] SoD Extreme II - Eisenfaust edition

    Post by Milanor on Wed Jan 31, 2018 2:39 pm

    Thanks for letting me know, I look forward to the next release, and one more thing, could you include the status ratios (kills, secrets, treasures) for the level by keybinding "u" or some other key so this way, it will help the player know if they got 100% kills, secrets, or treasures? It can be really tedious finding out missing that one treasure, secret, or a straggling enemy roaming about.
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    doomjedi
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    Re: [release] SoD Extreme II - Eisenfaust edition

    Post by doomjedi on Wed Jan 31, 2018 10:19 pm

    I'll put a note of that in our forum, thanks for all the feedbacks Smile

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    Re: [release] SoD Extreme II - Eisenfaust edition

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