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    Xolf-3d A new wolf style FPS.

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    Tragos2d
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    Xolf-3d A new wolf style FPS.

    Post by Tragos2d on Wed Aug 17, 2011 10:34 pm

    Not much is playable yet but here is a sneak peak of a project I am developing. I have big plans for this including a multiplayer feature. But I will not reveal anymore until I have something to show. How do the graphics look so far? I will be replacing what you see below with 128x128 versions shortly.

    Spoiler:

    Per-Scan
    Seasoned Wolfer
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    Re: Xolf-3d A new wolf style FPS.

    Post by Per-Scan on Thu Aug 18, 2011 3:36 am

    Looking excellent. Very atmospheric. Is this your own engine or is it based on Wolf itself? Also, do you have a video - I'd love to see this in motion. Smile

    Tragos2d
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    Re: Xolf-3d A new wolf style FPS.

    Post by Tragos2d on Thu Aug 18, 2011 6:37 am

    This is still wolf 3d. I won't release a video until it is playable. I have many features planned for this. Who around here would like to help write some code? Smile

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    Re: Xolf-3d A new wolf style FPS.

    Post by Per-Scan on Thu Aug 18, 2011 6:45 am

    I look forward to it then. Smile

    I wish I could help with the coding but unfortunately I can barely use a map editor let alone code anything. Embarassed

    Tragos2d
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    Re: Xolf-3d A new wolf style FPS.

    Post by Tragos2d on Thu Aug 18, 2011 7:02 am

    I'm no pro either I just try my best. Which rarely satisfies me because I am always trying to improve.

    WolferCooker
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    Re: Xolf-3d A new wolf style FPS.

    Post by WolferCooker on Thu Aug 18, 2011 8:49 am

    One word: DAMN!!

    That looks great! Looks almost like the very modern version of Wolf3d!

    Tragos2d
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    Re: Xolf-3d A new wolf style FPS.

    Post by Tragos2d on Thu Aug 18, 2011 1:38 pm

    Doing my own coding now. Smile After taking a class on java and C++ this stuff is too damn easy.

    Full non compressed preview of: Xolf3d (for lack of better name ATM)
    *removed*
    Sentry Turret
    *removed*
    I am actually happy with how these came out. I doubt much greater detail can be achieved with 64x64 tiles and a 256 color limit.
    *removed*

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