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Wolf3d Haven Forum

A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    Post by Dark_wizzie Sun Mar 25, 2007 10:00 am

    NOTE TO ALL LEVEL CONTRIBUTORS: You can put up to 699 static objects at one time. If you are going over 399, that's fine!
    =================================================================================================

    We are currently working on a 60-level wolf3d add-on with code changes and very little new graphics. Some levels will have plenty of pushwalls and mazes, so getting 100% everything is quite difficult.
    There is a surprise for those who find the hardest to find secrets in each episode.

    Latest Uploaded Version: V16a


    The new zip has an updated wordpad file, new vga files, the 2 new titles screens and now plays ok in both Dos and SDL. All 60 levels have been done and Toni's latest SDL exe is included. I am now done chaging the levels.


    http://www.mediafire.com/?kghnv3gwgml

    Episode 1: The Blastin' Fortress
    E1L1 - Meldar's Maze - Dark_wizzie
    E1L2 - Round n' About - Dark_wizzie
    E1L3 - Bastille - Ack
    E1L4 - Sewers - Dark_wizzie - Not the same as level "Sewers Revisited"
    E1L5 - Boundary - Ack
    E1L6 - Cell Block - Jayngo
    E1L7 - Target Practice! - Dark_wizzie
    E1L8 - Nazi Base - Dark_wizzie - 80+ Secret Pushwalls
    E1L9 - Deja Vu - Jpb
    E1L10 - Very Hidden - Dark_wizzie

    Episode 2: Mutant Knowledge
    E2L1 - Get It On! -Schabbs
    E2L2 - Fortress - Ack
    E2L3 - Patience - Dr. Chainsaw, Edited by Dark_wizzie
    E2L4 - Underground - Dark_wizzie
    E2L5 - Codename Grey - Valts - Req some pushwalls to finish.
    E2L6 - Hidden Vault - Dark_wizzie
    E2L7 - Elevator Crash - Dark_wizzie
    E2L8 - Heft - Ack
    E2L9 - The Boss - Schabbs
    E2L10 - House of FUN!!! - Dark_wizzie

    Episode 3: Sewer Unrest
    E3L1 - Loss - Valts - Req. a pushwall to finish. - Loss means The Castle in Estonian
    E3L2 - Murgatroyd - Ack
    E3L3 - Run Around - Ack
    E3L4 - Secret Love - Schabbs
    E3L5 - Startin' Over - Schabbs
    E3L6 - Stayin' Alive - Schabbs
    E3L7 - Almost There - Dark_wizzie [Difficult]
    E3L8 - Storage - Dark_wizzie
    E3L9 - Sewers Revisited - Dark_wizzie/Schabbs [Difficult]
    E3L10 - Blue Skies - Schabbs

    Episode 4: Undieing
    E4L1 - Undieing - Dark_wizzie
    E4L2 - Blue Velvet - Schabbs
    E4L3 - Double X - Ack
    E4L4 - Marsh Grotto - Dark_wizzie
    E4L5 - Colonnade - Dark_wizzie
    E4L6 - Return - Wlhack
    E4L7 - Red House - Schabbs
    E4L8 - Bits and Pieces - Schabbs
    E4L9 - Stormy - Schabbs
    E4L10 - Night Fever - Schabbs

    Episode 5: Route of all Evil
    E5L1 - Alloy - Dark_wizzie
    E5L2 - Desolated - Dark_wizzie
    E5L3 - Red Red Wine - Schabbs
    E5L4 - Patch It Up - Thomas
    E5L5 - Tragedy - Schabbs
    E5L6 - Brown Sugar - Thomas
    E5L7 - Incense and Peppermints - Ack
    E5L8 - Path Finding - Wlhack
    E5L9 - Lebkuchenhaus - Havoc - Means Ginger Bread House
    E5L10 - Crossfire - Schabbs

    Episode 6: Confrontation
    E6L1 - The Start - Thomas
    E6L2 - Blue Morning - Ack
    E6L3 - Front Door - Thomas
    E6L4 - The Cooler - Wlhack
    E6L5 - Wooden Heart - Schabbs
    E6L6 - Mystery - Valts
    E6L7 - Harmony - Thomas
    E6L8 - Brownstone Shuffle - Thomas
    E6L9 - Showdown - Wlhack [Difficult]
    E6L10 - Final Secret - Schabbs

    Levels left: 0.

    Level Contributors:
    Dark_wizzie : 20 Levels
    Schabbs: 16 Levels
    Ack: 9 Levels
    Thomas: 6 Levels
    Wlhack: 4 Levels
    Valts: 3 Levels
    Dr. Chainsaw: 1 Level
    Havoc: 1 Level
    Jayngo: 1 Level
    Jpb: 1 level




    Theres 8 suprises in the whole 60 level mapset. Good luck finding just one of the 8 suprises! (Especially on the first episode, hardest to find)


    Last edited by Dark_wizzie on Sun Jan 27, 2013 5:58 pm; edited 130 times in total



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    Post by Guest Mon Mar 26, 2007 7:58 pm

    Awesome! Are you using Chaosedit or WDC?
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    Post by Dark_wizzie Mon Mar 26, 2007 8:05 pm

    i use flo edit



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    Post by Guest Mon Mar 26, 2007 8:05 pm

    I'm going to pretend I didn't hear that.
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    Post by Dark_wizzie Mon Mar 26, 2007 8:06 pm

    why...



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    Post by WLHack Mon Mar 26, 2007 11:23 pm

    I think because FloEdit is nowadays considered as a fossil..
    But I use if for all of my add-ons too...
    Keep on wolfing!
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    Post by Dark_wizzie Mon Mar 26, 2007 11:27 pm

    why as a fossial? is there a newr wolf3d editor?



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    Post by WLHack Mon Mar 26, 2007 11:33 pm

    ChaosEdit and WDC... They outdate Flo by their features.
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    Post by Dark_wizzie Tue Mar 27, 2007 12:22 am

    oh really is it easier to use and everything?



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    Post by WLHack Tue Mar 27, 2007 2:57 am

    Well.. A bit. But I don't know how to add new sprite definitions
    to Chaos and WDC I only use exporting music...

    Oh, but adding multiceiling / floors is lots of easier with ChaosEdit
    since you have 3D-Edit mode.
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    Post by Dark_wizzie Tue Mar 27, 2007 3:48 pm

    i will try it out later.



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    Post by Dark_wizzie Tue Mar 27, 2007 4:53 pm

    i tried it out. and i am now wokring on level 2



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    Post by Dark_wizzie Tue Mar 27, 2007 10:00 pm

    is choas edit or that other thingy better? i mean easier and more features.



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    Post by Dark_wizzie Wed Mar 28, 2007 3:44 pm

    i am attempting to switch to choas edit.



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    Post by Dark_wizzie Fri Mar 30, 2007 5:25 pm

    .edited



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    Post by Jonathan Sun Apr 01, 2007 11:04 pm

    I hope you guys can make good game... so we normal people can play
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    Post by Dark_wizzie Mon Apr 02, 2007 2:40 pm

    =D we try our best, jonathan
    EDIT: the 9th level is VERY EASY TO BEAT IF YOU FIND ALL OF THE SECRETS. but if you don't, it will be a bit tough, but you will go through. with secrets, in death incarnate, it is a pice of cake!!! it is a reward for finding all of the secrets (along with 100% ratios and lots of treasure)



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    Post by Dark_wizzie Tue Apr 10, 2007 7:29 pm

    is wolf3d: killing without compromise better than wolf3d?
    edit: if ANYONE would like to summit a guest level, feel free. you can submit up to 3 guest levels, and please, post a good level. =p



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    Post by drchainsaw Wed Apr 11, 2007 10:03 am

    You can have this map if you want. I made it but it was never used Smile


    Last edited by drchainsaw on Thu Apr 04, 2013 10:16 am; edited 1 time in total
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    Post by Dark_wizzie Wed Apr 11, 2007 10:15 am

    how come choasedit and flo edit cannot load it?



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    Post by Dark_wizzie Wed Apr 11, 2007 10:18 am

    erm your map...is the same as the id software map...



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    Post by drchainsaw Wed Apr 11, 2007 10:24 am

    You need to click the import/export botton then import map in Choas Edit Smile

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    Post by Dark_wizzie Wed Apr 11, 2007 10:30 am

    sorry i never ready about tutorials in choasedit...=p



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    Post by Dark_wizzie Wed Apr 11, 2007 10:31 am

    it's one leveled, correct?



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    Post by drchainsaw Wed Apr 11, 2007 10:37 am

    yep Smile
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    Post by Dark_wizzie Wed Apr 11, 2007 10:37 am

    i think ill use it. =p



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    Post by drchainsaw Wed Apr 11, 2007 10:38 am

    cool Cool
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    Post by drchainsaw Wed Apr 11, 2007 10:40 am

    BTW I played the demo and it's very good.

    Keep up the good work Wink
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    Post by Dark_wizzie Wed Apr 11, 2007 10:47 am

    thanks
    i played your level already. man, i hate those officers....the stand there until they see you and you sprint up to you and they shoot you=( it hurts my little bj, you know?



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    Post by Dean Wed Apr 18, 2007 6:12 pm

    I played the level last night.

    I found the level interesting but I'm not sure i would be interested in playing a mod with 20 or so levels in it the same.
    The secret upon secret section near the start was good but the maze was really annoying, all those multiple doors, it's ok to have a maze but I just thought this was too large.
    The large section was pretty good, the guards just keep flooding out.
    Outside of that the design and layout is pretty good. The guard and object placements are pretty good also.

    Overall it's not a bad set but sometimes mappers can try to be too clever all the time, sometimes simple things can be fun and challenging to play also



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    Post by Dark_wizzie Wed Apr 18, 2007 6:48 pm

    hehe well the last level was made by drchainsaw edited by me. the maze was there just to make you be sick of it and not look for the prize.
    so that was optional, no need to be too angry about it.
    have you palyed the other levels?
    about the door maze are you talkinga bout level 1 or 3? there was no door maze on level 3, only level 1.
    if you insist on getting 100% everything,suffer the obsticles. 100% ratios was never required, and for only the elite palyers. and all mazes are never required to beat the game. all mazes lead to something good.
    as for nice and simple, i am working on that. you have brought up a good point. i am already attempting a more simple level.



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    Post by Dean Sun Apr 22, 2007 3:45 pm

    Sounds good. I'm not angry at all, not sure where you pickled that up from, but sorry if m,y words seem like they were written in anger.

    In the version I have there is only levels 1 & 2 and a small portion of level 3 done. I'd be happy to have a look any other levels that have been completed though.

    I'll activate my email button if you would like to send them to me that would awesome.



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    Post by Dark_wizzie Mon Apr 23, 2007 7:28 pm

    ok.
    i am doing level 4. however i didn't finish it today. i only managed to start the first room. however, i made a mental structure of the level. i hope it fits in as normal.



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    Post by Dark_wizzie Fri Apr 27, 2007 6:12 pm

    ok i updated the coding list. does anybody know how to put on celing and floor texures, and add some fog in parts of the level?



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    Post by giftmacher Sat Apr 28, 2007 2:12 am

    you should ask wlhack he's the best around
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    Post by lilmanjs Sat Apr 28, 2007 11:45 am

    giftmacher wrote:you should ask wlhack he's the best around

    the only problem about that is that he's being asked by so many people to help them with their addons. like for mine he's making all of the walls. Very Happy
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    Post by WLHack Sat Apr 28, 2007 11:50 am

    I still don't get it where that belief came from...
    Heh, I personally have released only one mod (of my own)
    and a mapset.
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    Post by giftmacher Sat Apr 28, 2007 12:00 pm

    that may be true but you helped lots of ppl out and most of them got a dome award thanks to your efforts i suppose
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    Post by lilmanjs Sat Apr 28, 2007 12:02 pm

    yea I'm thinking at the current rate that the addons that wlhack is helping out on are going that there's going to be a lot of awards handed out.



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    Post by PicNic Sat Apr 28, 2007 12:26 pm

    WLHack wrote:I think because FloEdit is nowadays considered as a fossil..
    But I use if for all of my add-ons too...
    Keep on wolfing!

    well.. Im using chaosedit now all the time, I only use floedit now to add the new things to the maps.
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    Post by PicNic Mon Apr 30, 2007 1:17 am

    COOL OMG SERIOUS I LOVE IT Very Happy I hear the hans and gretel ? or are you just changed the guard sounds to them?

    and I thought you can destroy things? Sad why can't I?
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    Post by Dark_wizzie Mon Apr 30, 2007 5:00 pm

    destroy things? well, you cant destroy things in bones alert (its made to be like the original wofl3d, but differant levels with very few graphics and code changes) but the future wolf3d project (ultimate nightmare) enables destroyable objects.



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    Post by Dark_wizzie Sat Sep 29, 2007 12:20 pm

    ok guys, i made new adjustments, to the read This, and the levels, fixed a few bugs. new version not uploaded yet.



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    Post by Schabbs Sun Sep 30, 2007 12:35 pm

    Good to hear, Eric. I look forward to seeing it when it's ready.



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    Post by Dark_wizzie Mon Dec 03, 2007 8:43 pm

    ok guys, I'm back onto Bones Alert even though I can only use keyboard to play it (something I'm TOTALLY not familliar with). I'm starting on level 3 of episode 2...I made 2-3 edits on episode 1, mostly bug fixes (again) and I made a bugt fix on level 1 episode 2. Well, it's not really a bug, just that... you start from outside, not in the elevator. Also, fixed a guard overflowing bug in the same level.... yes, I edited the level, but the quality still seems high. I only made the level harder to beat. I took out the guard, and all is ok at episode 2 level 1 la-la land. As I have mentioned earlier, level 3 is under construction... I do have to warn you, the beggining is the hardest part. The rest is ok, bit challenging at best, but you'll live through it. For the people who play at Death Incarnate, fight like a death incarnate, or you will die. I made it hard. They way it's supposed to be. The easy modes good for begginers, and the hardest ones, the hardest. just reminding you:
    Spoiler:
    Okie, ill be back on Bones Alert more, i guess. especially when I get my ball mouse back in the house.
    I doubt that it is nessesary to check out the new, incomplete level just yet, but if you feel the urge to do so,download it. Oh, and I made small changes to the read this thingy. Have a nice day, guys, and remember that Bones Alert isn't dead Smile
    Edit:you all know where to download the latest version, yes? upload link? good.



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    Post by Schabbs Tue Dec 04, 2007 4:25 am

    It's good to see this back on track, Eric. Smile

    Good luck.



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    Post by Dark_wizzie Wed Dec 05, 2007 6:08 pm

    Okie, level 3 is almost done, just need like...1 more hour of editing. This level is not so pushwall frenzy, but still a tad bit on the pushwall-ish side. Yes, it can get a bit hard on hardest, but the level is quite barren on the easiest mode. I'll release it soon. (btw, don't be suprised if you see a lot of barrels...its a storage level, after all.)
    Edit: expect a guide for the level to go with the new level. cyclops



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    Post by Dark_wizzie Sun Dec 09, 2007 5:13 pm

    ok, as most of you know, the map got corrupted by chaosedit, and I restarted the map. its incomplete, but I would really appreciate comment on the level so far. I personally enjoyed the level, but i still need input Razz



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    Post by Schabbs Wed Dec 19, 2007 8:46 am

    Just finished playing the level e2m3 as far as I can.

    The level is basically well designed and quite atmospheric. Very hard to play on highest difficulty level, especially once the 2 pacman ghosts come out. The secrets I found were mostly hard to find but done very well. I found 6 secrets, 2 of them near barrels/oil drums. I couldn't find a yellow key to open the locked doors. One of the locked doors had a deaf guard in front of it, as did a normal door. This made the doors invisible and impossible to pass through unless you killed guards in the doors.

    Overall, it's coming along well and looks promising but needs finishing off and some tweaking to remove the bugs.



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    Post by Dark_wizzie Tue Dec 25, 2007 9:25 am

    Yes, those are fixed in a new version I'm about to release. The deaf guards are removed...oh, btw, the thing is, Brian, you can't open the golden door at first. you kill the guard in the doorway to jam the door. afterwards there is a key inside, i belive.

    Oh, yesterday I have been editing and editing my old levels. 3-4 Bugs in level 8 have been fixed, plus new changed. Same goes for level 7. The guards should come at you all sides now, so it is harder to escape.
    Other minor fixxes other places.



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