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    ChaosEdit - Floor and Ceiling question.

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    Tragos2d
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    ChaosEdit - Floor and Ceiling question.

    Post by Tragos2d on Wed Aug 17, 2011 5:44 pm

    I'm using Chaosedit to import new textures I am working on. My question is how can I view the floor and ceiling textures in the 3d preview? Right now I am focusing on making a quick tech demo by modding "TotenkopfSDL" because it has many of the features I need already coded. Does anyone have the sourcecode for this? My project is using 100% original art and will bring a new level of detail to what wolf3d mods can accomplish. Within the next few weeks I hope to post some screens. I really need someone to explain how to get the floor and ceiling textures to work, or can this only be done via source code editing?

    Separate from wolf3d I am also the lead artist for a new raycast engine being developed by a guy named SHERIDAN. Here is some early screens the project: http://redeemer812.110mb.com/project_bsdl_screenshots.php

    The screens in the link above do not reflect what the actual game will look like. The engine is slightly above ROTT in regards to its features.

    Edit: Added a screenshot of my project. Just a preview.


    Last edited by Tragos2d on Sat Aug 20, 2011 7:49 am; edited 1 time in total

    Tragos2d
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    Re: ChaosEdit - Floor and Ceiling question.

    Post by Tragos2d on Wed Aug 17, 2011 9:12 pm

    Okay I was able to figure it out. Its a lot easier than I thought. Obviously none of my extra graphics load using the DOS version. What do I need to do in order to see my map as it looks in the Chaosedit 3d preview? Once I'm able to use high res textures I'll be set! Very Happy


    Last edited by Tragos2d on Sat Aug 20, 2011 7:49 am; edited 1 time in total

    Dr.Zin
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    Re: ChaosEdit - Floor and Ceiling question.

    Post by Dr.Zin on Fri Aug 19, 2011 8:05 am

    That is one thing ChaosEdit has over WDC, 3d preview. I really wish WDC would be updated with that kind of feature.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

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