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    [testing phase] Batman: No Man's Land

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    doomjedi
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    [testing phase] Batman: No Man's Land

    Post by doomjedi on Sat Jun 16, 2012 6:23 am

    First topic message reminder :

    http://www.moddb.com/mods/batman-no-mans-land





    Discuss and ask questions here...we'll update on the development.

    Coder: LinuxWolf
    Mapper: Ronwolf
    Art: DoomJedi
    Music and Sounds: Lozer_42, RonWolf

    The mod uses modified art from:
    "Operation : BodyCount"
    "Blake Stone"


    Last edited by doomjedi on Sat Jan 31, 2015 11:54 pm; edited 6 times in total

    doomjedi
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    Re: [testing phase] Batman: No Man's Land

    Post by doomjedi on Sun Oct 12, 2014 8:21 am

    "Batman: No Man's Land" finished mapping Smile
    Big thanks to Ron for the mapping.



    Left are to finish non-mapping-related coding, music and sounds (not to mention testing obviously).
    It's still quite some work, and especially taking into account this is NOT our next mod to be released (we still need to release (at least) "Legacy" before it) - team can't make a promise to release NML this year. It'll be done...when it'll be done.

    Mod's (yet unnamed) sequel is already in planning.

    doomjedi
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    Re: [testing phase] Batman: No Man's Land

    Post by doomjedi on Fri Nov 07, 2014 7:51 am

    @doomjedi wrote:"Batman: No Man's Land" finished mapping Smile
    And coding (beside coding in new sounds)...and music...
    Sounds have BIG progress and are almost done as well.
    Yet to make are intermission screens.

    So...this mod is progressing rather well towards testing and release.
    We plan to have same team of testers for this as we had for "Legacy".

    As Batman mod 3 will be based off this engine (with probably further improvements) - we gotta make sure the core is done right Smile

    This mod is very different from BvsB...this is one thing I can say.

    doomjedi
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    Re: [testing phase] Batman: No Man's Land

    Post by doomjedi on Tue Jan 13, 2015 9:07 am

    Mod's final testing has begun Smile

    doomjedi
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    Re: [testing phase] Batman: No Man's Land

    Post by doomjedi on Mon Feb 16, 2015 12:01 am

    Testing is progressing well.
    Alot of fixes and changes...

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