Wolf3d Haven Forum

Please log in or register. Smile
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    [Solved] Problem with Fire Walls (Like EoD)

    Share

    kkk911
    Don't Hurt Me!
    Don't Hurt Me!

    Male
    Number of posts : 59
    Age : 19
    Location : Hungary
    Hobbie : Modding, Photography, Gaming, collecting scale modells
    Registration date : 2012-03-25

    [Solved] Problem with Fire Walls (Like EoD)

    Post by kkk911 on Mon Jan 05, 2015 8:37 am

    It seems that i ran into problems more often than ever....
    Oh, well. I wanted to add the Fire wall feature to my Hell Rising mod. I belive the idea came from Rise of the Triad and done in End Of Destiny. I provide a tutorial what i've tried out: http://diehardwolfers.areyep.com/viewtopic.php?t=4487

    When i try to compile the exe, these errors came in:


    Code:
    wl_act2.cpp In function `void T_Projectile(objtype*)': 
    Line: 328 wl_act2.cpp `check' undeclared (first use this function) 
    (Each undeclared identifier is reported only once for each function it appears in.) 
    Makefile.win [Build Error]  [wl_act2.o] Error 1 

    Note that i also done some necessary "Dos to SDL converting", as described here: http://diehardwolfers.areyep.com/viewtopic.php?t=6918&highlight=fire+wall

    But i still get these errors. Any solutions?


    Last edited by kkk911 on Tue Jan 06, 2015 6:52 am; edited 1 time in total

    ronwolf1705
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1252
    Age : 25
    Registration date : 2007-03-26

    Re: [Solved] Problem with Fire Walls (Like EoD)

    Post by ronwolf1705 on Mon Jan 05, 2015 8:44 am

    In the T_Projectile function, underneath 'int32_t speed;', add 'objtype *check'. Does that fix it?




    kkk911
    Don't Hurt Me!
    Don't Hurt Me!

    Male
    Number of posts : 59
    Age : 19
    Location : Hungary
    Hobbie : Modding, Photography, Gaming, collecting scale modells
    Registration date : 2012-03-25

    Re: [Solved] Problem with Fire Walls (Like EoD)

    Post by kkk911 on Mon Jan 05, 2015 8:51 am

    Well, almost....it now gives me more errors (at least, different ones)

    wl_play.cpp In function `void PlayLoop()': 
    Line: 1325 wl_play.cpp `FireScan' undeclared (first use this function) 
    (Each undeclared identifier is reported only once for each function it appears in.) 
    wl_play.cpp In function `void FireScan()': 
    Line: 1377 wl_play.cpp `void FireScan()' used prior to declaration 
    Makefile.win [Build Error]  [wl_play.o] Error 1

    ronwolf1705
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1252
    Age : 25
    Registration date : 2007-03-26

    Re: [Solved] Problem with Fire Walls (Like EoD)

    Post by ronwolf1705 on Mon Jan 05, 2015 10:17 am

    In the beginning of WL_PLAY, underneath 'void PlayLoop (void);', add 'void FireScan (void);'.




    kkk911
    Don't Hurt Me!
    Don't Hurt Me!

    Male
    Number of posts : 59
    Age : 19
    Location : Hungary
    Hobbie : Modding, Photography, Gaming, collecting scale modells
    Registration date : 2012-03-25

    Re: [Solved] Problem with Fire Walls (Like EoD)

    Post by kkk911 on Mon Jan 05, 2015 10:39 am

    Compiled successfully.
    Just tried it out, and it works perfectly!
    Thanks a lot! Smile

    Sponsored content

    Re: [Solved] Problem with Fire Walls (Like EoD)

    Post by Sponsored content Today at 8:14 am


      Current date/time is Thu Sep 29, 2016 8:14 am