Wolf3d Haven Forum

Please log in or register. Smile
Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


    DarkWolf released

    Share

    Schabbs
    Extreme Wolfer
    Extreme Wolfer

    Male
    Number of posts : 3037
    Location : London, England.
    Job : Retired
    Hobbie : Playing Wolf3D/ROTT, eating out, travel, music, snooker
    Registration date : 2007-03-24

    DarkWolf released

    Post by Schabbs on Wed Mar 27, 2013 5:04 pm

    DarkWolf released


    If you've ever played Wolfenstein 3D you'll like this freeware game. DarkWolf contains 24 levels including 3 bosses. Controls: mouse - look around, W, S, A, D - walk, left mouse button - shoot, SPACE - open doors and secret walls, 1, 2, 3, 4 - select weapon. Made by FOKA Studio. Available here. Vista/Windows 7-compatible.




    Brian.
    Cat Productions - mapper

    linuxwolf
    Bring em' On!
    Bring em' On!

    Male
    Number of posts : 159
    Age : 34
    Location : Australia
    Hobbie : Games
    Registration date : 2011-12-25

    Re: DarkWolf released

    Post by linuxwolf on Wed Mar 27, 2013 6:05 pm

    What engine was used to make this game?

    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1331
    Age : 37
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Re: DarkWolf released

    Post by doomjedi on Thu Mar 28, 2013 11:57 am

    Some nice art, but the final result is lame gameplay-wise, control-wise....So lame.

    adsr
    Wolf3d n00b
    Wolf3d n00b

    Number of posts : 3
    Age : 32
    Registration date : 2013-03-29

    Re: DarkWolf released

    Post by adsr on Fri Mar 29, 2013 2:01 am

    @linuxwolf
    I didn't use any engine, everything is written in pure C++ and OpenGL.

    @doomjedi
    Sad I know there are so many things that should be improved, but this is an amateur product. I was creating it in my free time for fun. Maybe the next version will be better.

    linuxwolf
    Bring em' On!
    Bring em' On!

    Male
    Number of posts : 159
    Age : 34
    Location : Australia
    Hobbie : Games
    Registration date : 2011-12-25

    Re: DarkWolf released

    Post by linuxwolf on Fri Mar 29, 2013 2:44 am

    @adsr wrote:@linuxwolf
    I didn't use any engine, everything is written in pure C++ and OpenGL.
    I'm impressed. Did you build your own content creation tools as well?

    @adsr wrote:
    @doomjedi
    Sad I know there are so many things that should be improved, but this is an amateur product. I was creating it in my free time for fun. Maybe the next version will be better.
    Don't despair. We like your game very much. Wink

    adsr
    Wolf3d n00b
    Wolf3d n00b

    Number of posts : 3
    Age : 32
    Registration date : 2013-03-29

    Re: DarkWolf released

    Post by adsr on Fri Mar 29, 2013 4:07 am

    The main code is written in C++ with Open Watcom compiler. Map editor was created in Visual Studio C# 2010 Express, so it needs .NET Framework to run. I also made plugin (in python) for Blender to export 3D models to md2 format. I can share these things. Map editor is universal and can be adapted to other projects.

    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1331
    Age : 37
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Re: DarkWolf released

    Post by doomjedi on Fri Mar 29, 2013 7:30 am

    @adsr wrote:
    @doomjedi
    Sad I know there are so many things that should be improved, but this is an amateur product. I was creating it in my free time for fun. Maybe the next version will be better.
    Yeah, don't take it too hard. Just listen well to feedbacks on this one, and you'll get better, even fast Smile

    For me - the enemy models are lifeless and unanimated, they just fall back like stones...there is no dynamics...also they don't move much, just stand there, which is boring...

    The controls are only good for those who is use to them, and I'm not one of those. I'd prefer standard wolf3d keyboard controls.

    The game and movement is too slow and non-wolfish.

    It's unlogical to see gun and no player's hand on it.

    Textures are too small for this wall height/resolution, which makes their pattern too repeatable, unrealistic, like trying to build huge wall with small and repeatable minecraft bricks.

    adsr
    Wolf3d n00b
    Wolf3d n00b

    Number of posts : 3
    Age : 32
    Registration date : 2013-03-29

    Re: DarkWolf released

    Post by adsr on Fri Mar 29, 2013 8:40 am

    Thank you for your opinion. I will take into consideration your advice Smile
    In fact, I made each element of the game myself - textures, models, source code, even music(except sounds) and that's why I didn't spend so much time to do everything well.

    doomjedi
    Hardcore Wolfer
    Hardcore Wolfer

    Male
    Number of posts : 1331
    Age : 37
    Location : Israel
    Hobbie : Gaming and Modding, Pixel Art
    Registration date : 2007-03-26

    Re: DarkWolf released

    Post by doomjedi on Fri Mar 29, 2013 9:05 am

    Well, great effort then. I'd never have managed to pull something like that off myself.

    I'm a team player when it comes to modding, as it gives me an oppotunity to focus of areas I desire most.

    Sponsored content

    Re: DarkWolf released

    Post by Sponsored content Today at 10:19 am


      Current date/time is Mon Sep 26, 2016 10:19 am