Anyway, let's get straight to the business.
After years of idling, I have started to work on Wolf3D mods on again and my goal
is to finally release ToS. But before that I will remake False Spear in SDL...
Here is what I have planned to do:
- Add new levels and fix the old ones:
Let's face it... The last levels of TFS were extremely bad (especially the final boss) so
I am going to alter the existing levels a bit.
- Add more walls, doors and items:
The problem with the DOS version was memory limitations. Because of that, there were not much
variation between scenery (I bet you can count all different wall types, excluding the wall decoration,
without even using all of your fingers). Also doors only had three different textures (compare to the ToS SDL-demo).
- Add some more guards (and maybe minibosses):
Nice little thing that gives the game more atmosphere...
- Replace the projectile shooting mutants with regular ones:
The rocket mutants didn't work that well, because most of the time they killed themselves due the splash damage.
So I decided that I am going with mutants more similar to the original ones (behavioral changes though)...
- Update the graphics:
TFS was a mess of "realistic" graphics and cartoony ones, so I have decided to update them a bit (and
recycle ToS ones). Also I will be using ToS-palette as I think it has the perfect colors for this mod.
- Explore the themes more:
Okay. We had the mines, dungeons, abandoned research facility etc... But due the 21 level limit each
different theme only had about 1-3 levels. This time I am going to add more than 21 levels and maybe add alternative routes.
In case of alternative routes I will remove total-playtime from the end of the game.
- Change the music to midi and replace the original Wolf3D sounds...
And much more...
The False Spear SDL
Last edited by tsalop on Fri Feb 15, 2013 12:57 pm; edited 1 time in total