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    The Golden Episodes (SDL Version)

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    Milanor
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    The Golden Episodes (SDL Version)

    Post by Milanor on Sun Nov 22, 2015 8:32 pm

    Hey fellow wolfers,

    I've noticed there is a problem with TGE when I was playing through it. The problem is about pushwalls. In the DOS version, the pushwalls move 3 spaces, instead of 2. This is very important because there are some levels that if the pushwall doesn't advance far enough (2 spaces instead of 3), then one could be missing the secret bonus along with the treasure (and or enemies) behind it. One example is in Episode 5, level 7.

    Perhaps the problem lies in the programming of the SDL version rather than the map design? I don't really know, but I thought I point it out since I've just recently discovered it.

    -Milanor

    stathmk
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    Ronwolf1705, Thomas, Tricob, & Cyanosis responded

    Post by stathmk on Tue Nov 24, 2015 6:34 am

    Ronwolf1705, Thomas, Tricob, & Cyanosis responded: http://diehardwolfers.areyep.com/viewtopic.php?t=6582&postdays=0&postorder=asc&&start=20

    Milanor
    Bring em' On!
    Bring em' On!

    Number of posts : 118
    Age : 27
    Registration date : 2014-05-23

    Re: The Golden Episodes (SDL Version)

    Post by Milanor on Thu Nov 26, 2015 12:58 pm

    Thanks and I'll take a look. Smile

    Edit: Oh crap, I wanted to post there but couldn't because I don't have a non-gmail/yahoo/hotmail account. Sad I've tried to sign up there before, but to no avail so I'm mostly just around the wolf3d haven forum. Anyways, I agree with Tricob, and Cyanosis about the pushwall situation. I think instead of changing the SDL port, perhaps changing the level design might be easier, especially if there is only a few levels in which that problem exists.

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    Re: The Golden Episodes (SDL Version)

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