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A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Xolf3d Screenshots

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    Post by Schabbs Fri Aug 19, 2011 3:10 pm

    Xolf3d Screenshots

    Xolf3d Screenshots Xolf_xenoinvasion1

    Here are some screenshots sent in by Robert of his work in progress. Xolf3d is the temporary name. Robert's goal is to recreate the gameplay from Hired Guns including multiplayer.





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    Post by lilmanjs Fri Aug 19, 2011 3:31 pm

    is this an SDL mod or what is it? this is seriously cool looking!



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    Xolf3d Screenshots 57046cfmlabelbar
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    Post by WolferCooker Fri Aug 19, 2011 4:40 pm

    Those are some good wall and floor/ceiling textures.
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    Post by Tragos2d Sat Aug 20, 2011 8:15 am

    I am undecided on how exactly I'm going to develop this further. Either I will modify the DOS version of Wolf3d, (because I have multiplayer code that should work) or develop it completely with Wolf4SDL. However until I learn more about Wolf4SDL I may use a different raycast engine entirely. I created all of those textures in 3 days but its only taken me 25 years to reach a suitable standard. Very Happy

    I actually have commercial plans for this. The shareware version with be 3 levels that simulate multiplayer. The full version will feature around 4-8 players but I am still gathering the resources to do this. Has anyone here played Hired Guns or the original Space Hulk? My game is heavily influenced by those titles. I was concerned about the "greyness" of the textures but I think they turned out alright. I attempted a Bio-mechanical art style somewhat. (HR Giger)

    What I really need is someone to assist in the source code modifications. My original post can be viewed here:
    https://wolf3d.darkbb.com/t2171-xolf-3d-a-new-wolf-style-fps

    I am also available to help with anyone's project if they need original textures or sprites. Basically I will trade art for help with my project. Otherwise I suggest someone take up the paid position I am offering. Smile
    *image removed*
    The sentry guns are modeled after the ones featured in Aliens. None of what you see above are the final versions.
    Xolf3d Screenshots Ua_571-c_sentry_guns


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    Post by Tragos2d Sat Aug 20, 2011 10:57 am

    A retro game needs a retro sounding title. Here is one I am considering. Anyone have some ideas? If I use anyone's suggestion you will be credited.
    *image removed*

    The last thing a Xeno will ever see....
    *image removed*

    Listen to this and enjoy: https://www.youtube.com/watch?v=Da2fVHo8iYw
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    Post by Tragos2d Sat Aug 20, 2011 2:05 pm

    Marine sprite test. I need a new palette or switch to Wolf4SDL so these will look right. Also excuse the low res of the sprites.
    *image removed*
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    Post by Tragos2d Fri Aug 26, 2011 9:39 pm

    This project will most likely be moved to the ROTT engine very soon. I do need help developing this. I have also recently agreed to do much of the graphic work for the next incarnation of: Castle Totenkopf by WSJ. I have high hopes for our collaboration which should produce excellent results.
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    Post by WolferCooker Sat Aug 27, 2011 8:39 am

    You're working with WSJ? I thought WSJ was going to revamp another mod. Totenkopf SDL was released last year.

    What gives?
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    Post by Tragos2d Sat Aug 27, 2011 1:00 pm

    It is a continuation of the Totenkopf project. Many new source changes and effects will be present. Any additional details are for WSJ to provide I am only working on the graphics.
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    Post by WolferCooker Sat Aug 27, 2011 1:28 pm

    Then that means WSJ is revamping Project Eisenritter. I always knew he was busy working on something, but I/we never knew what he was working on or when he would say something until it's released one day.

    Either way, I'm looking forward to it all whenever that day comes.
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    Post by Per-Scan Sat Aug 27, 2011 4:07 pm

    Nice little titbit of gossip there. It's always great when WSJ releases something and with your artistic talent onboard it'll be an interesting project I'm sure. Smile
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    Post by WolferCooker Sat Aug 27, 2011 4:15 pm

    We'll find out for sure Per-Scan, but we should keep it low key now. Unless WSJ allowed Tragos to mention about the mod, he spilled the beans and WSJ may not be too happy about it considering he likes to surprise the Wolf Community.

    Sorry if I'm being rude Tragos.
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    Post by Per-Scan Sat Aug 27, 2011 4:45 pm

    My lips are sealed. Wink
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    Post by Dr.Zin Sun Aug 28, 2011 9:17 am

    These are indeed impressive screen shots. I'm assuming that you're aiming for a SciFi based game rather than the traditional WW2 theme we see on 95% of the TCs. I'm certainly interested to see where you go with this, as the community lacks a good SciFi-based TC.



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    Post by Tragos2d Sun Aug 28, 2011 10:40 am

    I have only announced I am working with WSJ. In regards to my project above I have ambitious plans for it.

    Could I also be purposely misleading you? Very Happy I was careful to not divulge too much of anything.
    I will not be sharing anything against WSJ's wishes.

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    Post by WolferCooker Sun Aug 28, 2011 11:03 am

    Well if you say WSJ's next mod will follow the storyline after Totenkopf, then WSJ is revamping Project Eisenritter.

    All I want to know was which mod WSJ is working/revamping next. You indirectly answered my question.
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    Post by Dr.Zin Sun Aug 28, 2011 7:07 pm

    Misleading me? Why would you waste our time and more importantly /your/ time with the creation of such elaborate deceptions (where it seems you've crafted enemies, textures and so on for the sole purpose of misleading the entire community as to what you're doing) when that time can be put to good use on your project, whatever mysterious thing that may be. Sorry if that sounds like me being an asshole but that is by far one of the weirdest things I've never heard today besides some tool on YouTube saying that no one uses C++ anymore. I quite literally let out an audible "Hva faen?" at that.

    EDIT: After reading this, I am about as perplexed as ever. I am at a loss for words.



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    Post by Tragos2d Sun Aug 28, 2011 8:20 pm

    I think some people are forgetting how new I am around here. I know nothing of Project Eisenritter or have heard of it before until now. I offered my help to WSJ who informed me that I would be helping with something related to Totenkopf series. That is all I know!

    In my opinion many of the regulars over at "Diehard Wolfers" made various incorrect assumptions about my intentions, even unfairly accusing me of stealing code! All I have done is created a map with textures in Chaos Edit. My early posts made weeks ago between both of these communities will show I had a raycast project in the works but was undecided on how to develop it. (mainly choosing an engine) I was a bit disheartened by the hostility but I understand the concern.

    Not to add to the confusion, but just because you see a screen-shot with floor and ceiling textures doesn't mean a thing! Hell it could be rendered in Zdoom? Any commercial plans I have are a long way off. The only thing I am guilty of is prematurely trying to stir up interest. Again I am sorry for the confusion. Hopefully this post clears things up.


    Last edited by Tragos2d on Sun Aug 28, 2011 8:28 pm; edited 1 time in total
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    Post by Dr.Zin Sun Aug 28, 2011 8:24 pm

    The whole thing about trying to make a commercial game out of absurdly antiquated engines is what is making people hostile. It is cool to be retro and all, I mean why are we all here? But, the fact remains that people will go download the literally thousands of other addons. I certainly would. You stated in the DHW thread that this was a legitimate business venture. You forgot one of the most important phases of any business venture, MARKET RESEARCH.



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    Post by Tragos2d Sun Aug 28, 2011 8:38 pm

    Oh I would prefer not to be in a debate about this...

    Using an antiquated engine or even targeting a dead platform (Sega CD, Super Nintendo, Dreamcast, etc) is not as unusual as its sounds. The PC is certainly not a dead platform. There are people that have released new Sega CD games of all things? Simply put, I am making a game I would like to play. I am confident others will like it too. For a long time I have had dreams of creating my own original boxed raycast FPS. (strange dream I know!)

    Market research? I am not in this to turn a huge profit if any at all. It's seeing an idea followed through to the end. A great/fun game can stand by itself.
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    Post by Dr.Zin Sun Aug 28, 2011 8:42 pm

    Oh I don't debate that archaic styles are certainly in vogue in many communities of the internet, but charging money, even if you don't plan to turn a huge profit is just....silly. People spend literally thousands of man-hours on projects and don't charge a cent. Now, don't take this as an attack, please, but what makes you or this game so special that it is worth people shelling out $4.99 for? When you can answer that question and it is a reasonable answer then perhaps you do have a viable product. I'm not attacking you, if anything I am putting questions to you to help you work through the development process. For a commercial project, you're being TOO vague and it is making people understandably uneasy.



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    Post by Tragos2d Sun Aug 28, 2011 9:00 pm

    Don't worry Zin I understand. I do respect your opinion and can tell you are sincere. You are right, I do not expect anyone to get very excited until I am able to put together a youtube video showing off the gameplay. Give me some time and I will deliver. (or hang) Very Happy The shareware version when its ready will be released to the community for a review.

    The real tragedy is game companies believe its costs a million dollars or more to make a good game. Did you know most games barely make a profit? I am targeting my own title to be a budget release, this actually makes the commercial aspect more viable. I bought this game a 3 years ago at its still current FULL price. http://www.sdispace.com/inspace.htm It was worth every penny, a fun and addictive game can sell itself.


    Last edited by Tragos2d on Sun Aug 28, 2011 9:18 pm; edited 1 time in total
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    Post by Dr.Zin Sun Aug 28, 2011 9:13 pm

    Well I am trying to keep you from getting hanged. Before proceeding further, I wish to put to you one final question, if you're not in this to make a profit, why charge money at all? Honestly, you're very correct in that you should NOT have released information about this project. Think of it as stepping up onto the gallows. Now, right now the nous isn't on your neck but it is dangerously close. Why? Well look at it this way, you obviously haven't done market research because you, by your own admission are very new here. If you did your research you'd already know that noone in the wolf3d community as it stands today will shell out a haypenny, even for a TC. Secondly, you've stated that this is a commercial project but the screens you've provided, by your own admission, are most likely not what the game is going to look like. Frankly you're extremely naive and I think you're a tad lost on what to actually do but so was I so I cannot judge you.

    You stated in your latest PM to me that you wish to make game development a career. Well, here is a hint for you, you will make a better name for yourself and a more solid reputation to boast to a real commercial game developer if you make free projects. As someone who has experience in the programming industry (non-game related), I would honestly look at this thread and sigh heavily. I would probably still hire you because I think your vision and drive can be tempered and made constructive. I would probably immediately tell you that you're also silly for using one engine for a public tech demo and then using an entirely different one for the actual end product.

    So, why not forget this commercial bullshit and build a GOOD reputation by developing something that is free as you're not going to earn very many kudos with a commercial project here. If you still want to continue on with the project as a commercial venture, frankly, you're in the wrong community. You should try GameDev or some community like that.



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    Post by Tragos2d Sun Aug 28, 2011 9:30 pm

    DOOM looked pretty bad in its Alpha stage. Without screen shots its hard to gather any interest at all. Wolf3d and ROTT graphically are very similar. ROTT will allow for minor height variances and the multiplayer aspect that is a necessity for my project.

    I am not really trying to market it here but rather to see if anyone was on board to help develop it? Which so far has been a steadfast "NO". The attitude that something should be free because everyone else is doing it, is seriously flawed. No one I admire ever became successful by following the safest path. Any artist, developer, programmer, etc has the right to charge for content they create. Without the commercial aspect I will be unable to recover my investment in creating a complete boxed version of the game. Who will buy it if you can just download the game for free? Also it seems you have no clue how much it can cost to create a professional render for use as box art. The artist I am friends with charges $30 an hour.

    When you get help for free the quality either suffers or the motivation is simply not there. There are many "COSTS" associated with developing a commercial title with justify the selling price. Tell me why again people pay more than $5 for Call of Dooty? Smile


    Last edited by Tragos2d on Sun Aug 28, 2011 9:41 pm; edited 1 time in total
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    Post by Dr.Zin Sun Aug 28, 2011 9:40 pm

    Oh, no you're free to do as you will lol. But as far as the resounding NO part, you're saying it's a commercial project but you're lacking some very serious credentials.

    1. Company name - A REAL company, I.e. the one you have registered with the state or province you reside in.
    2. Address and location.
    3. Long term goals - so far you've given no one ANYTHING to go on. I have absolutely no idea what your project is even about, what it is trying to achieve or even what source you're going to be using (and neither do you, as it seems, which is yet another minus).
    4. MORE INFORMATION - If you're going to be hiring, we need more information. You're going to have to swallow your pride and elaborate!
    5. What are your past and present projects? I want to know what you and your organization are all about.
    6. What is your budget allocation for salaries.

    For me, I would require that you be a representative of a real company so that if there is a non-payment issue (not to berate you but I have no idea who you are and therefor my trust level with you is 0 and always will be). No one is dumb enough to just trust you that you'll pay them when you're probably thousands of miles away from them. There are very serious trust issues. We NEED to know who you are, who or what you represent and what in the world you're wanting us to work on. There is no "you'll find out when we hire you". That only works with the CIA, NSA, FBI, Northropp-Gruman or Boeing. You're not any one of those so guess what, time to talk. "Here's 50 bucks for your troubles" doesn't work here, if you want help on a commercial project, people will expect to be WELL COMPENSATED for their very valuable time and effort and via legitimate means. Otherwise, what you're doing is highly illegal and can get you and anyone involved in it in very serious trouble pretty much wherever they are in the world.



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    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

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    Post by Tragos2d Sun Aug 28, 2011 9:51 pm

    Dr.Zin wrote:
    1. Company name - A REAL company, I.e. the one you have registered with the state or province you reside in.
    2. Address and location.
    3. Long term goals - so far you've given no one ANYTHING to go on. I have absolutely no idea what your project is even about, what it is trying to achieve or even what source you're going to be using (and neither do you, as it seems, which is yet another minus).
    4. MORE INFORMATION - If you're going to be hiring, we need more information. You're going to have to swallow your pride and elaborate!
    5. What are your past and present projects? I want to know what you and your organization are all about.
    6. What is your budget allocation for salaries.

    1. One guy can hardly be considered a company but I do have some ideas.
    2. PM me and maybe.
    3. Its about soldiers shooting aliens. But how much of this should I spoil over curiosity? I will divulge more to actual team members.
    4. I am open to discussion on this. Anyone with legit creditably will obviously command a higher wage. Experienced coders are needed. Complete details of this project are unimportant to the lead coder. There job is to implement or modifying existing features. (getting stuff to work right)
    5. Mainly 2d games but here is a list. http://www.tragos2d.com/myprojects I really need to re-enable the other pages which do in fact show screen shots of my past work.
    6. PM me for details.


    Last edited by Tragos2d on Sun Aug 28, 2011 10:04 pm; edited 1 time in total
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    Post by Dr.Zin Sun Aug 28, 2011 9:58 pm

    So in other words I have no way of taking legal action if you decide to **** me up the *** with payment? Who legally represents you in matters? Also, you could give me any address via PM, I need more legitimate contact information such as company registration info. As for #3, ja, I need more information. What engine are you using? You're spinning between 3 different ones right now and that isn't exactly going to attract people. As for your projects, all of them are in Alpha, I want to know about your COMPLETED projects. Oh, also, you're going to need to be a registered company to sell these games. It seems you're in the US, so, that is a requirement. When you're a fully licensed company, that is when you should talk about hiring people, until then as a US citizen it isn't worth the tax quagmire it will cause me to accept this job. And I am not about to withhold anything from the IRS because karma is a bitch and the IRS always gets their penny. I would want my W2s.

    I know I'm being a dick but these are serious issues you need to sort out before ANYTHING. Why? Because not only could you cause problems for your employees but you could cause problems for yourself as well. Very serious problems relating to wages, taxes and so on. PLEASE, for your OWN sake, reconsider what you're doing. As for the whole "one man" thing, how do you think small companies get started? One man registers with the state they're in. You don't need employees right away but you're treading on dangerous ground by doing what you're doing. IRS-serious, which speaks for itself for most Americans.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

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    Post by Tragos2d Sun Aug 28, 2011 10:13 pm

    On the contrary I appreciate the concern Zin. No one learns without first making mistakes.

    Any official work would be under a legitimate contract. You are paid for the work you do as significant updates are completed. (Bi-weekly) I do not receive the updates until payment is received. Unless people are willing to work pro bono they will not be entitled to a share of the commercial profits. Basically you are being sub contracted. I am an artist that uses the alias Tragos2d which is not or will ever be a company. I have a parked domain regarding the possibility of starting my own company the future.

    Right now this is all just discussion. Nothing is cast in stone regarding my commercial adventure.


    Last edited by Tragos2d on Sun Aug 28, 2011 10:22 pm; edited 1 time in total
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    Post by Dr.Zin Sun Aug 28, 2011 10:20 pm

    Contracts aside, you need to register a company first. I admire your ambition but it seems that you don't have any of your ducks in a row. Also, who is funding this? What are the nature of your investors? You don't have to tell us who they are, just please elaborate. As far as contracts go, that has to be handled by a lawyer. If you do work with anyone outside of the US, you run into having to know international contract law. So, do you have a lawyer on retainer? If you have that, why on earth haven't you registered a company? You've apparently done everything but that. Are you aware that you could be paying a programmer twice that of your artist? If you have this kind of money it seems extremely backwards that you wouldn't legitimize your status before embarking on this. I'm not saying you're a fraud, I'm just saying you have horrible organizational skills. Which isn't exactly an admirable upper-management trait. What is your schedule for this? At least a rough estimate should be made public. 2 years, 3 years or something.




    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Post by Tragos2d Mon Aug 29, 2011 9:00 am

    I would be happy to discuss this further via Email or a PM.

    Development time is estimated at 1-2 years. Keep in mind that this is a massive undertaking for a single guy so while my methods may not follow exactly routine logic like A, B, C, D, E, etc.... I have laid the necessary ground work in place. My focus is on developing the title and hammering out some of the other details later on once the project begins to take shape. I have a design document but obviously that cannot be shared with the public.


    Last edited by Tragos2d on Mon Aug 29, 2011 9:07 am; edited 1 time in total
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    Post by Dr.Zin Mon Aug 29, 2011 9:06 am

    Well, as much as I'd like to help directly with your project, between school three days a week, my own projects and general real life, I wouldn't waste your money. However, I will help you try to put together a sort of employment package where you can post it and you might actually get a 'yes'. All of your answers to my questions need to be public information and should be the first thing you say when asking for people to join you on a commercial project. You'll look far more legitimate and professional and will get you help of the same kind. Which is all you're looking for, right? I'd be happy to help you with a checklist to put together so that you can post on a place like GameDev and of course here or elsewhere. You're also welcome to join me in this website's chat to discuss this.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Post by Tragos2d Mon Aug 29, 2011 9:22 am

    Thank you Zin. You have been patiently helpful and honest. Very Happy

    http://www.opserver.de/ubb7/ubbthreads.php?ubb=showflat&Number=378442#Post378442
    Above is one of my older posts regarding one of my many attempts to attract team members. I am still working with "Redeemer" concerning his own raycast engine. Originally, I decided against showcasing my project or ideas to the Wolf3d community but after many months I decided to just go ahead with it. Especially since raycast information is becoming very scarce on the internet. Finding affordable coder to help with antiquated technology (in a professional sense) is one tough argument to make. This is why a paid position is a must! That way deadlines can be met and certain expectations made.

    Believe me I understand why there is so much skepticism. But after scouring the internet I have come to the conclusion for better or worse the best place to start is a community that is actually decided to raycast gaming. (Wolf Dome) If a mess like the DOOM RPG can be successful I doubt any of my ideas can fail.



    Last edited by Tragos2d on Mon Aug 29, 2011 9:28 am; edited 1 time in total
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    Post by Dr.Zin Mon Aug 29, 2011 9:26 am

    I see, well, I will PM you here in a second.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Post by Guest Mon Aug 29, 2011 10:21 am

    Hi Adam!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:39 am; edited 1 time in total
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    Post by Tragos2d Mon Aug 29, 2011 10:36 am

    That's a bit harsh. But thanks for the link.

    The shareware version will be free. I am also aiding development of a free project within the wolf community. I would never push away someone with talent and a unique vision. Buts that's just me? Smile I really don't care if my ideas are unpopular.

    Chokster37 wrote:I don't mind helping people with old wolf3d related projects for fun, but THIS is absurd.
    Thanks for the opinion but I don't share your logic.

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