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    Leiche Soldat, by Gary Ragland

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    Total Votes: 2

    WolfForever
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    Leiche Soldat, by Gary Ragland

    Post by WolfForever on Fri Jun 20, 2014 10:18 pm

    So it's official - we have a new mod from Gary after over a dozen years - and it's the first and only to date to use the super-sized 128x128 map grid at that, all while wonderfully maintaining the same feel of the original game at the same time. As such, what's your thoughts on this new release? As always in addition to votes, commentary is welcome. Smile

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    Re: Leiche Soldat, by Gary Ragland

    Post by Guest on Sat Jun 21, 2014 11:56 am

    Hi Kirk!


    Last edited by Chokster37 on Wed Jun 25, 2014 6:39 pm; edited 1 time in total

    Dark_wizzie
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    Re: Leiche Soldat, by Gary Ragland

    Post by Dark_wizzie on Sat Jun 21, 2014 11:58 am

    Chokster37 wrote:Just beat the game on easy. Here were my first-run level times:

    Code:
    01 - 29:37
    02 - 17:23
    03 - 03:34
    04 - 20:03
    05 - 04:13
    06 - 20:14
    07 - 07:39
    08 - 04:14
    09 - 09:39
    10 - 04:08
    11 - 09:09
    12 - 29:14

    Some levels had me running around in circles over and over like a mental ward patient before finding a new section, and it took me forever to find the key on level 12 for some reason. Now I must go mow the lawn. Will probably try another round later.
    ...





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    WolfForever
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    Re: Leiche Soldat, by Gary Ragland

    Post by WolfForever on Sat Jun 21, 2014 12:08 pm

    Did you enjoy it Chris?

    Oh and Level 11 in 9:09? That seems insanely fast, it's one of the full 128x128 behemoths!

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    Re: Leiche Soldat, by Gary Ragland

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