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    Operation Eisenfaust : Legacy, New Year's Eve pack

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    doomjedi
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    Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by doomjedi on Wed Dec 30, 2015 11:12 am

    Ho ho ho, dear wolfers! In case you're looking for something to play on New Year's Eve, here is a new pack of snowy maps. Have fun! Happy New Year 2016! Wish us all many good new mods this year!

    http://www.moddb.com/mods/operation-eisenfaust-legacy/downloads/operation-eisenfaust-legacy-new-year-eve-pack







    Mapping: RonWolf, DoomJedi

    P. S. Please try not to post map spoilers.

    Officer-Michael John
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by Officer-Michael John on Wed Dec 30, 2015 11:49 am

    Good graphics. You good graphic maker than I. I too making with kkk911 a New Years Eve mod back in 2014. I making updated a cross-over mod (New Years Eve). I like it a team mod.

    doomjedi
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by doomjedi on Wed Dec 30, 2015 12:36 pm

    Thanks Smile Well, quite some art borrowed and adjusted from other games. Don't want to steal credits Smile
    Still, most of the art, even taken from other games - still need palette conversion, resizing, recoloring, color fixes...

    Milanor
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by Milanor on Mon Jan 04, 2016 1:09 pm

    Great job on the 3 level mod! I would add a suggestion though, there is a kill ratio bug in the first level, I can't get 100%, it still shows up as 92% despite killing all the enemies, plus there wasn't any ghosts or mech suit mutants on there. I did manage to get 100% on the 2nd level, and currently trying to beat level 3.

    doomjedi
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by doomjedi on Tue Jan 05, 2016 1:55 am

    Thank you Smile

    Level 1 kill ration probably because of the "surprise mutant" snowman. The one you can't shoot. Try to awake it...it seems that those didn't work eventually because of some coding bug.

    Regarding level 3 - there are youtube videos by Balames and Kumano to help you Smile

    Milanor
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by Milanor on Tue Jan 05, 2016 11:04 am

    Just beat the mod, great job Doomjedi! Smile On level 3, I managed to get 100% in all except for treasure, because there is a tree blocking the 1-up artifact, perhaps after editing out a christmas scarecrow, then it will be possible.

    I will try level 1 again to see if I can wake up the snowmen, maybe a mutant will pop out Razz If not, then it is indeed a bug.

    Edit: I just tried it and the mutant does not seem to be coming out Sad

    ronwolf1705
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by ronwolf1705 on Tue Jan 05, 2016 12:42 pm

    I managed to get 100% in all except for treasure, because there is a tree blocking the 1-up artifact, perhaps after editing out a christmas scarecrow, then it will be possible.

    You can get it by pressing 'space' while standing next to it (angle inbetween the two objects).




    Milanor
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by Milanor on Tue Jan 05, 2016 12:55 pm

    Thanks Ron! Smile It looks like level 3 is good to go, now it's just the level 1 mutant bug left to solve. My current version is v1.06N maybe another version might have the fix, not sure.

    Oops I meant to upvote your post but misclicked Sad I wish I could undo it and give a +.

    linuxwolf
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by linuxwolf on Wed Jan 06, 2016 4:31 am

    I gave it an upvote to compensate. Smile

    I didn't realise the use key would help you grab an otherwise unreachable 1-up. Cool tip and cool mapping puzzle there.

    Milanor
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by Milanor on Wed Jan 06, 2016 2:11 pm

    I've just replayed level 1 again, and I got 100% in all 3 categories, maybe there aren't mutants in the snowmen, and the kill ratio bugs are just random, not sure.

    Oh cool I got a profile rank change Razz I like the creativity, 44+ posts and it is a reference to the Sturmgewehr 44 (German assault rifle in ww2).

    Officer-Michael John
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by Officer-Michael John on Thu Jan 07, 2016 12:06 am

    I like it a team mod. My favoruite from team mod:Operation:Eisenfaust Origins +Legacy and Batman:No Man's Land with cool code changes.

    doomjedi
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by doomjedi on Fri Jan 08, 2016 7:49 am

    Thank you both, guys Smile

    We are working hard on our next new mod. Don't ask for details.

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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by Officer-Michael John on Mon Jan 11, 2016 10:50 am

    You making a new Wolf 3D mod?

    doomjedi
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    Re: Operation Eisenfaust : Legacy, New Year's Eve pack

    Post by doomjedi on Fri Jan 15, 2016 3:44 am

    Yes.
    There is no scoop in this though - we are ALWAYS working on a new mod (and have a "chart of mods" for quite some years ahead). Mappacks are just a "side job" to keep the team on the radar while we are making new mods.
    This is true for any point of time at any visible future.

    As usual, we see no point of "announcing" a particular mod (it's name, screenshots, details), at least till it's release date is set. That would be useless self-overhype and quite a spoiler. We prefer to work more quietly.

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