Wolf3d Haven Forum

Please log in or register. Smile
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    SoD Extreme

    Share

    ronwolf1705
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1252
    Age : 25
    Registration date : 2007-03-26

    SoD Extreme

    Post by ronwolf1705 on Wed May 29, 2013 10:26 am

    CREDITS
    -------
    Mapping - RonWolf1705 & Dean
    Coding - Andy_Nonymous
    Title Screen - Lozer_42
    Beta Testing - LinuxWolf & DoomJedi
    This is SoD Extreme, a mapset of Sod. Each level has been remade with a basically unlimited amount of items and guards (hence the 'Extreme' :-P ).
    It can be downloaded right here: https://dl.dropboxusercontent.com/u/7510301/SoD%20Extreme.zip
    Enjoy! :tup:







    lilmanjs
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1141
    Age : 27
    Location : kansas, U.S.A
    Hobbie : playing wolf3d addons like crazy
    Message : what would we do without wolf3d?
    Registration date : 2007-04-17

    Re: SoD Extreme

    Post by lilmanjs on Wed May 29, 2013 3:19 pm

    I must say I've downloaded this. looking forward to playing this mapset!





    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight

    Dean
    Spear of Destiny
    Spear of Destiny

    Male
    Number of posts : 590
    Age : 44
    Location : Australia
    Hobbie : Being smarter then everyone else in the room...
    Registration date : 2007-04-16

    Re: SoD Extreme

    Post by Dean on Fri May 31, 2013 1:25 pm

    Anyone had a chance to play this yet? Would be really interested in hearing some feedback if you are willing to take the time Smile



    The Wolfenstein 3d Blog - Updated Wednesdays!

    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1331
    Age : 37
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Re: SoD Extreme

    Post by doomjedi on Sat Jun 01, 2013 2:11 am

    I love the guard placing, really surprise me every time.
    Lack of scenery limit is put to good use as well.

    ronwolf1705
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1252
    Age : 25
    Registration date : 2007-03-26

    Re: SoD Extreme

    Post by ronwolf1705 on Sat Jun 01, 2013 4:31 am

    Thanks for the feedback! Smile




    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!

    Male
    Number of posts : 5087
    Age : 22
    Location : USA or Tawain
    Job : Student, Part time Cactuar fanatic
    Hobbie : Planting Cactuars.
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    Re: SoD Extreme

    Post by Dark_wizzie on Sat Jun 01, 2013 4:34 am

    I'll give this a shot tomorrow and let you know what I think. I like how you made the last mod with the idea of stealth only, now with infinite enemies. Different ideas.



    Wolf3d Haven
    Minute Logic Blog

    ronwolf1705
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1252
    Age : 25
    Registration date : 2007-03-26

    Re: SoD Extreme

    Post by ronwolf1705 on Sat Jun 01, 2013 5:48 am

    Thanks! I would say this is more of a regular mapset, but the removal of the object/guard limit really gives the mapper room to experiment and create some new scenarios. Was very cool to work with. Smile




    Dark_wizzie
    I am Death Incarnate!
    I am Death Incarnate!

    Male
    Number of posts : 5087
    Age : 22
    Location : USA or Tawain
    Job : Student, Part time Cactuar fanatic
    Hobbie : Planting Cactuars.
    Message : I made this forum when I was 13 High on Drugs
    Registration date : 2007-03-24

    Re: SoD Extreme

    Post by Dark_wizzie on Sat Jun 01, 2013 5:53 pm

    Ohhh, I thought you meant the game is made so enemies constantly come to the level, in a never ending fashion, lol.

    Interesting mapping so far though tongue



    Wolf3d Haven
    Minute Logic Blog

    ronwolf1705
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1252
    Age : 25
    Registration date : 2007-03-26

    Re: SoD Extreme

    Post by ronwolf1705 on Sat Jun 01, 2013 6:03 pm

    @Dark_wizzie wrote:Ohhh, I thought you meant the game is made so enemies constantly come to the level, in a never ending fashion, lol.
    Well, that would be a cool concept I guess. Keep you on your toes. Razz




    WolfForever
    Senior Member
    Senior Member

    Number of posts : 867
    Age : 26
    Registration date : 2010-12-05

    Re: SoD Extreme

    Post by WolfForever on Sat Jun 01, 2013 8:21 pm

    Why are there ghosts in completely normal levels like 7 and 17?

    Not a criticism (especially before I even play the thing), just wondering.

    linuxwolf
    Bring em' On!
    Bring em' On!

    Male
    Number of posts : 159
    Age : 34
    Location : Australia
    Hobbie : Games
    Registration date : 2011-12-25

    Re: SoD Extreme

    Post by linuxwolf on Sat Jun 01, 2013 10:49 pm

    My play through on hardest skill:

    Part 1 - http://www.youtube.com/watch?v=nIaeruDfAFM
    Part 2 - http://www.youtube.com/watch?v=Fq_Ol2xvdEM
    Part 3 - http://www.youtube.com/watch?v=MI2xT6UDqiM

    ronwolf1705
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1252
    Age : 25
    Registration date : 2007-03-26

    Re: SoD Extreme

    Post by ronwolf1705 on Sun Jun 02, 2013 3:50 am

    @WolfForever wrote:Why are there ghosts in completely normal levels like 7 and 17?
    Simply because we can, really. While we stuck with the basic themes (tunnels, castle etc.) from SoD, in that we have a lot of freedom to experiment a bit. And the ghosts are an interesting part that are rarely used outside of level 21. So I thought it would be cool to have those outside of there, see if that works.




    Dean
    Spear of Destiny
    Spear of Destiny

    Male
    Number of posts : 590
    Age : 44
    Location : Australia
    Hobbie : Being smarter then everyone else in the room...
    Registration date : 2007-04-16

    Re: SoD Extreme

    Post by Dean on Sun Jun 02, 2013 6:07 pm

    Thanks for putting up the videos LW, nice to see someone else play Ron's 'Elevators' level, that's my favourite from the set!



    The Wolfenstein 3d Blog - Updated Wednesdays!

    lilmanjs
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1141
    Age : 27
    Location : kansas, U.S.A
    Hobbie : playing wolf3d addons like crazy
    Message : what would we do without wolf3d?
    Registration date : 2007-04-17

    Re: SoD Extreme

    Post by lilmanjs on Fri Jun 07, 2013 1:37 pm

    This is great. I gotta say I didn't think you could get much more action out of a wolf3d mod and was a nice change of pace to play after trying for a long while to see if I could actually beat my latest level for FF2. Tons of action and even with the chaingun in level 2, it still manages to kick your ass!





    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight

    Dean
    Spear of Destiny
    Spear of Destiny

    Male
    Number of posts : 590
    Age : 44
    Location : Australia
    Hobbie : Being smarter then everyone else in the room...
    Registration date : 2007-04-16

    Re: SoD Extreme

    Post by Dean on Sat Jun 08, 2013 6:50 pm

    Thanks, glad you liked it, oh, and Happy Birthday!! Smile



    The Wolfenstein 3d Blog - Updated Wednesdays!

    WolfForever
    Senior Member
    Senior Member

    Number of posts : 867
    Age : 26
    Registration date : 2010-12-05

    Re: SoD Extreme

    Post by WolfForever on Sat Jun 08, 2013 9:00 pm

    First posted on DHW forums, decided to put a copy of the post on here as well.

    Just played the first unit, including the secret level. Thoughts below.

    Spoiler:

    Starting every level with Pistol and 8 bullets.

    Level 1: My least favorite level so far. I don't think mutants and mazes are a great way to open. I was lost for some time. Still given Chris and vermil talked about this thing picking up I just strolled my way through.

    Level 2: More mazes, but no mutants this time! Admittedly it's not my favorite but this level didn't bother me that much because you are given a Chaingun in the open almost right away. I kind of found it fun to just smash all the enemies away (the secret level does this with more adrenaline and rewards though). And I actually spent less time lost than Floor 1.

    Level 3: Far above the first two levels, this is a very good map inspired by the original (as the title implies) without seeming like a copycat at all. I really liked the flow of it all and enjoyed the whole thing (in fact better than the original Level 3 or at least as good), though my least favorite part was again the mazey grey/occasional slime section near the start. But it's a good way of transitioning out of that texture scheme from the first two levels, per se. And I'll have to find all those health, ammo, and treasures someday. I didn't stick around to look for the secrets, but they sure caught my eyes!

    Level 4: Equally as good as Level 3, with quite a bit of non-linearity once again especially when you have a key. The brown mutant maze was my least favorite part but there wasn't any area I didn't like. Lots of action, lots of fights, and good use of textures. Putting the mutants by the second key in an area that wasn't textured to expect them proved a very effective trap. Before going for the secret level I did find the regular elevator, and I wasn't sure why it has those two little nooks in the doors on the left and right...

    Level 19 (Secret Level 1): If this were a regular level, I'd be saying...what?...but being a secret level it nails it at being different and fun. There's enough supplies to keep frustration away but not enough to make it a stroll. Having to constantly be on the run when uncountable SS are after you and Ghosts lurk around as well is sure adrenaline pumping, and in a good way. And you have to fight a boss too. This level seemed like a perfect fusion of the concepts of E3L10 and E4L10 of Wolfenstein 3D, both improved (both as in it's a maze full of treasure, E3L10 with the wide-openness and Ghosts, and E4L10 with all the other enemies, even though they are SS this time rather than Officers). I like how it's all multicolored brick rather than just normal red. Those two doors with nooks in the normal exits puzzles me a bit AGAIN, but not for too long... ... ...

    Level 5: ... ... ...Because as I was taking a look at my surroundings, I saw those two side doors a third time. But less than a second later, I'd realize that this time, they don't have bonus stuff in them, as I would soon find out! Those SS are sure a great way to get things rolling especially since numerous other enemies hear you. I made a mad dash to the ammo side to get full ammo, then a mad dash to the health side to fight everybody, killing an SS for the Machinegun just before I hid for the health (and being sure not to shoot prior). After most were dead, the rest of the level wasn't too tough, with no one guarding Trans, though the pillars made it initially slightly trickier, but having him in an additional room full of other enemies would have made it a far better challenge. This level gets all its points for that beginning though, it was an awesome idea to force the player right into action! Smile

    Overall: Levels 3, 4, and the secret level were pretty much thoroughly great maps, and I really liked Level 5 just for the start. The first two levels weren't as good but I'd consider only Level 1 to be down in the 'average' category. Lots of fun so far and I'm looking forward to more. Very Happy

    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1331
    Age : 37
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Re: SoD Extreme

    Post by doomjedi on Wed Jun 12, 2013 10:41 pm

    Did anyone try this with "SplitWolf" yet? Smile


    Sponsored content

    Re: SoD Extreme

    Post by Sponsored content Today at 8:36 pm


      Current date/time is Mon Sep 26, 2016 8:36 pm