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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Wolf4SDL coding help

    WolferCooker
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    Wolf4SDL coding help Empty Wolf4SDL coding help

    Post by WolferCooker Wed Nov 16, 2011 4:08 pm

    Okay it's time for me to try this to see how much I learned in C++ so far. I wanna first try to set up the Wolf3d EXE. I have all the necessary files on my desktop (for now).

    Would anyone here be willing to guide me through this? I will take screenshots regarding what I'm doing in the Borland C++ program.

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    Post by Guest Wed Nov 16, 2011 7:08 pm

    Hi Victor!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:46 am; edited 1 time in total
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    Wolf4SDL coding help Empty Re: Wolf4SDL coding help

    Post by WolferCooker Wed Nov 16, 2011 8:53 pm

    I think it's 3.1. I got it from the Wolf3d Dome. However, I don't know how to use it. They say it's one of the better programs to make a Wolf3d mod.

    I might have less trouble if Visual Studio can do more than just compile the codes. What compiling program do you use for Wolf4SDL, Chokster?
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    Post by Guest Wed Nov 16, 2011 9:12 pm

    Hi Ernest!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:47 am; edited 1 time in total
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    Post by WolferCooker Wed Nov 16, 2011 9:15 pm

    I have Visual Studio 2010. Can that work?
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    Post by Guest Wed Nov 16, 2011 9:24 pm

    Hi Phillip!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:47 am; edited 1 time in total
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    Wolf4SDL coding help Empty Re: Wolf4SDL coding help

    Post by WolferCooker Wed Nov 16, 2011 9:45 pm

    I'll take a look at Dev C++.





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    Post by Andy Thu Nov 17, 2011 1:03 am

    WolferCooker wrote:I have Visual Studio 2010. Can that work?
    It will create an EXE that does not run in Win9x, only in NT-based Windows versions. This applies to VS 2008 and up.

    http://diehardwolfers.areyep.com/viewtopic.php?t=5073
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    Wolf4SDL coding help Empty Re: Wolf4SDL coding help

    Post by WolferCooker Thu Nov 17, 2011 3:57 pm

    Alright. I got some help from RayCast Forums. I'm using Dev C++ and it indeed is much easier to set up Wolf4sdl.exe

    I have successfully compiled Wolf4sdl.exe with WLHack's instructions. However, SDL.dll is missing when i'm trying to compile and run, which I already know and will be easy to find from other mods, but WHERE should I put the SDL.dll file at?

    EDIT: Okay, apparently you don't need to compile and run. Just compile to get the EXE. Now here's the next problem, where do I get all the .WL6 files (AUDIOHED, AUDIOT, VGADICT, VGAGRAPH, VSWAP, etc.) in order to help make this all run?

    EDIT #2: Okay it all works! Hooray for me!




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    Wolf4SDL coding help Empty Re: Wolf4SDL coding help

    Post by WolferCooker Fri Nov 18, 2011 8:45 pm

    I'm very sorry for the double post, but I don't this topic to die yet.

    NEXT EXERCISE: I wanna try my first coding change. How do you set up in-game messages, like when you pick up an item or activate a pushwall? WSJ's tutorial only works on the DOS.

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