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    Eisenfaust Origins

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    How do you rate this mod?

    [ 3 ]
    27% [27%] 
    [ 5 ]
    45% [45%] 
    [ 2 ]
    18% [18%] 
    [ 0 ]
    0% [0%] 
    [ 1 ]
    9% [9%] 
    [ 0 ]
    0% [0%] 
    [ 0 ]
    0% [0%] 
    [ 0 ]
    0% [0%] 
    [ 0 ]
    0% [0%] 
    [ 0 ]
    0% [0%] 
    [ 0 ]
    0% [0%] 

    Total Votes: 11

    WolfForever
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    Eisenfaust Origins

    Post by WolfForever on Tue Nov 13, 2012 8:12 pm

    Straight and simple, select the category you think best applies. And look at it from its own standpoint. Smile

    And I'll never complain to see some comments!

    Particularly, is it the best thing you've seen come from 2012?

    Thomas
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    Re: Eisenfaust Origins

    Post by Thomas on Wed Nov 14, 2012 1:06 am

    This is top 3 for me. Everything about is so ground-breaking, exciting, it both keeps a realistic approach while maintaining the outrageousness of the original Wolf. Truly a keeper, up there with EoD and Totengraeber.

    WolfForever
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    Re: Eisenfaust Origins

    Post by WolfForever on Thu Nov 15, 2012 7:58 am

    Any other votes?

    doomjedi
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    Re: Eisenfaust Origins

    Post by doomjedi on Thu Nov 15, 2012 8:54 am

    I can't vote for myself Smile

    Thomas
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    Re: Eisenfaust Origins

    Post by Thomas on Thu Nov 15, 2012 8:56 am

    LOL wouldn't mind if you do 'cause it's a team effort. And it rocks mega nuts.

    WolferCooker
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    Re: Eisenfaust Origins

    Post by WolferCooker on Thu Nov 15, 2012 4:30 pm

    Definitely a one of a kind mod. Top 5 for sure.

    lilmanjs
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    Re: Eisenfaust Origins

    Post by lilmanjs on Thu Nov 15, 2012 6:13 pm

    This is one of the best ever made for me. Top 3 like Thomas said. Normally in mods that hide keys in secret areas, and such I feel like pulling my hair out and stopping. With this one, you can always see where keys are and you need to figure out how to get to them. Seriously, I don't think you could make a better mutant type mod than this!





    Mods being worked on:
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    WolferCooker
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    Re: Eisenfaust Origins

    Post by WolferCooker on Thu Nov 15, 2012 6:29 pm

    With BJ being a mutant in this mod and all, someone should experiment to try and add a chest mounted pistol while using the other weapons at the same time.

    Double your gun, double the fun!

    doomjedi
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    Re: Eisenfaust Origins

    Post by doomjedi on Thu Nov 15, 2012 11:10 pm

    @lilmanjs wrote:Seriously, I don't think you could make a better mutant type mod than this!
    And yet I can't promice the team won't try Smile

    WolferCooker
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    Re: Eisenfaust Origins

    Post by WolferCooker on Fri Nov 16, 2012 7:08 am

    That's the spirit, doom! Keep experimenting until Wolf4SDL has reached its limits!

    lilmanjs
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    Re: Eisenfaust Origins

    Post by lilmanjs on Fri Nov 16, 2012 2:16 pm

    @doomjedi wrote:
    @lilmanjs wrote:Seriously, I don't think you could make a better mutant type mod than this!
    And yet I can't promice the team won't try Smile
    If the team working on FF2 can get that done, we will certainly try with The Mutant Uprising Smile That I know will at least, if ever made, have an original soundtrack in the offbeat style that my mods seem to have. Will be electronic music mostly. This mod is really the first mod to annoy me like crazy, yet I still keep playing.





    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight

    WolferCooker
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    Re: Eisenfaust Origins

    Post by WolferCooker on Fri Nov 16, 2012 3:21 pm

    Will be electronic music mostly

    Ugh. I don't like the sound of that... Has electronic music been used already in a Wolf4SDL mod?

    lilmanjs
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    Re: Eisenfaust Origins

    Post by lilmanjs on Fri Nov 16, 2012 4:34 pm

    @WolferCooker wrote:
    Will be electronic music mostly

    Ugh. I don't like the sound of that... Has electronic music been used already in a Wolf4SDL mod?
    Not that I'm aware of. There is nothing wrong with electronic music, but I feel you can always do something out of the norm when it comes to a wolf3d mod. and if you think Electronic Music means something like skrillex, hehe, you'd be dead wrong. I'd just like to be able to use my talents other than making maps for a mod.





    Mods being worked on:
    The Mutant Uprising, Final Fight 2
    Mod ideas:
    Stargate SG-1 addon, Mega Man addon
    Team Aardwolf Mods:
    The Mutant Uprising, Ghost
    Mods being worked on with other people:
    Return to Castle Hollehammer with Raziel A. (Karharis)
    Award winning mods:
    The Final Fight

    WolferCooker
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    Re: Eisenfaust Origins

    Post by WolferCooker on Fri Nov 16, 2012 4:57 pm

    lol hey it's your mod. I prefer that good ol' IMF music.

    Speaking of IMF music, did someone here take the time to compose most of these new IMF pieces here with Eisenfaust Origins? I know WSJ composed one, but I don't know about the rest, though I have heard one before.

    ronwolf1705
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    Re: Eisenfaust Origins

    Post by ronwolf1705 on Fri Nov 16, 2012 5:44 pm

    I did the tune of the first level, the rest I don't know.




    Andy
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    Re: Eisenfaust Origins

    Post by Andy on Sat Nov 17, 2012 2:15 am

    There's a couple of Tricob tunes in there, and some Corridor7 IIRC.

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