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    Pushwalls in DOS Box go random between 2 and 3 spaces.

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    3D_game
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    Pushwalls in DOS Box go random between 2 and 3 spaces.

    Post by 3D_game on Fri Sep 27, 2013 3:32 pm

    I'm trying to figure out how to get the push walls to go back three spaces every time in Dos Box. It's because I am recording my custom levels which are all made with pushwalls that should go back 3 spaces. As of now, I quit recording at a pushwall and at cutscene time I try pushing until I get it to be three. Then on success, I restart recording. It's very inconvenient.

    I've got the source code somewhere. Any way to solve this problem?

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    Re: Pushwalls in DOS Box go random between 2 and 3 spaces.

    Post by Dark_wizzie on Sat Sep 28, 2013 12:25 am

    I think that was always the way default dos Wolf behaved, correct me if I"m wrong.



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    Re: Pushwalls in DOS Box go random between 2 and 3 spaces.

    Post by JDMGD0 on Sat Sep 28, 2013 4:03 am

    Original Wolf3D's pushwalls should only move 2 spaces. Sometimes they move 3 on fast machines (or if you set DOSBox's cycles above a certain number - not sure which one).

    So, back on topic, not sure if there's a way to make pushwalls move 3 spaces all the time :\



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    Re: Pushwalls in DOS Box go random between 2 and 3 spaces.

    Post by Guest on Sat Sep 28, 2013 7:45 am

    Hi Javier!


    Last edited by Chokster37 on Sat Feb 08, 2014 12:59 pm; edited 1 time in total

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    Re: Pushwalls in DOS Box go random between 2 and 3 spaces.

    Post by WolferCooker on Sat Sep 28, 2013 10:28 am

    If you run DOSBox under max cycles, the pushwalls will ALWAYS move 3 spaces if programmed that way. The lower the cycles you run it, the better chance the pushwalls move only 2 spaces instead of 3.

    I didn't know that was the case at first and kept reloading games that have 3 space pushwalls every time it moves 2 until they eventually move all 3 spaces.

    3-spaced pushwall mods on DOS entirely depend on the speed DOSBox runs for it to function correctly.

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    Re: Pushwalls in DOS Box go random between 2 and 3 spaces.

    Post by Dark_wizzie on Sat Sep 28, 2013 10:18 pm

    @WolferCooker wrote:If you run DOSBox under max cycles, the pushwalls will ALWAYS move 3 spaces if programmed that way. The lower the cycles you run it, the better chance the pushwalls move only 2 spaces instead of 3.

    I didn't know that was the case at first and kept reloading games that have 3 space pushwalls every time it moves 2 until they eventually move all 3 spaces.

    3-spaced pushwall mods on DOS entirely depend on the speed DOSBox runs for it to function correctly.
    Lol, I wonder why.



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    Re: Pushwalls in DOS Box go random between 2 and 3 spaces.

    Post by 3D_game on Mon Sep 30, 2013 1:14 pm

    Chokster37 wrote:
    @3D_game wrote:I'm trying to figure out how to get the push walls to go back three spaces every time in Dos Box. It's because I am recording my custom levels which are all made with pushwalls that should go back 3 spaces. As of now, I quit recording at a pushwall and at cutscene time I try pushing until I get it to be three. Then on success, I restart recording. It's very inconvenient.

    I've got the source code somewhere. Any way to solve this problem?
    You already asked this same exact question before. Bad memory? Laughinglol!Really, Really Happy

    http://wolf3d.darkbb.com/t2800-any-way-to-fix-bad-movement-in-dos-box

    (pwallstate>383 works also, make sure to add the = if you use pwallstate>=384 or it can move 4 squares)
    That's what I just wrote but the old one was for a different reason.
    Thanks for letting me know where it was though.
    In which code file will this be found?

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