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    Unused functions in Wolf3d source

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    WLHack
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    Unused functions in Wolf3d source

    Post by WLHack on Sun Mar 31, 2013 5:27 am

    This might not be the right place to post this, but anyway...
    In wl_agent.cpp there are these functions defined:
    Code:

    void Attack (void);
    void Use (void);
    void Search (objtype *ob);
    void SelectWeapon (void);
    void SelectItem (void);

    But searching them from project-files returns no other result...
    So what do you think their original purpose was?

    I think "Attack" and "Use" was later renamed as "T_Attack" and "Cmd_Use",
    also "SelectWeapon" most like would be later named as "CheckWeaponChange",
    but I am more curious about "Search" and "SelectItem"...

    Maybe you could have rummaged through corpses searching items or even have
    some sort of inventory in the game...

    So post your thoughts here.




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    insurrectionman
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    Re: Unused functions in Wolf3d source

    Post by insurrectionman on Sun Mar 31, 2013 7:42 am

    Well I do remember rumors of an inventory system and clothes change feature to be in the game, but they opted out of it.

    doomjedi
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    Re: Unused functions in Wolf3d source

    Post by doomjedi on Sun Mar 31, 2013 9:39 am

    Well, we know exactly the list of features that were scrapped from Wolf3D, so those must be from those ones:

    Wikipedia, Wolfenstein 3D wrote:The early concept of the game included some innovative stealth concepts—dragging dead bodies, swapping uniforms with fallen guards, silent attacks, etc., like in the earlier Wolfenstein games, which focused more on stealth than action. These ideas were dropped however, since they drastically slowed the game down and made the controls complicated.

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    Bodies, uniforms, and other features.

    Post by stathmk on Sun Mar 31, 2013 10:06 am

    @doomjedi wrote:Well, we know exactly the list of features that were scrapped from Wolf3D, so those must be from those ones:

    Wikipedia, Wolfenstein 3D wrote:The early concept of the game included some innovative stealth concepts—dragging dead bodies, swapping uniforms with fallen guards, silent attacks, etc., like in the earlier Wolfenstein games, which focused more on stealth than action. These ideas were dropped however, since they drastically slowed the game down and made the controls complicated.
    I have a disc from March 1992 advertising Wolfenstein 3D from Apogee. Apogee became 3DRealms in 1995-1996. Anyways, the 1992 disc announced a new game called Wolfenstein 3D... ...where you get to drag bodies and wear uniforms. They dropped those features maybe because it slowed the game down. I think that in Wolfenstein Reloaded that you get to drag bodies with the space bar. In Wolfenstein Umbrella Beginnings on Youtube, you get to pick up a uniform off of a coatrack, and walk past 2 lines of soldiers that don't attack you until you attack them. In The Apogee Hintbook they mention other features that were scrapped. Young Hitler attacking with knives was scrapped. The David Puke parody poster was taken out. David Duke was an American politician from about the same time that Wolfenstein 3D came out and Duke says controversial things about the Jews or Israel. I'm not into David Duke. The "Call Apogee Say Aardwolf" contest was scrapped, but the sign stayed in The Apogee version in the episode 2 level 8 maze as an afterthought. I found the sign in 1993, my Dad and I called Apogee, and they said it was a contest.

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    Leftover Holodeck code?

    Post by stathmk on Sun Mar 31, 2013 10:58 am

    I like Science and I was watching a Youtube video with Neil DeGrasse Tyson and comedians talking about Science Fiction and pop culture. They didn’t notice or had forgotten to mention that a Battletank/Battlezone game, Catacombs Abyss, and a bobsled game from Winter Olympics from the black-and-white Macintosh or Macintosh+ were 3D first. So they didn’t realize that Wolfenstein 3D wasn’t the first 3D game. They said that ID Software got the idea for the 3D graphics for Wolfenstein 3D from the holodeck from Star Trek. I don’t know if they meant that ID Software originally wanted a Star Trek game. If so, maybe those are code features from a Star Trek game that never made it far at all.

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    Re: Unused functions in Wolf3d source

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