Music and Sounds: Lozer_42
The mod uses modified art from:
"Operation : BodyCount"
Last edited by doomjedi on Sun Dec 16, 2012 5:24 am; edited 2 times in total
A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...
Oh thanksPer-Scan wrote:After seeing the quality of the Sonder trailer and Playing the first Batman mod I can't tell you how excited I am to get my grubby little paws on this baby.
Batmods are a "side-project" in their core....though slowly expand beyond that term.Per-Scan wrote:There's something bigger too?? Wow. Can't wait to hear about that one!
Oh, don't mentionPer-Scan wrote:Oh, you tease!
Indeed WSJ is a GodI think you've picked a good engine to base your project on.
Maybe. But we don't see it in our trilogy.....maybe if we'll make part 4 It's not like we are legally obligated for just 3 parts...who knows.Per-Scan wrote:Maybe they can be used in some other form in one of your other projects a la the Pacman level of the original game? Just a thought.
Mar so far shows very impressive coding adaptation abilities/skills, creative thinking...We are glad we have him onboard.doomjedi wrote:Mar joined "Team RayCast" as a coder. Which project will he be assigned - is not yet finally decided. But it'll sure speed up the development.
We all wish him the best of luck
As I said on the other forum, the mod (and it's sequel) is currently stalled, while we're waiting for WLHack's new lighting engine, as LinuxWolf's one (though looking impressive) is too heavy on harddisk, too costful, and too complicated on mappers who need to manually light their maps appropriately.Akuul wrote:In waiting "Batman: No Man's Land"
doomjedi wrote:.."Dark Knight Returns" had a very good animated adaptations just recently..
Well .. wait ..doomjedi wrote:..The mod is ready for mapping (artwise and coding-wise) and just waits for mappers (especially RonWolf) to start mapping for it...
Not in any future I can see. The changes I'd like to make for it to make it more consistent with the sequels - would require deep mapping changes. Maybe you underestimate the differences of part 1 and part 2 (and 3). If you examined carefully even only the HUD bar of the Part 2 screenshots we already released to the public - you'd notice new coin system and armor system implemented. This is just one example. I also hinted many times of (now finally) destructible (which means passable) trashcans (and even more than that...if you again examined the screenshots carefully - and they don't really show ALL you can do with trashcans lid). And this is just what we hinted of by our screenshots - imagine how more surprises we have in thisAkuul wrote:The "Batman vs. Bane " will be transferred to a new engine?