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    Wolf4SDL v1.7 Released

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    Schabbs
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    Wolf4SDL v1.7 Released

    Post by Schabbs on Sat May 21, 2011 5:12 pm

    Wolf4SDL v1.7 Released



    Chaos Software has released Wolf4SDL v1.7. This new version contains several fixes and improvements. It's available from Chaos Software.





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    Re: Wolf4SDL v1.7 Released

    Post by Richter Belmont on Sat May 21, 2011 7:28 pm

    Awesome I'll use it for the Next Mod on my List.

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    Re: Wolf4SDL v1.7 Released

    Post by wildweasel on Sat May 21, 2011 8:48 pm

    Any list of the changes? Don't want to have to migrate to a new version of the source if I don't have to...

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    Re: Wolf4SDL v1.7 Released

    Post by Schabbs on Sun May 22, 2011 1:59 am

    @wildweasel wrote:Any list of the changes? Don't want to have to migrate to a new version of the source if I don't have to...
    Here's a list of the changes:

    Wolf4SDL v1.7 (released 2011-05-15, revision 256)
    - Added support for Mac OS X
    (thanks to Chris Ballinger)
    - Added support for .sd1 SOD game files as delivered by Steam
    by changing --mission parameter slightly
    (thanks to Pickle)
    - Added --windowed-mouse parameter to start windowed mode with grabbed mouse
    (thanks to Jared Breland)
    - Rain and snow speed fix (thanks to Tricob)
    - Floor/ceiling fix (thanks to Tricob / Adam Biser)
    - Fixed moon out of screen bug (thanks to Tricob)
    - Rain/snow leaking ceilings fix (thanks to Adam Biser / Tricob)
    - Per-user configuration/savegame directories (~/.wolf4sdl) on
    Linux like systems per default (thanks to Jared Breland)
    - Added --configdir parameter
    - Use SDL_DOUBLEBUF for vsync to avoid or at least reduce flickering
    (thanks to Greg Ayrton for the hint, use --nodblbuf to disable it)
    - Removed remainings of the frame rate counter on screen, when disabled
    - Don't quit game when using TAB+E with --tedlevel
    - Added --extravbls parameter
    - Changed default for "extra VBLs" from 1 to 0
    - Fixed missing umask parameter for open with O_CREAT
    (bug reported by Daniel Fass)
    - Fixed support for 1.0 shareware data files
    (bug reported by Marcus Naylor)
    - Fixed xtile and ytile not being valid in HitHorizWall and HitVertWall,
    respectively. This caused problems with some tutorials.
    - Removed unused HitHorizPWall and HitVertPWall.




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    Re: Wolf4SDL v1.7 Released

    Post by Dark_wizzie on Sun May 22, 2011 6:35 am

    Doesn't seem to be groundbreaking, this new version. :O



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    Re: Wolf4SDL v1.7 Released

    Post by Dean on Sun May 22, 2011 10:16 pm

    @Dark_wizzie wrote:Doesn't seem to be groundbreaking, this new version. :O
    I'd consider this to be a pretty big fix to be honest with you.
    - Rain/snow leaking ceilings fix (thanks to Adam Biser / Tricob)
    Anyone that's worked with these know this is a very good and important fix.



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    Re: Wolf4SDL v1.7 Released

    Post by Andy on Mon May 23, 2011 2:44 am

    And the game runs much smoother wih the v1.7 code than it did under 1.6!

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    Re: Wolf4SDL v1.7 Released

    Post by Dark_wizzie on Mon May 23, 2011 8:30 pm

    @Andy wrote:And the game runs much smoother wih the v1.7 code than it did under 1.6!
    Oh. That's a plus.

    But if I'm not doing any major coding, doesn't seem that groundbreaking to me. Surprised



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    Re: Wolf4SDL v1.7 Released

    Post by Guest on Tue May 24, 2011 1:10 pm

    Hi Jack!


    Last edited by Chokster37 on Sat Feb 08, 2014 11:30 am; edited 1 time in total

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    Re: Wolf4SDL v1.7 Released

    Post by Thomas on Tue May 24, 2011 1:41 pm

    Damn straight, I downloaded this and had a go at good old E1L1 and 10... Wonderful re-adventure. I'm getting the feeling I'm going to go back to basics for real (plain maps and nothing more) once I can get Overkill out of the world... Laughing

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    Re: Wolf4SDL v1.7 Released

    Post by Dark_wizzie on Tue May 24, 2011 7:02 pm

    Will have to check this out, then. I will give my report in a while.



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    Re: Wolf4SDL v1.7 Released

    Post by Blzut3 on Tue May 24, 2011 9:58 pm

    Nice. Smile

    I just ported what I could to ECWolf. I wonder if this means my aspect ratio correction patch will get added soon.

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