Wolf3d Haven Forum

Please log in or register. Smile
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    (help) Blake Stone type enemy respawn

    Share

    Officer-Michael John
    Seasoned Wolfer
    Seasoned Wolfer

    Male
    Number of posts : 332
    Age : 19
    Hobbie : Video and Wolf 3D mode making
    Registration date : 2014-08-04

    (help) Blake Stone type enemy respawn

    Post by Officer-Michael John on Sat Oct 01, 2016 7:19 am

    I try adding Blake Stone type enemy respawn in my Wolf 3D mod. But I found problem. Not respawn enemy as in The Lost Relic,that respawn enemy. 

    WL_DEF.H:

    Code:
    FL_SOLID            = 0x00000200,


    WL_ACT2.CPP:

    Code:
    void    T_GuardWound(objtype *ob);

    statetype s_grddie4            = {false,SPR_GRD_DEAD,0,(statefunc)T_GuardWound,NULL,&s_grddie4};

    //---------------------------------------------------------------------------
    // T_GuardWound()
    //---------------------------------------------------------------------------
    void T_GuardWound(objtype *ob)
    {
       int32_t dx,dy;

       if (ob->state == &s_grddie4)
       {
          ob->flags |= FL_SOLID |FL_SHOOTABLE;
       }
       else
       {
          if (ob->temp2)
             if (tics < ob->temp2)
             {
                ob->temp2 -= tics;
                return;
             }

          ob->temp2 = 0;

          dx = player->x - ob->x;
          dx = LABS(dx);
          dy = player->y - ob->y;
          dy = LABS(dy);

          if (dy > TILEGLOBAL || dx > TILEGLOBAL)
          {
             ob->flags |= FL_SOLID | FL_SHOOTABLE;
             NewState (ob,&s_grddie1);
          }


    //      if ((ob->tilex != player->tilex) && (ob->tiley != player->tiley))
    //         NewState(ob,&s_grddie1);
       }
    }

      Current date/time is Sat Dec 10, 2016 12:23 pm