I've been trying to compile Wolf4SDL for the last few days to no avail. I'm using Codeblocks for developing SDL and I've followed the instructions for setting up the environment to do so, but I'm getting lots of strange build errors, which means the compiler won't compile the project.
Some of the errors that I'm getting range from Invalid Argument and fatal error: No input files. I've doubled and triple checked to make sure I set up the compiler correctly (The compiler that I'm using is GNU GCC Compiler from MinGW) as well as the linker and directories. I've also made sure I had the SDL files in the proper directories.
Here is the build log from Code::Blocks
mingw32-g++.exe -Dmain=SDL_main -I"C:\Program Files\CodeBlocks\MinGW\include\SDL\" -c C:\Users\HenryJ\Documents\Wolf4SDL-1.7-src\id_ca.cpp -o C:\Users\HenryJ\Documents\Wolf4SDL-1.7-src\.objs\id_ca.o
mingw32-g++.exe: fatal error: no input files
Process terminated with status 1 (0 minute(s), 0 second(s))
0 error(s), 0 warning(s) (0 minute(s), 0 second(s))
I'm not sure what I'm missing here, but if anyone could help me set up the environment for developing Wolf4SDL, I would greatly appreciate it.
Edit: I've just left Code::Blocks alone, and went to follow WL_Hack's SDL compiling tutorial.
Last edited by Milanor on Sat May 24, 2014 1:57 pm; edited 1 time in total