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    [code] Animated dead guard body

    ronwolf1705
    ronwolf1705
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    [code] Animated dead guard body Empty [code] Animated dead guard body

    Post by ronwolf1705 Mon May 21, 2007 5:49 am

    Here's how to make the dead guards body animated:

    In WL_DEF.H search for:

    Code:

    SPR_GRD_DEAD,

    After that add:

    Code:

    SPR_GRD_DEAD2,

    You have to add the sprite with an editor ofcourse.

    Then in WL_ACT2.C search for:

    Code:

    extern  statetype s_grddie1;
    extern  statetype s_grddie1d;
    extern  statetype s_grddie2;
    extern  statetype s_grddie3;
    extern  statetype s_grddie4;

    and add underneath that:

    Code:

    extern  statetype s_grddie5;

    Then search:

    Code:

    statetype s_grddie1 = {false,SPR_GRD_DIE_1,15,NULL,A_DeathScream,&s_grddie2};
    statetype s_grddie2 = {false,SPR_GRD_DIE_2,15,NULL,NULL,&s_grddie3};
    statetype s_grddie3 = {false,SPR_GRD_DIE_3,15,NULL,NULL,&s_grddie4};
    statetype s_grddie4 = {false,SPR_GRD_DEAD,0,NULL,NULL,&s_grddie4};

    And change that to this:

    Code:

    statetype s_grddie1 = {false,SPR_GRD_DIE_1,15,NULL,A_DeathScream,&s_grddie2};
    statetype s_grddie2 = {false,SPR_GRD_DIE_2,15,NULL,NULL,&s_grddie3};
    statetype s_grddie3 = {false,SPR_GRD_DIE_3,15,NULL,NULL,&s_grddie4};
    statetype s_grddie4 = {false,SPR_GRD_DEAD,15,NULL,NULL,&s_grddie5};
    statetype s_grddie5 = {false,SPR_GRD_DEAD2,15,NULL,NULL,&s_grddie4};

    You can always add more animations.
    Dark_wizzie
    Dark_wizzie
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    [code] Animated dead guard body Empty Re: [code] Animated dead guard body

    Post by Dark_wizzie Mon May 21, 2007 6:36 am

    like in drchainsaw's hitlers ark with tranquilized guards.



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