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    Changing the amount of otto's smoke by wolfenstein3D Fan

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    PicNic
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    Changing the amount of otto's smoke by wolfenstein3D Fan

    Post by PicNic on Sat May 05, 2007 11:00 pm

    Here is the code I maded Smile

    Code:
    By: Wolfenstein_3D Fan

    Ever wonder how to change the amount of smoke emitted from Otto's rockets, well this tutorial will show you how

     

    Step 1:

    Open WL_ACT2.C and search for: void A_Smoke (objtype *ob) in the A_Smoke section. You should see something like this:



    =================

    =

    = A_Smoke

    =

    =================

    */

     

    void A_Smoke (objtype *ob)

    {

    GetNewActor ();

    #ifdef SPEAR

    if (ob->obclass == hrocketobj)

    new->state = &s_hsmoke1;

    else

    #endif

    new->state = &s_smoke1;

    new->ticcount = 6;


    In the last line above new->ticcount = 6; you need to change the number 6:

    For example:

    1 = not much smoke

    and

    50= a lot of smoke

    NOTE: Increasing the number above 6 will reduce the total number of guards that can be used without crashing on any level that uses Otto. As a rough guide, for new->ticcount = 10; - a maximum of 140 guards is recommended, and for new->ticcount = 50; - a maximum of 120 guards is recommended.


    Step 2:

    Compile and Link Up! Now there should be a change in the amount of smoke from Otto's rockets if you did this right.


    Dark_wizzie
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    Re: Changing the amount of otto's smoke by wolfenstein3D Fan

    Post by Dark_wizzie on Sun May 06, 2007 4:47 pm




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    Re: Changing the amount of otto's smoke by wolfenstein3D Fan

    Post by PicNic on Mon May 07, 2007 9:57 am

    how dod I knewthat? :']

    Dark_wizzie
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    Re: Changing the amount of otto's smoke by wolfenstein3D Fan

    Post by Dark_wizzie on Mon May 07, 2007 6:45 pm

    hehe. it took the guides from wo9lf3d dome



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    Re: Changing the amount of otto's smoke by wolfenstein3D Fan

    Post by PicNic on Sat May 12, 2007 12:40 am

    Admin wrote:hehe. it took the guides from wo9lf3d dome

    huh? I dont understand you, lol

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