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    Klooni SDL v1.5 Released

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    Schabbs
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    Klooni SDL v1.5 Released

    Post by Schabbs on Sat Mar 17, 2012 2:39 pm

    Klooni SDL v1.5 Released


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    KFH Games has released 'Klooni SDL v1.5'. The game is now out of beta stage and has experimental support to Fraps. Lamps and other static objects are now lit and a developer's console has been added. There are more changes listed in the enclosed text file. Available from KFH Games. Needs either DOOM2.WAD, PLUTONIA.WAD or TNT.WAD from your original Doom II or Final Doom to play. Vista/Windows 7-compatible.





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    lilmanjs
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    Re: Klooni SDL v1.5 Released

    Post by lilmanjs on Sat Mar 17, 2012 2:48 pm

    downloaded and can't wait to play tonight!





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    Re: Klooni SDL v1.5 Released

    Post by Valts on Wed Mar 28, 2012 12:36 pm

    What if Doom was released in 1990? - in http://www.realm667.com/ have little info about Klooni.

    Codetech84
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    Re: Klooni SDL v1.5 Released

    Post by Codetech84 on Thu Mar 29, 2012 5:27 am

    Someone e-mailed me about that site, I read the comments. But as I could expect that not many Doomers appreciate it at all, they think it's just a downgrade of Doom and pointless project to begin with. Interesting read nevertheless and good to hear the opinion of Doomers as well.

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    Re: Klooni SDL v1.5 Released

    Post by doomjedi on Thu Mar 29, 2012 6:16 am

    @Codetech84 wrote:not many Doomers appreciate it at all, they think it's just a downgrade of Doom and pointless project to begin with.
    To tell the truth - this was my first reaction to playing Klooni as well.
    Maybe I spent too much time on Doom forums before moving to Wolf3D Smile

    I'm very impressed with coding features of this mod, and with the general impressive achievement of doing such a hard task - which was clearly a hard and challenging task, done with perfection.

    But in general I don't like such TCs.

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