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    Oblivion Mod Project Update:7/07/09 Please Check Thread =]

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    Dark_wizzie
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    Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Thu May 24, 2007 10:09 pm

    Newest Update Very Happy
    =====================================================
    Once again, a long time.
    I have taken some time.
    I fixed 90% of the bugs I saw...
    There were many. Actually I had to redo from a earlier version because the newest version crashed.
    I redid it, took out the compatiability issues [this mod is now much more compatable]
    I decided to undo pointless/very unrealistic edits.
    I erased all landmap bugs. They used to be very whacky.
    Added some new people, I redid the assassins in the Lunar Subterranean Dungeon [they fight better, not super overpowered anymore!], added doors leading to it.
    Fixed bugs where you spawns inside a door... [lol]
    I found out the issue where essetional NPCs actually dieing bug was actually a glitch on my end, which I fixed on my end. Shouldn't ever happen to you, tho.
    Added new potions and a guy to sell them, and a guy to sell the new weapons/armor.


    Rybka V1.11
    Heavily modded horse (wild eye stables)
    New spells-Immune, Immuneparalyze,Speed,Paralyze, DarkIcestorm, DarkFlamestorm,Supernova,Kill+paralyze,destroy armor
    New weapons: Ultima, Dragon Dagger, Sophehem's Mace, Godsword, Everlasting Goldenbrand, Forksaken Blade, Ultima Hally, Worthless Sword
    New armor: Rune chestplate, bandos boots, barrows glove, Grand Helm, Elysian Shield, Torag Legs
    Fury ammy added
    Ammy of kings-new message when worn new effect for wearing it.
    Secret hatch in Skingrad barracks;lead to Dark Skingrad, with Dark Guards and a huge dungeon.
    Arena regeneration table allow you to use it before the match starts.
    Arena betting door: feel free to walk out on a bet and walk back in!
    Over 30 new songs added.
    Added more guards in Anvil
    Skingrad has interesting lighting
    Seperate always raining climate in courtyard -Dark Skingrad
    Nice ambient thunder noises in the Dark Skingrad castle.
    Dark skingrad flooded.
    New monsters: Ancient soul 1,2,regenerating ancient soul(modded gatekeeper) Dark Lich and regenerating version, Dark Wizzie, Dark Moderator, Dark Orochi
    Added enlarged ring in Count Skingrad's basement;another in Dark Skingrad dungeon.
    Alonzo,winson, amir in basement or benerous manor;added guards there;to set no low processing [I will do something with this soon]
    2 new fighting styles
    Nightwater made to be less reflecting
    Some NPC's essetional tags removed
    All NPC respawn
    Skingrad town has a lake
    Benerus Manor anvil has new crates/barrels in basement
    Some new/modded factions
    New weather (foggy rain)
    Killing machine in Dark Skingrad Throne Room.
    LOTS AND LOTS OF BUG FIXES
    Removed unneeded/unrealistic changes
    Removed Terrain Bugs [Those are very nasty sometimes]
    Increase compatability with other mods.
    Added few new monsters.
    Added new location: Bandos Hideout 1
    Added new key.
    Added new books. Including:
    [list]
    [*]Argthar's Last Words
    [*] Letter
    [/list]
    They are extensive books with lots of material in them! =]
    Bandos Hideout 1 will be an extensive dungeon.
    I have added the first room, basement, and just started on the dungeon.

    http://wolf3d.darkbb.com/off-topic-f14/mmorpg-project-update7-07-09-please-check-thread-t342-60.htm

    Or go to the last page in this thread for the newest change list
    AND
    lots of pictures! Hoooray! :music:


    Last edited by Dark_wizzie on Wed Aug 19, 2009 1:20 pm; edited 8 times in total



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by PicNic on Fri May 25, 2007 12:06 am

    I hate Quests and RPG's.. Razz

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Fri May 25, 2007 4:48 pm

    i am really hoping that somebody would help me make it...even if its just some sprites of something....
    Sad



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Wed Jun 27, 2007 3:33 am

    bump?



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 17, 2007 8:33 pm

    http://www.planetside.co.uk/gallery/v/tg09gallery/GrandTeton_Global.jpg.html
    look at this link and let me get your attention. (this is the power of the teerrain generator/ wlhack, you looking at this???)
    more pictures
    http://www.planetside.co.uk/gallery/f/tg09
    adn here to show you the power of realm crafter
    http://www.realmcrafter.com/screenshots/eagle2.jpg
    more screenies
    http://www.realmcrafter.com/Gallery.phpdont get scared, you dont have to pay moeny ...lol.. im not asking for donations. ofcourse they are always appreciated.
    still not convinced?
    http://www.planetside.co.uk/gallery/v/tg09gallery/?g2_page=2
    4 pages to this monster sized galery. and its actually simpler than you think
    realm crafter is specifically dwesigned to make it easy for nubs and nubices like me. Shocked
    as for purchase of the realm crafter, my mom will take care of it. guys, realm crafter will be bought in a few days, and as soon as i get it i will ateepmt to start. i dont want to waste 100 bambo bucks on nothing.
    (btw, terragain is free)
    http://mmorpgmaker.vault.ign.com/phpBB2/
    forum disscussion + help and tips and free stuff to make mmorpgs, specificlly about realm crafter ( signed up)
    comon, someone work with me here. :\
    EDIT:
    something i made Smile
    (im series, i made it)

    PS: i still dont know how to add my oceans into my world yet Sad
    comon wlhack and all you others! we can do great things together Smile even if you have 0 coding experience.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 17, 2007 9:33 pm

    nevermind. i got it. here is realistic rendering....
    the mountains are too frosty with snow. im going to take the snow off.
    AND WOW! I MADE THIS!
    IM AN IDOT AT THIS AND I MADE THIS!

    Shot at 2007-07-17
    wlhack look ^^



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 17, 2007 10:31 pm

    heres another one, with a differant water tone...
    from the picture you can indda see where the sunlight is coming from, i hope?

    Shot at 2007-07-17
    more to come....



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 17, 2007 10:51 pm

    another, with slightly higher detail. note: may take some time to load due to detail Smile

    Shot at 2007-07-17
    so, which picture do you like the most? rate it outta 10 please Smile



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Schabbs on Wed Jul 18, 2007 2:01 am

    Wow, all the last 3 pics have come out really well. I rate 10/10 for the last pic and 9/10 for the first two.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Wed Jul 18, 2007 2:58 am

    glad you liked it Smile



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Valts on Wed Jul 18, 2007 3:01 am

    very nice screenshots!! All pics is good. I like 2 last pics 10/10.

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Metal Overlord on Wed Jul 18, 2007 12:11 pm

    Although the overall composition is fairly decent for a beginner with terragen, anyone who takes a little time and knows how to drag sliders and push buttons can make beautiful environments in terragen.

    Now, as for the deal in general... If you don't know anything about game developing in general other than modding, then don't , for the love of god or whatever kind of supreme being you believe in, attempt to make an mmorpg. Members at the TGC forums see this kinda thing happen every now and then, someone dreams of making an mmorpg but fails because they don't know a single line of coding. You can't just expect to get your act together like this, you'll need development tools, experience in coding, money to buy servers or at least a serious business company that's relatively big. So please take this advice to you and stop, it won't happen.

    EDIT: Also, from many people I've talked to, I've heard that Realm Crafter is just terrible. I recommend you don't buy it.
    And don't expect to get a hold of 3d graphics for less than 55 bucks, and I mean graphics as in plural. You're lucky if you can get someone to do one fully animated character model for less than a hundred dollars.

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Wed Jul 18, 2007 3:40 pm

    oh, that was an old post. im not going to buy graphics;
    as for the deal on coding, i noticed. they have a forum that walks you step by step. there isnt uch mmorpg out there that is free of bugs. torqueproprably isnt free of bugs, and is hard to use (adavanced) realm crafter is much easier to use from what i heard.
    all the stuff will eventually be worked out; the forum offers objects from player artists and other designers for FREE.
    yes it was reletivly basic, but really, it was my first day at making this stuff with terragen, so i consider it pretty good (call it a break from pixeledm graphics, will you?)
    Smile



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Metal Overlord on Thu Jul 19, 2007 2:30 am

    Realm Crafter might be easy to use, but I've seen people advicing other newcomers on the developing scene against purchasing it. A better bet would be to take time and learn to use a more advanced tool, like DarkBasic Proffesional, 3D Gamestudio or Torque, and then develop the game. Seeing as the RC is relatively cheap for its functions, with online gaming and all, it's probably very limited in its features, so it might not be possible to make the game the way you want it unless you code it yourself. I know it takes time, but it is well worth it.

    EDIT: Judging from the screens, the lightmapper looks pretty awful, and that'd really kill the mood, since lights and shadows are neccesary for advanced games like that.

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Fri Jul 20, 2007 3:40 am

    hmm, i would take your advice, but you said it 2 hours after i bought realm crafter.... so a bit late Sad
    i learned how to use it, i got a game going all's good except from music which im trying to put in (firguring stuff out)
    also some many rough edges to do, but main thing is there. screenies later, though.
    btw, for those interested in some music for mods etc, try newground.com (or is it newgrounds.com?) anyways, check out the music portal Smile
    i like some of the music there.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Fri Jul 20, 2007 5:11 am

    5 hours later i bring you a screenie. i really like my game. it boring but fun at same time ^^
    you kill a guy and the others either help you or try to stop you and you can cast spells to make it interesting. im blessed so i can do whooping ammounts of damage (8000-16000)
    sorry for large pics, but shrinking a full size image shrinks quality as well.
    btw my speed it incredible. for those who want to play i can give you a free copy Smile

    Shot at 2007-07-20
    NOTE: project name changed to 'rybka'.
    account played on is named 'deathbeard'
    weapon: deathbeard (yeah. thats wierd huh?)
    about money for servers: simple. zire (a friend at mmorpg forum i go to) makes server offers very cheap (22-33 bucks)
    rictcher, doesnt quite looks like i will fail.
    but hey, you were good help. thanks for the advice.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Fri Jul 20, 2007 6:39 am

    blah! 4 hours of playing my game. i still think its fun. now im level 5 Smile
    ofcourse, you arnt supposed to be able to hit 16000's at level 5 but i kindda cheat Neutral
    killing ponys and cats are great xp. BUT BEWARE! I made them so they are hard to kill. cat does 8000 damage (well, theres a chance it does 8k damage) horse just has LOTS of hp. Team up and they can be quite a hassle.
    so i decided to let my buddies take care of them...
    (in the image, the dog is blowing red stuff on chikens who decided to rebel against my team and attack me Shocked
    beow is a good way to kill everyone without doing anything Very Happy
    (the gnome and dog is my team)

    Shot at 2007-07-20



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sat Jul 21, 2007 5:51 am

    I am attempting to upload the demo version. NOTE: MAPES BY RC STAFF.
    big download. 160 mb zipped with winrar. to play:
    unextract with winrar
    click on server thing, press the button saying unlock server (so that the light is green) then, without closing the server, open up the 'rc1 sample project'.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Raziel on Sat Jul 21, 2007 5:54 am

    Looks pretty nice cant wait to see the full version Razz
    I think you should try to make something more simpler than that, something that wont take you up to 3 years? >_<
    something like runescape maybe? or Tibia? Very Happy

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sat Jul 21, 2007 5:59 am

    runescape has not so good graphics. other than that, its more complicated than my project. better graphics is not harder to make.
    rs is made with JAVA while mine is made using RC.
    rs is a BROWSER BASED game, while mine is a CLINET BASED GAME.
    RS and my project has very few similarities.
    tilbia...isnt that the really bad graphic cilent? or is it the text based mmorpg? Im not sure, but RS is more complicated than Rybka in many ways.
    I will change my sig so i represents the actual time. 1-2 years now...
    EDIT:
    also, i temperarily set player speed up to 65000, so you can run pretty fast. also, your stats are extremly high. i set them up to test the game, but at final version that will change.
    the game may require some decent comp stats.
    the next update for clinet will be a long time so sit back and relax with the game. the levels do nothing, some things need changing, lots of bugfix, but i think you will like it.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sat Jul 21, 2007 6:58 am

    http://files-upload.com/387239/RybkaBETA.rar.html
    THE LINK. 160mb download. good luck people. any problems ask me.
    expect some bugs but not so much to drasticly change gameplay. thanks and remember, dont be harsh Smile



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sun Jul 22, 2007 5:13 am

    i have notcied some people dont know the system requirements. let me list them:
    system requirements for your comp
    P4-1.3ghz, 512 MB RAM, sound card, GeForce 5500 / Radeon 9800 or higher (128MB video RAM), internet or Lan connection.
    Windows 2000 / XP and DirectX 9.0c or above
    http://www.realmcrafter.com/mighost/D3DCaps.exe
    download this and check if the thing tells you if you can run the shaders
    hope this helps. and remember, the files are EXE, not colorful icons.
    there may be problems. pm me with the situation.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Schabbs on Sun Jul 22, 2007 6:47 am

    I've run D3DCaps.exe and it tells me "Your graphics hardware does not support Vertex Shader 2.0".



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sun Jul 22, 2007 7:32 am

    ...upgrade it with the software you can download for free or buy a new graphics card Sad



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by fireboy224 on Mon Jul 23, 2007 8:06 am

    HOLY ****, thats cool, its like Runescape but better Smile WAY TO GO!

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Mon Jul 23, 2007 8:14 am

    thanks. and you can downlod it too, ya know Wink
    just read, READ the system requirements. i get hordes of people not meeting syst. req. and tell me they come up with errors :\



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by fireboy224 on Mon Jul 23, 2007 8:31 am

    um it might not work, its old and it barely holds STEAM.

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Mon Jul 23, 2007 8:33 am

    currenly im having problems with having other comps use it Neutral gotta check the problem out but its 11:33 pm here -.-



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Metal Overlord on Mon Jul 23, 2007 9:27 am

    Wow, that engine must be very badly optimized. Vertex shaders? For THAT? Pff, I can't even see any shaders at all. And vertex shaders 2 at that. While most graphics cards these days support it, for an engine like that it just seems weird that it requires it.

    And why would you bother uploading an unfinished game without any storyline and only library content? Neutral

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Mon Jul 23, 2007 9:11 pm

    @Metal Overlord wrote:Wow, that engine must be very badly optimized. Vertex shaders? For THAT? Pff, I can't even see any shaders at all. And vertex shaders 2 at that. While most graphics cards these days support it, for an engine like that it just seems weird that it requires it.

    And why would you bother uploading an unfinished game without any storyline and only library content? Neutral
    i havnt goten to the shaders part yet.
    and its a beta game Wink



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 24, 2007 3:22 am

    im going to make an installer for this mmorpg clinet. if all goes as planned, it will be uploaded within 4 hours.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Raziel on Tue Jul 24, 2007 3:30 am

    Admin wrote:im going to make an installer for this mmorpg clinet. if all goes as planned, it will be uploaded within 4 hours.

    You call your game a MMORPG. Can we really play it online? Just a question..
    If it's playable on the net I will be very happy to try it out too alien




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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 24, 2007 4:31 am

    it will once i firgure out how to hell to get 33 bucks a month for a server.
    afterwards we can all play ON NET. so we meet ingame.
    the setup stuff is encountering problems (file size and stuff) so it may be delayed to tomorrow.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Raziel on Tue Jul 24, 2007 6:08 am

    Admin wrote:it will once i firgure out how to hell to get 33 bucks a month for a server.
    afterwards we can all play ON NET. so we meet ingame.
    the setup stuff is encountering problems (file size and stuff) so it may be delayed to tomorrow.

    Bummer, well I guess that's why people have jobs Razz
    or they are just filthy rich (?) anyway will be nice to see it working Smile




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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 24, 2007 6:42 am

    yup.
    as for the installer stuff, im uploading one. 170 mb though...
    thats it for now. bbeen bbusy cleaning the house today. plus i was out of house yesterday. Sad
    note: passcodes needed to start registeration.
    http://wolf3d.darkbb.com/News-c1/Wolf3d-Upload-News-f22/morpg-passcode-t456.htm


    please read lisence before installing -.-



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Raziel on Tue Jul 24, 2007 7:47 am

    Admin wrote:yup.
    as for the installer stuff, im uploading one. 170 mb though...
    thats it for now. bbeen bbusy cleaning the house today. plus i was out of house yesterday. Sad
    note: passcodes needed to start registeration.
    http://wolf3d.darkbb.com/News-c1/Wolf3d-Upload-News-f22/morpg-passcode-t456.htm


    please read lisence before installing -.-

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 24, 2007 8:03 pm

    its not pages like others. its only a few little lines.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 24, 2007 10:00 pm

    NOTE: for those who are confused, the download link for the instaler isnt here yet... it will be done in approx 80 minutes.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 24, 2007 11:38 pm

    http://files-upload.com/395883/RybkaBeta1.exe.html
    dont forget passcodes.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Tue Jul 24, 2007 11:38 pm

    http://files-upload.com/395883/RybkaBeta1.exe.html
    dont forget passcodes.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Wed Jul 25, 2007 4:30 am

    new website for ArrowSoft Productions
    http://www.freewebs.com/arrowsoftproduction/index.htm



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Airslide on Wed Jul 25, 2007 7:27 am

    I'm alive! lol...

    Anyways, Realm Crafter? I heard that was some of the buggiest software out there, and it supposedly has some pretty awful networking code.

    On the plus side, I guess it is easy for someone getting into game dev. You really need some original content, stock models/textures ect. are featured in a ton of Realm Crafter games.

    My laptop has issues running 3D software well so I probably can't test it.




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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by cueball7978 on Thu Jul 26, 2007 2:09 pm

    i was wonder when u get the server will u need gm and if so how do i sign up

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Thu Jul 26, 2007 7:52 pm

    as of now you sign up ingame. you delte the stuff already there at the ogin menua, put your stuff in, and press make account.
    however once we get server up and running, i doubt it will remain like this. ill just tlak to my friends at relam crafter forums and mmorpgmaker forums. Smile
    btw, nice to see you registered and talking Smile



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sat Jul 28, 2007 2:35 am

    ok. now ive got the protecter for the files Smile
    but i dont think ill need the installer maker anymore.
    im oging to move the files from tawain comp to usa comp...im leaving tawain soon. Sad



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sat Aug 04, 2007 9:28 pm

    for those who think that the mmorpg is dead, it isn't. only the pathetic usa comp sucks so i cant even open it -.-
    im gonna get a suepr duper good comp at christmas.
    oh, and i got the legendary unreal engine. (thanks, karharis for the suggestion for lots of price down downloads)
    also, got all of the isntaller stuff working, some mroe stuff, and blah blah blah. still got some mmorpg stuff to READ. The official rc documentation. how do i miss that?



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sun Aug 05, 2007 12:55 pm

    ok, i now have the whole list of programs i need:
    Armandillo (put on trials, protection from piracy, etc)
    RealmCrafter 2 Beta along with:
    -Mega Terrain
    -Tree Editor
    -Rock editor
    Universal Shield
    Unreal Engine 3



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by PicNic on Sun Aug 05, 2007 12:56 pm

    Yeh right unreal engine 3 LOL

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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sun Aug 05, 2007 1:22 pm

    dont yeah right me... i can just take a picture if that helps. wait 15 minutes.



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

    Post by Dark_wizzie on Sun Aug 05, 2007 1:53 pm

    Wolfenstein3D Fan wrote:Yeh right unreal engine 3 LOL
    ha. this time its gonna cost ya plenty. check these pictures of my comp out:

    Shot at 2007-08-05
    yeh. thats unreal. ofcourse, theres 10 thousand fodlers like that one but this is the fodler with the unreal.exe in it.

    Shot at 2007-08-05
    who wanna see unreal?



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    Re: Oblivion Mod Project Update:7/07/09 Please Check Thread =]

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