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    (help) Problems with code code changes in my mod

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    Officer-Michael John
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    Registration date : 2014-08-04

    (help) Problems with code code changes in my mod

    Post by Officer-Michael John on Wed Apr 06, 2016 9:41 am

    I probaly adding the new features in my mod, but no good.

    1.,Experimental Chemical as in The Lost Relic:

    WL_AGENT.CPP:

    Code:
           case    bo_gibs2:
                if (gamestate.health == 100)
                    return;

                SD_PlaySound (HEARTBEATSND);
                HealSelf (-16);  
                {  
                if (gamestate.health > 55)
                    return;
                    
                SD_PlaySound (HEARTBEATSND);
                HealSelf (2);                      
                }
                break;


    2.,Gun reload as in Shadow Genesis:

    WL_FOREIGN.H:

    Code:
    #define STR_RELOAD "Press a 1 Keyboard for Ammo"

    WL_AGENT.CPP:

    Code:
           case    bo_reload:
                if (buttonstate[bt_use] && !buttonheld[bt_use])
                {
                    buttonheld[bt_use] = true;
                }
                else
                {            
                if (Keyboard[sc_1] && gamestate.ammo);
                }
                {  
                if (gamestate.ammo == 99)
                    return;
                        
                SD_PlaySound (GETAMMOSND);    
                GiveAmmo (25);
                
            ClearMemory ();
            CA_CacheGrChunk (STARTFONT + 1);
            ClearSplitVWB ();

            Message (STR_RELOAD "\n");

            UNCACHEGRCHUNK (STARTFONT + 1);
            IN_ClearKeysDown ();
            IN_Ack ();

            if (viewsize < 17)
                DrawPlayBorder ();
        }            
                break;    

    3.,And I like adding a Team soldier and for BJ help the Nazis killing as in Operation Body Count.

      Current date/time is Sun Sep 25, 2016 5:12 am