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    Lonewolf Screenshot

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    Dr.Zin
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    Lonewolf Screenshot

    Post by Dr.Zin on Mon Sep 05, 2011 1:57 pm



    Here's a Lonewolf screenshot. No, it is not a mock-up it is an actual in-game screenshot inside of a rather bland testing level. The FLOOR and SCORE font's might be changed but you get the idea.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

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    WolferCooker
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    Re: Lonewolf Screenshot

    Post by WolferCooker on Mon Sep 05, 2011 3:11 pm

    I'm the tester of LoneWolf, and I can assure you all that most of what you see here won't be here when it's all done.

    There will be a decent amount of coding changes and features depending on what Zin wants.

    Dr.Zin
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    Re: Lonewolf Screenshot

    Post by Dr.Zin on Mon Sep 05, 2011 3:21 pm

    Well, that test level won't be, but the HUD design is pretty much set. I've made the key images smaller, changed the floor and score fonts and the keyslot will be narrowed but what you see here as far as the HUD, that's what it is going to be.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Re: Lonewolf Screenshot

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