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    Lonewolf SVN

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    Dr.Zin
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    Lonewolf SVN

    Post by Dr.Zin on Tue Aug 02, 2011 9:23 am

    I'm releasing the Lonewolf SVN to the public for the benefit of less-experienced and/or lazy modders who either don't have the time, skill or gumption to make some of the more drastic code changes to the engine. It is based off of Wolf4SDL so Win32 users should have no problems. Technically, this is for my mod which I am developing, I just felt that others may benefit from my work. As such, please, do not make feature requests as I have a specific plan and course of development. Although I would ponder a guess that once everything is finished, there is a large chance that the feature you want will be added at some point during development, you need only show patience. There is always the alternative of doing it yourself, using Lonewolf as a base and subsequently using DIFF's to update with new features I put in (hence why using SVN and not just releasing archives). Also, if I set up the permissions correctly, you should only be able to download a revision, not make any commits. This is intentional as I don't want anyone outside of the team (currently just myself) making commits. If you want to contribute then you're going to have to PM me about that and we'll see what can be worked out. However, if you find bugs of ANY KIND, please do not hesitate to post it here with as much information as possible or start a formal 'Issue' (much more preferred by me) on the repository's page.

    And last but not least, this coding takes a significant portion of time and I'm releasing it for absolutely no charge to you, as such, please show some professional courtesy and include me in your credits as 'Nickolas 'Dr.Zin' Turner' with a nod to where you got your source base. It is the absolute least you can do if you use this code base as I have essentially done a large portion of your mod's work for you.

    The user friendly page where you can browse changes and revisions in a user-friendly UI and of course start any issues and so on.

    You can use any SVN software (I recommend TortoiseSVN) to download the latest revision from http://lonewolf-wolf4sdl.googlecode.com/svn/trunk


    Last edited by Dr.Zin on Tue Aug 02, 2011 9:30 am; edited 1 time in total



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Re: Lonewolf SVN

    Post by WolferCooker on Tue Aug 02, 2011 9:28 am

    YOU'RE ALIVE!!! Where were you?!?!

    Dr.Zin
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    Re: Lonewolf SVN

    Post by Dr.Zin on Tue Aug 02, 2011 9:31 am

    Worky-derk-derk, actually. Although I've since resigned as I wish to pursue a course in welding this coming fall.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Re: Lonewolf SVN

    Post by WolferCooker on Tue Aug 02, 2011 9:32 am

    Come to the chatroom and we'll catch up.

    Dr.Zin
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    Re: Lonewolf SVN

    Post by Dr.Zin on Tue Aug 02, 2011 2:50 pm

    I thought the revision I just committed to be of an outstanding nature for those who're Dr. Schabbs fans. His syringes now cause a GREEN damage flash when they hit you as of r9.

    http://code.google.com/p/lonewolf-wolf4sdl/source/list <----Full list of revisions



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Re: Lonewolf SVN

    Post by Guest on Wed Aug 03, 2011 6:46 am

    Hi Justin!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:32 am; edited 1 time in total

    Dr.Zin
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    Re: Lonewolf SVN

    Post by Dr.Zin on Wed Aug 03, 2011 7:53 am

    Excellent, I'm glad it worked for you Smile. However, may I inquire as to why you had to add wl_floorceiling.cpp? F/C textures are enabled, right now the only thing I had disabled was the shading, which I found to be unsatisfactory for the moment.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Re: Lonewolf SVN

    Post by Dark_wizzie on Wed Aug 03, 2011 2:56 pm

    Chokester AND Zin is alive? WHAT? I must still be dreaming...



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    Dr.Zin
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    Re: Lonewolf SVN

    Post by Dr.Zin on Thu Aug 04, 2011 6:02 am

    Unfortunately no, you're quite awake lol.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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    Re: Lonewolf SVN

    Post by Guest on Tue Aug 09, 2011 1:57 pm

    Hi Samuel!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:34 am; edited 1 time in total

    Dr.Zin
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    Re: Lonewolf SVN

    Post by Dr.Zin on Tue Aug 09, 2011 2:11 pm

    I'm using Visual Studio 2010. I've experimented with Dev-Cpp back when it was still being updated, though I haven't tried CodeBlocks yet. PSPad is nice if you're looking for a multi-syntax capable editor.



    If a packet hits a pocket on a socket on a port,
    and the bus is interupted as a very last resort,
    and the address of the memory makes your floppy disk abort
    then the socket packet pocket has an error to report!

    http://radix-16.com/
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