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    Beyond Wolfenstein 1 (A convert to SDL in progress)

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    Officer-Michael John
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    Beyond Wolfenstein 1 (A convert to SDL in progress)

    Post by Officer-Michael John on Thu Aug 06, 2015 1:16 pm

    I convert to SDL a Nate Smiths Wolf 3D mod:Beyond Wolfenstein 1.

    Converting status (source code change):

    New ammo (shells):100%
    Adding GETAMMO2SND (MEINSND) for shotgun,shells:100%
    Adding 1 million points on statusbar:100%
    Pushwall moving a 3 space:100%
    Disabled 99:99 minute for final:100%
    Adding pistol (shotgun):100%
    Ammo limits (ammo:250,shells:99):100%
    Random dead guards:75%
    Music order changes:0%
    Par times changes:100%
    Deathcam disabled:100%
    Difficulty names:100%
    Episode name (episode 1):100%
    Episode 2-6 disabled:0%
    Adding ambinent sound for level 1:0%
    Gretel give out greeting and deading sound as Hans:100%
    Gretel routine re-written:0%
    Max health:115%:100%
    Hans and Gretel drop chaingun:100%
    Officer drop gold key for level 1:100%
    Robed Hitler drop gold key for level 9:0%
    Otto respawn for level 10:0%
    Otto drop chaingun and silver key for level 5 and silver key for level 10:0%
    General Fettgesicht drop chaingun and silver key for level 9:0%

    Thomas
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    Re: Beyond Wolfenstein 1 (A convert to SDL in progress)

    Post by Thomas on Thu Aug 06, 2015 1:33 pm

    Nice going, man! I enjoyed Beyond Wolfenstein immensely. It was one of the earliest releases with code changes.

    ronwolf1705
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    Re: Beyond Wolfenstein 1 (A convert to SDL in progress)

    Post by ronwolf1705 on Thu Aug 06, 2015 2:14 pm

    Beyond Wolfenstein is one of those mods I've heard a lot about but never actually played, cool to see it get the 4SDL-treatment.




    Thomas
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    Re: Beyond Wolfenstein 1 (A convert to SDL in progress)

    Post by Thomas on Thu Aug 06, 2015 2:27 pm

    It was during its release that id Software asked if Nate Smith would remove it, otherwise there would be a lot of legal wrangling involved, or something. There's an article on the subject over at DHW I think. So I could never find it anywhere either. Not BW I, II or II SE. All were good. Don't have them anymore, sadly, but someone here might.

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    Re: Beyond Wolfenstein 1 (A convert to SDL in progress)

    Post by Guest on Thu Aug 06, 2015 3:21 pm

    I can see why you want to port the first one. I just gave the dos version another spin (with only pc speaker sounds on) and the levels are pretty neat and there's enough interesting surprises all the way through. I'm up to level 10 now and it seems like an elaborate funny trap... perhaps I should have taken the other elevator. Laughing

    Officer-Michael John
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    Re: Beyond Wolfenstein 1 (A convert to SDL in progress)

    Post by Officer-Michael John on Thu Aug 06, 2015 9:35 pm

    Like a Beyond Wolfenstein series for Me. But I dont know how to adding ambinent sound and respawn enemy in Wolf4SDL. Nate Smith thats functions removed in BW 2 and BW 2 SE. But cool mod.


    Last edited by Officer-Michael John on Sat Oct 31, 2015 1:58 pm; edited 1 time in total

    Officer-Michael John
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    Re: Beyond Wolfenstein 1 (A convert to SDL in progress)

    Post by Officer-Michael John on Mon Aug 10, 2015 11:52 am

    I make updated in converting.

    Now converting status (source code change):

    New ammo (shells):100%
    Adding GETAMMO2SND (MEINSND) for shotgun,shells:100%
    Adding 1 million points on statusbar:100%
    Pushwall moving a 3 space:100%
    Disabled 99:99 minute for final:100%
    Adding pistol (shotgun):100%
    Ammo limits (ammo:250,shells:99):100%
    Random dead guards:75%
    Music order changes:100%
    Par times changes:100%
    Deathcam disabled:100%
    Difficulty names:100%
    Episode name (episode 1):100%
    Episode 2-6 disabled:65% (I dont know how to make a not use more episode)
    Adding ambinent sound for level 1:100%
    Gretel give out greeting and deading sound as Hans:100%
    Gretel routine re-written:100%
    Max health:115%:100%
    Hans and Gretel drop chaingun:100%
    Officer drop gold key for level 1:100%
    Robed Hitler drop gold key for level 9:100%
    Otto respawn for level 10:100%
    Otto drop chaingun and silver key for level 5 and silver key for level 10:100%
    General Fettgesicht drop chaingun and silver key for level 9:100%

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    Re: Beyond Wolfenstein 1 (A convert to SDL in progress)

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