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    Oblivion Mod Project Update:7/07/09 Please Check Thread =]

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    Dark_wizzie
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    Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Thu May 24, 2007 10:09 pm

    First topic message reminder :

    Newest Update Very Happy
    =====================================================
    Once again, a long time.
    I have taken some time.
    I fixed 90% of the bugs I saw...
    There were many. Actually I had to redo from a earlier version because the newest version crashed.
    I redid it, took out the compatiability issues [this mod is now much more compatable]
    I decided to undo pointless/very unrealistic edits.
    I erased all landmap bugs. They used to be very whacky.
    Added some new people, I redid the assassins in the Lunar Subterranean Dungeon [they fight better, not super overpowered anymore!], added doors leading to it.
    Fixed bugs where you spawns inside a door... [lol]
    I found out the issue where essetional NPCs actually dieing bug was actually a glitch on my end, which I fixed on my end. Shouldn't ever happen to you, tho.
    Added new potions and a guy to sell them, and a guy to sell the new weapons/armor.


    Rybka V1.11
    Heavily modded horse (wild eye stables)
    New spells-Immune, Immuneparalyze,Speed,Paralyze, DarkIcestorm, DarkFlamestorm,Supernova,Kill+paralyze,destroy armor
    New weapons: Ultima, Dragon Dagger, Sophehem's Mace, Godsword, Everlasting Goldenbrand, Forksaken Blade, Ultima Hally, Worthless Sword
    New armor: Rune chestplate, bandos boots, barrows glove, Grand Helm, Elysian Shield, Torag Legs
    Fury ammy added
    Ammy of kings-new message when worn new effect for wearing it.
    Secret hatch in Skingrad barracks;lead to Dark Skingrad, with Dark Guards and a huge dungeon.
    Arena regeneration table allow you to use it before the match starts.
    Arena betting door: feel free to walk out on a bet and walk back in!
    Over 30 new songs added.
    Added more guards in Anvil
    Skingrad has interesting lighting
    Seperate always raining climate in courtyard -Dark Skingrad
    Nice ambient thunder noises in the Dark Skingrad castle.
    Dark skingrad flooded.
    New monsters: Ancient soul 1,2,regenerating ancient soul(modded gatekeeper) Dark Lich and regenerating version, Dark Wizzie, Dark Moderator, Dark Orochi
    Added enlarged ring in Count Skingrad's basement;another in Dark Skingrad dungeon.
    Alonzo,winson, amir in basement or benerous manor;added guards there;to set no low processing [I will do something with this soon]
    2 new fighting styles
    Nightwater made to be less reflecting
    Some NPC's essetional tags removed
    All NPC respawn
    Skingrad town has a lake
    Benerus Manor anvil has new crates/barrels in basement
    Some new/modded factions
    New weather (foggy rain)
    Killing machine in Dark Skingrad Throne Room.
    LOTS AND LOTS OF BUG FIXES
    Removed unneeded/unrealistic changes
    Removed Terrain Bugs [Those are very nasty sometimes]
    Increase compatability with other mods.
    Added few new monsters.
    Added new location: Bandos Hideout 1
    Added new key.
    Added new books. Including:
    [list]
    [*]Argthar's Last Words
    [*] Letter
    [/list]
    They are extensive books with lots of material in them! =]
    Bandos Hideout 1 will be an extensive dungeon.
    I have added the first room, basement, and just started on the dungeon.

    http://wolf3d.darkbb.com/off-topic-f14/mmorpg-project-update7-07-09-please-check-thread-t342-60.htm

    Or go to the last page in this thread for the newest change list
    AND
    lots of pictures! Hoooray! :music:


    Last edited by Dark_wizzie on Wed Aug 19, 2009 1:20 pm; edited 8 times in total



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Wed Aug 08, 2007 11:32 am

    okie. now i neeed to choose better comp. after HOURS of straining customer suport, toasted brains and twiddling thumbs, i filly got something quite decent.
    Vostro 200 Mini Tower
    (50 dollar discount free and free shipping, at 31 dollaers per month)

    $1149 USD
    intel core 2 duo processor 2.60 ghz 4mb l2 cache
    vist home basic (or xp? not decided)
    2gb dual channel ram
    320 hard drive

    seems decent enough.
    but:
    vista of xp? silent
    im not sure. they saty vista isn't ready for gaming.
    as for airslide's comment about rc, i agree with part of it.
    torque is buggy too, and so is realm crafter. so what? its cheap.
    (torque isnt though. 250 dollars!)
    rc does hve bad networking. i do have to admit that.
    but torque is hard to use.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sat Nov 24, 2007 5:41 pm

    Just agian, so you guys don't think mmorpg is dead... i begin once again on x-mas with a new computer that just kick people all over.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by lilmanjs on Mon Nov 26, 2007 12:39 pm

    I'd like to say with the computer if you want to be able to play wolf3d mods you need to get windows xp.





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    Mod ideas:
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    Award winning mods:
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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Mon Nov 26, 2007 5:47 pm

    Yes, I'm getting windows xp professional sp pack 2



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Mon Dec 24, 2007 6:34 pm

    http://gigazine.jp/img/2007/01/02/terragen2/terra.jpg
    picture of terragen 2.
    Should hopefully be ordering computer today.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Sparkz on Thu Feb 07, 2008 9:50 am

    what happened to this thread?

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Sparkz on Thu Feb 07, 2008 10:20 am

    Hey dude yo still need music i can get some done for you if u like i got a couple of stuff ive put togetha i can do it for ya if you need it

    Dark_wizzie
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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Thu Aug 07, 2008 3:12 pm

    Sure Sparkz, if you are still here.
    Update: Program back, new comptuer ships in 2 days!
    I hope i can get everythig set up before then.
    MMORPG project ain't dead yet.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Fri Aug 08, 2008 4:47 pm

    Ok, new the comptuer is in. I will get to work tomorrow.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Schabbs on Fri Aug 08, 2008 4:58 pm

    Good luck with it, Eric. Hope it all goes well.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by PicNic on Sat Aug 09, 2008 8:16 am

    .


    Last edited by PicNic on Tue Dec 09, 2008 12:22 pm; edited 1 time in total

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Mon Aug 11, 2008 10:12 am

    I've been working on another complete terregen picture. So far it isn't complete.




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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Wed Sep 17, 2008 8:25 pm

    I have strayed off and decided to mod Oblivion. I already have a beta plugin for Oblivion compatible with Oblivion mod manager program. More info on saturday when I have time to go more in depth.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Thu Oct 02, 2008 8:19 pm

    Aha, I got a picture for you guys!
    I have changed many, many internal game stuff, so it is differant. This causes a few bugs which i hope i can ramp out. Now... I know you want pictures!
    [/spoiler]http://img523.imageshack.us/my.php?image=screenshot2sn1.png[/spoiler]
    Ya, I made that. I am rationing as much time as I can to mod Oblivion.
    The picture shows Skingrad castle; I changed Skingrad castle quite a bit. There is a secret passage leading to a key that opens another door, which leads to:
    Skingrad basement
    Secret Passageway
    Skingrad Subterrane
    Teleporter
    Lunar Ruins
    Lunar Subterrane.
    Developing a dungeon has taken much more time than expected, however, i think I know enough things about modding to make quite a bit of a dungeon.
    In the dungeon: New stronger versions of monsters and enemies
    Hidden away and forgotten weapons and loots including:
    Forsaken Blade
    Ultima
    Murasame
    Murakumo
    And many more! Smile


    Last edited by Dark_wizzie on Sat Nov 01, 2008 2:50 pm; edited 7 times in total



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Wed Oct 15, 2008 4:00 pm

    Changes as of 10/15/08 Version: Rybka 1 PreRelease
    Heavily modded horse; Wildeye stable's Super Horse
    Winson turned into a killing machine
    New Spells- ZSimmune, Zimmuneparalyze, Zparalyze, ZDarkIcestorm, Zdark Flame Storm, Supernova, Zkill+paralyze, destroy armor spells
    Edited spells: Altar of Nine (unlocks doors....) Julinos Alter Spell (Replenished all stats), Dark Ice storm, Dark CDharmeleon
    New weapons: Ultima, Yochi's Bow, Yochi's Arrow, Ori Staff, Murokumo, Forsaken Blade, Everlasting Goldbrand, Murasame
    All player objects stripped off of quest tag
    Amulet of Kings wearable; new message when worn! Now has Grand Paralyze Resist enchantment.
    New dungeon- Added door to Skingrad Basement, added crates of loot, some books, enemies until first door
    Very slightly changed area justnorth of Gweden Farm
    Added house; added house marker (fast travel) External house done, inside rooms not done.
    Arena Regeneration table allows you to use iy before you fight.
    Arena has been made harder.
    Arena betting door: Now feel free to leave the area while betting on a game!
    Guards made overpowered (to be fixed)
    Added more guards to Anvil, Anvil Castle, and a few other places.
    Castle Skingrad now has seperate climes: always raining, with heavy fog.
    Most Skingrad castle rooms have ambient black fog and dungeon eerie music to set the mood, and ambient thunderstorm sounds!!!
    New special sound in Skingrad Throne room
    Skingrad Count made unaggresive (will be re-done later)
    SkingradCastle partly submerged in dark water
    Removed a few bugs, and some randomly placed winson npc that i placed.
    New npcs! Ancient soul 1,2 and Regenerating Ancient Soul, Dark Lich, Regenerating Lich, Dark Wizard, Dark MOderator, Dark Orochi
    Amir +aolonzo heavily modded
    Bravil Mage guild basement has a book pile!
    Glass armor heavily modified ( will be changed later.)
    Added an enlarged ring in Coung Skingrad's basement; room slightly modifyed
    Benerous Anvil Manor modded; bright lighting (too bright?) overflowing fire in the fireplace (to be fixed), added some conflicting enemies in the benerous basement and some guards; always eneabled benerous lich
    Imperial City: Prison District- Added fires, big lighting on top of the towerl added 3 madmen on the tower, summoning monsters off the tower; modded guards will kill them (major spawn bug here)
    TG chapel style and TG palaceguard style combats heavily modifyed.
    Night water defualt changed.
    Apprentice Birthsign made godly (to be changed back)
    Some NPC's essetional tags are removed.
    Altar of Akantosh and ofther altars heavily modifyed.
    Infamy may exceed fame and still use altars
    Honor Thy mother script deleted! Lucky lady script deleted! NEED NEW SCRIPT! Major bugs.
    Honor Thy Mother's script: disablepalyercontrols deleted.
    Alot of new music added.
    Skingrad Town has new guards.
    SkinGrad town gets a beautiful lake!
    Some fire sources have fire damage if you step on it; watch out, a few give out lethal dosage of fire! (fun to step on with god mode)
    Many light sources have brighter lights
    Benerus anvil manor gets new crates, barrels, and chests in basement
    Some locks requiring keys can be picked.
    Some modded factions
    New weather: one always foggy, one always stormy, and a normal stormy weather with some fog and wind effects.
    Few grasses slightly tweaked
    Glass Arnor made into best armor (will change that later)
    Azura's star becomes the ultimate soul charger: infite souls and uses! Super rare. Rumored to be hidden in Skingrad somewhere...
    Added a few aggresive npcs in imperial citys.
    Stopped Vampirism
    Every single npc respawns after 3 days.
    ===========================================================================================
    To be done: In the unfinished external world house, makke it be a house with basement of good and plants and caged up animals.
    Change price of some items
    Add new armor, and change glass armor back to normal
    Set apprentice birthsign back to normal
    Remove uneeded changes to allow more mod compatibility
    New spells, including Inferno, which, if I can succesfully make, would be awesome
    Make Lucien Lahence essetional during first quest.
    Merge quietfeet and unlocker mods into mine (give them credit)
    Alter diseases
    Bring Back vampirism
    Set the Arena Scripts mostly back to default
    Set Honor Thy Mother and Lucky Lady scripts back to default
    Add No Low level processing to the people in the Benerous Manor
    Try to come out and find a viable solution to the Imperial City Prision Distric Tower problem
    ==========================================================================================
    Bugs:
    Read above, and more detail about some problems:
    Unkillable Tag Problem
    If you already have a savegame and want to run this mod, the weather changes and/or unkillable tags from this mod will sometimes not work.
    Imperial City: Prision District Tower Spawn Problem
    I have placed Alonzo, Amir, and Winson on top of the tower; problem is, only way I see to force the characters to summon OFF the tower for the guards to kill, is to not put any spawn points on the tower. Problem is that if I do that, Amir, Alonzo, and Winson will spawn OFF the tower, which leads to major salughtering in Prision district. Perhaps in due time I will delete this whole thing and put a town with this tower?



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Mon Dec 01, 2008 8:17 pm

    It has been so long, but I finally got my computer back! These 2-3 weeks have been super busy for me. With luck, I'll have time to work on MMorpg...



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Schabbs on Mon Dec 01, 2008 9:16 pm

    Glad to hear you have your computer back, Eric. And good luck with MMorpg. Smile



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    Dark_wizzie
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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Mon Dec 08, 2008 3:42 pm

    Arghhh...
    It seems that the MMOrpg Project may have hit another ditch. I don't know how bad this will be, though. So far I have put my attention to fixing old bugs. Believe me, there are alot.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Apr 14, 2009 6:10 pm

    It has been quite a while, but no fear! Dark_wizzie is not idling around! I am still modding oblivion. I have fixed many bugs, but more pop up! Not expecting a big commotion over this project though. But I do this for myself Smile

    Rybka version 1.1 4/14/09
    Heavily modded horse (wild eye stables)
    New spells-Immune, Immuneparalyze,Speed,Paralyze, DarkIcestorm, DarkFlamestorm,Supernova,Kill+paralyze,destroy armor
    New weapons: Ultima, Dragon Dagger, Sophehem's Mace, Godsword, Everlasting Goldenbrand, Forksaken Blade, Ultima Hally.
    New armor: Rune chestplate, bandos boots, barrows globe, Grand Helm, Elysian Shield, Torag Legs
    Fury ammy added-MUST BE DOWNSIZED
    Ammy of kings-new message when worn;new effect for wearing it.
    Secret hatch in Skingrad barracks;lead to Dark Skingrad, with Dark Guards and a huge dungeon.
    Arena regeneration table allow you to use it before the match starts.
    Arena betting door: feel free to walk out on a bet and walk back in!
    Over 30 new songs added.
    Added more guards in Anvil
    Skingrad has interesting lighting
    Seperate always raining climate in courtyard -Dark Skingrad
    Nice ambient thunder noises in the Dark Skingrad castle.
    Dark skingrad flooded.
    New monsters: Ancient soul 1,2,regenerating ancient soul(modded gatekeeper) Dark Lich and regenerating version, Dark Wizzie, Dark Moderator, Dark Orochi
    Bravil Mageguild basement loaded with books
    Added enlarged ring in Count Skingrad's basement;another in Dark Skingrad dungeon.
    Alonzo,winson, amir in basement or benerous manor;added guards there;to set no low processing
    Those 3 are also on top of IC:Jail sector, killing each other and casting down summoned mosnters for the modded Jail Guards to kill;going to revert
    2 new fighting styles
    Nightwater made to be less reflecting
    Some NPC's essetional tags removed
    All NPC respawn
    Skingrad town has a lake
    Many light radius increased
    Benerus Manor anvil has new crates/barrels in basement
    Some new/modded factions
    New weather (foggy rain)
    Killing machine in Dark Skingrad Throne Room.

    Bug will be listed later.
    As I said, Not sitting around Smile



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sun Jul 05, 2009 8:41 pm

    Once again, a long time.
    I have taken some time.
    I fixed 90% of the bugs I saw...
    There were many. Actually I had to redo from a earlier version because the newest version crashed.
    I redid it, took out the compatiability issues [this mod is now much more compatable]
    I decided to undo pointless/very unrealistic edits.
    I erased all landmap bugs. They used to be very whacky.
    Added some new people, I redid the assassins in the Lunar Subterranean Dungeon [they fight better, not super overpowered anymore!], added doors leading to it.
    Fixed bugs where you spawns inside a door... [lol]
    I found out the issue where essetional NPCs actually dieing bug was actually a glitch on my end, which I fixed on my end. Shouldn't ever happen to you, tho.
    Added new potions and a guy to sell them, and a guy to sell the new weapons/armor.


    Rybka V1.11
    Heavily modded horse (wild eye stables)
    New spells-Immune, Immuneparalyze,Speed,Paralyze, DarkIcestorm, DarkFlamestorm,Supernova,Kill+paralyze,destroy armor
    New weapons: Ultima, Dragon Dagger, Sophehem's Mace, Godsword, Everlasting Goldenbrand, Forksaken Blade, Ultima Hally, Worthless Sword
    New armor: Rune chestplate, bandos boots, barrows glove, Grand Helm, Elysian Shield, Torag Legs
    Fury ammy added
    Ammy of kings-new message when worn new effect for wearing it.
    Secret hatch in Skingrad barracks;lead to Dark Skingrad, with Dark Guards and a huge dungeon.
    Arena regeneration table allow you to use it before the match starts.
    Arena betting door: feel free to walk out on a bet and walk back in!
    Over 30 new songs added.
    Added more guards in Anvil
    Skingrad has interesting lighting
    Seperate always raining climate in courtyard -Dark Skingrad
    Nice ambient thunder noises in the Dark Skingrad castle.
    Dark skingrad flooded.
    New monsters: Ancient soul 1,2,regenerating ancient soul(modded gatekeeper) Dark Lich and regenerating version, Dark Wizzie, Dark Moderator, Dark Orochi
    Added enlarged ring in Count Skingrad's basement;another in Dark Skingrad dungeon.
    Alonzo,winson, amir in basement or benerous manor;added guards there;to set no low processing [I will do something with this soon]
    2 new fighting styles
    Nightwater made to be less reflecting
    Some NPC's essetional tags removed
    All NPC respawn
    Skingrad town has a lake
    Benerus Manor anvil has new crates/barrels in basement
    Some new/modded factions
    New weather (foggy rain)
    Killing machine in Dark Skingrad Throne Room.
    LOTS AND LOTS OF BUG FIXES
    Removed unneeded/unrealistic changes
    Removed Terrain Bugs [Those are very nasty sometimes]
    Increase compatability with other mods.
    pig



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    Dark_wizzie
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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 07, 2009 4:33 pm

    If you cannot see the full picture [meaning your monitor is too small] click on the picture for full picture.


    Rybka V1.101
    New Changes:
    Added few new monsters.
    Added new location: Bandos Hideout 1
    Added new key.
    Added new books. Including:
    • Argthar's Last Words
    • Letter

    They are extensive books with lots of material in them! =]
    Bandos Hideout 1 will be an extensive dungeon.
    I have added the first room, basement, and just started on the dungeon.






    [b]



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by rgamesinc on Wed Jul 08, 2009 7:14 am

    Wow, I didn't know you were working on the Oblivion engine. I might give this a try.

    Dark_wizzie
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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sat Sep 19, 2009 7:09 pm


    If you want to see the whole picture and the picture is cutoff, just right click and download the image.



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    jayngo26
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    Registration date : 2008-08-09

    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by jayngo26 on Sun Sep 20, 2009 5:51 am

    "Sigh". If only I HAD a computer that could ACTUALLY run Oblivion and or Fallout 3....
    What a blast I would have making mods of those two games....



    http://jayngoware.com/

    Dark_wizzie
    I am Death Incarnate!
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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sat Sep 26, 2009 6:45 pm






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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

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