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    Sentry Turret - Help

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    Tragos2d
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    Sentry Turret - Help

    Post by Tragos2d on Wed Jul 06, 2011 6:16 pm

    This might be difficult, but what would be the best way to code a sentry turret? I should first ask whether such an object is even possible in Wolf3d.

    The Sentry is of course stationary with a maximum firing range of around 100 feet. On a separate note what is the scale of measurement/distance in Wolf3d? In Doom 16 Horizontal units = 1 foot. Yeah I think that's correct?

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    Re: Sentry Turret - Help

    Post by Guest on Fri Jul 08, 2011 7:53 pm

    Hi Albert!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:30 am; edited 1 time in total

    Tragos2d
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    Re: Sentry Turret - Help

    Post by Tragos2d on Sat Aug 20, 2011 8:44 am

    How would I set a maximum firing distance? If the turret fires invisible projectiles I could have them disappear or change into a version that causes less damage the further they get. Sentry turrets will be deployable and have limited ammo.

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    Re: Sentry Turret - Help

    Post by Guest on Sat Aug 20, 2011 10:15 am

    Hi Benjamin!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:37 am; edited 1 time in total

    Tragos2d
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    Re: Sentry Turret - Help

    Post by Tragos2d on Sat Aug 20, 2011 10:19 am

    Thanks for your help.

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