In wl_agent.cpp there are these functions defined:
void Attack (void);
void Use (void);
void Search (objtype *ob);
void SelectWeapon (void);
void SelectItem (void);
But searching them from project-files returns no other result...
So what do you think their original purpose was?
I think "Attack" and "Use" was later renamed as "T_Attack" and "Cmd_Use",
also "SelectWeapon" most like would be later named as "CheckWeaponChange",
but I am more curious about "Search" and "SelectItem"...
Maybe you could have rummaged through corpses searching items or even have
some sort of inventory in the game...
So post your thoughts here.