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    Good mods that still need SDL & would (probably) not be hard to convert

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    WolfForever
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    Good mods that still need SDL & would (probably) not be hard to convert

    Post by WolfForever on Sat Sep 07, 2013 8:26 am

    I always believe that you can take care of the not so hard stuff if nothing else, so I wanted to create this thread. What are some you can think of? My list would currently include (intentionally not mentioning WSJ stuff BTW, because you never know what he might be doing, as per Totenkopf SDL):

    Operation Panzerschiff
    Escape from SS Prison
    Project Weltuntergang (might not be hard)
    Rising Evil (again not sure if it would be tough or not)
    Chemical Warfare (third and final one I'll list that I'm not sure about difficulty of converting)
    Trilogy Revisited + Nocturnal Missions (per the author, the ONLY change here is ceiling colors)
    Map Making Melee Contest
    Spear of Destiny Mappack (by Megabyte)
    Team Aardwolf Mapset
    Deadly Sleep

    That's ten from me and I think I'll stop there for now but hopefully this thread will be a good opportunity to pool some not-so-hard future suggestions, which I why I created it. Smile

    doomjedi
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    Re: Good mods that still need SDL & would (probably) not be hard to convert

    Post by doomjedi on Sat Sep 07, 2013 9:14 am

    Trench Warfare

    WolferCooker
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    Re: Good mods that still need SDL & would (probably) not be hard to convert

    Post by WolferCooker on Sat Sep 07, 2013 9:52 am

    - Operation Todpfad
    - WSJ's mods since he's been pretty much AWOL. I don't think he'll have the time to remake his mods in SDL anymore.
    - Rising Evil 2: Double Trouble

    Thomas
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    Re: Good mods that still need SDL & would (probably) not be hard to convert

    Post by Thomas on Sat Sep 07, 2013 10:42 am

    Mutant Blobs from Uranus

    JDMGD0
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    Re: Good mods that still need SDL & would (probably) not be hard to convert

    Post by JDMGD0 on Sun Sep 08, 2013 4:26 am

    IIRC, Deadly Sleep is already available as SDL. Might be wrong tho.



    Let's think of a siggy... Well, I'd rather nap... :O

    WolfForever
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    Re: Good mods that still need SDL & would (probably) not be hard to convert

    Post by WolfForever on Sun Sep 08, 2013 5:27 am

    Either way I hope this doesn't discourage SDL converts and/or people making mods in SDL. No words for how much I appreciate them, so much easier to run. Smile

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    Re: Good mods that still need SDL & would (probably) not be hard to convert

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