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A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


2 posters

    explain syntax

    johny4
    johny4
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    explain syntax Empty explain syntax

    Post by johny4 Sun Feb 06, 2011 11:54 am

    Could someone explain to me this syntax?

    Code:
          shapenum = weaponscale[gamestate.weapon]*2-SPR_KNIFEREADY+gamestate.weaponframe;
          bufferofs+=((viewheight+1)/4)*80;
          SimpleScaleShape(viewwidth*3/8,shapenum,(viewheight+1)/2);
          SimpleScaleShape(viewwidth*5/8,shapenum+1,(viewheight+1)/2);
          bufferofs-=((viewheight+1)/4)*80;

    /I would make hires sprites(1280x896).
    mmed
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    explain syntax Empty Re: explain syntax

    Post by mmed Tue Jul 31, 2012 12:14 pm

    YOU ARE CRAZY???


    the engine does not support 1280x896 sprites !!!!!!
    You would have to make a new graphics engine,also you would have to put in a resolution higher than that of the sprites and if this game is in mode software render = runing very slowly ... You idiot!


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