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A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Castle Totenschloss released!

    Jeimuzu73
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    Castle Totenschloss released! - Page 1 Empty Castle Totenschloss released!

    Post by Jeimuzu73 Tue Dec 25, 2012 10:04 pm

    First topic message reminder :

    I've released my third Wolf3D fangame just before Christmas. Based on WSJ's Castle Totenkopf mod. Enjoy!

    http://sandbox.yoyogames.com/games/209980-anvilstein-3d-castle-totenschloss
    Jeimuzu73
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    Post by Jeimuzu73 Sat Dec 29, 2012 3:04 am

    I've reuploaded the newest version, and I've edited level 18 by partitioning the rooms so that you can now defeat the massive army (didn't remove any soldiers) more easily. And after a few test runs, I finally beat the level in 25 painstaking minutes. The strategy was so complex that I made a map that I'll use to describe it later on. But yeah, it is overkill. Cos it's the final level, man! I would love to see someone on Youtube record themselves beating this level. It'd be epic.
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    Post by WolferCooker Sat Dec 29, 2012 9:30 am

    Alright I'll take a look at as soon as I can.
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    Post by WolferCooker Sat Dec 29, 2012 7:53 pm

    Yikes! This one is even tougher yet. Running in there only to be greeted by so much gunfire I barely have the time to take cover and take an extra life. It's fine you want to make it tough, but man at least a 30-second godmode artifact or two would be great for a headstart.

    The farthest I got was clearing one room and onto the second. This was before I realized the cross had a pushwall in the very middle to get a hold of all the extra lives. Jeez if I ever clear all the rooms before the boss, then I might not have any of those lives left and I'll be screwed against the boss. In fact, i wouldn't have been able to get very far anyway seeing as how I used at least 8 extra lives to clear one room.

    Jeimuzu73
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    Post by Jeimuzu73 Sat Dec 29, 2012 8:11 pm

    That's funny-I found it actually easier to beat with the help of an improvised strategy. Neutral But if you want to know how to beat it, then have a look at my attached diagram and I'll explain a few steps.
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    Post by WolferCooker Sat Dec 29, 2012 8:23 pm

    Alternating between taking cover and opening doors guns-a-blazing isn't enough? Well, It's not often I catch someone's strategy in a tough game and being able to beat it because of the strategy.

    You're the first to make me use my brain on a Wolf3d game since Mario Maniac and Mega Luigi's Lost Relic mod.
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    Post by Jeimuzu73 Sat Dec 29, 2012 8:32 pm

    Really? Wow. Surprised I heard that AreyeP(the guy behind the Spear series of mods, which I plan to make future projects based on) made some levels which required a little puzzle-solving in his games. But if you read the in-game manual of Totenschloss, I wrote that you might have to 'hug the right walls' to gain the advantage. So in that case, you'll have to do more than just alternate between cover and blazing through open doors as it is in most of the game.Castle Totenschloss released! - Page 1 712275 But if you need help, would you like me to post a guide on how I beat the level?
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    Post by WolferCooker Sat Dec 29, 2012 8:38 pm

    Wait a sec, hugging the right (not sure which "right" you're talking about) walls... It negates the the bullet damage you receive while still having the opportunity to gun down enemies?

    Interesting, but my problem is I don't have the time to hug the walls before I'm dead.
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    Post by Jeimuzu73 Sat Dec 29, 2012 8:55 pm

    I meant taking cover at the best positions, like hiding behind the best walls for maximum survivability. In other words, those walls that don't leave you open to a lot of damage. For graphical clarity, I might have to record myself trying to beat the level again and upload it on YouTube. Looks like I'll need to post the strategy then.
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    Post by WolferCooker Sat Dec 29, 2012 9:00 pm

    Well I approach the doors at an angle so I don't try to get too much damage, but it doesn't work all the time. There's no telling where the enemies are as they apparently don't stay stationary even when you're far away. Each time you approach the same room(s), you see varying amounts of enemies in front of you.
    Jeimuzu73
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    Post by Jeimuzu73 Sun Dec 30, 2012 8:04 pm

    I'm sure you can beat the level.
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    Post by WolferCooker Sun Dec 30, 2012 10:13 pm

    I think I'm starting to figure out the strategy. I started off at the wrong end of the room the entire time. I've always started at the northeast end of the 4 rooms, but it looks like you start at the southeast end. I've had more success clearing the southeast room, but still can't clear the southwest room yet.

    At the same time, it's too much of a pain to just go back and regather ammo. I still try to save the Flamethrower and Rocket Launcher for the boss.

    Is it okay for you to add a backpack to the game so the ammo counts can double? Better way to use the Flamethrower and Rocket Launcher a little more often.


    BTW, I never accessed the 3rd secret level. The 2nd last level (the one with all the mutants that killed off the Nazis) had a hint that the final secret level could be accessed through the blue door, but I never found the blue key in that level. Unless I think it was meant to be fake.
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    Post by WolferCooker Sun Dec 30, 2012 10:46 pm

    @#$% it I quit. There's no way in hell i'll beat this level. You made it WAAAAYY too tough. I'm gonna sit back and wait to see if anyone else other than you can beat this.

    I think I know the strategy to beat it but I just cannot execute it right. If no one else can beat it, you're gonna have to make it EASIER to beat or else no one is gonna play this mod. Just warning you right now, unless you want to hear a lot of ragequitters in this community. You certainly made me the first.
    Jeimuzu73
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    Post by Jeimuzu73 Sun Dec 30, 2012 11:14 pm

    Aight, looks like you need the guide. Here goes:

    Follow the numbered directions and you'll have weakened the boss' guard at the west. Don't open both doors yet when there's tons of guys at the front. You instead flank them through the secret cross (Hence the name 'Crucial Cross'. Don't use your 1-ups if your health isn't under 26. Maybe you were a little hasty with the sniping, and hence you got overrun by the foes. If you still need more help, I'll post a YouTube playthrough on it and you can see how it goes. It is NOT impossible, if I have beaten it, you can beat it too, with time and perseverance.
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    Post by WolferCooker Mon Dec 31, 2012 12:36 am

    I did it! And I never looked at your guide until now!

    I thought about flanking them through the cross and did it all myself before I looked at your post. That was a last resort because I wanted to conserve the lives. After a few tries that way, I somehow got the boss to come after me. And I managed to lure him into the cross. With all the health and rifle ammo from the killed guards southeast room, I used all the weapons to take him down.

    I sure as hell didn't want to eliminate the other half of the guards after how I far I was.

    My apologies for my ragequit comments.

    Jeimuzu73
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    Post by Jeimuzu73 Mon Dec 31, 2012 1:42 am

    It's alright. About time, eh? I can imagine the relief on your face after beating the level. I told you it's not impossible. Now I need someone to do a Youtube video playthrough or review on this game. Smile
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    Post by WolferCooker Mon Dec 31, 2012 9:18 am

    WolfForever will take care of the review if he plays it and beats it. Even if he uses this thread as advice to beat it faster than me, it's still gonna take some time.
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    Post by WolferCooker Wed Sep 04, 2013 9:17 pm

    I've never said this, but I actually like some of the selections of music and they seem to be in MIDI format. Megajim, if you're around do you have the MIDIs?

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