The work on Sonder is still going strong. At least graphically.
Though Sonder is a bit stalled coding-wise- being transferred with Tricob's help to wolf4GW engine (because of all the memory problems all the fancy features I want in it caused), graphically it's going amazing.
Only today I've spent at least a few hours making on of my most impressive and goriest texture work so far in wolf3d modding, a texture I tried to achieve from the beginning of this project.
I thought to "wrap up" Sonder graphically a long time ago, but the ideas just keep coming, endlessly.
This is already one of the largest graphics VSWAPS probably ever, and one that is impressive.
Including tons of animated scenery sprites and other cool features, some have original ideas never seen before in wolf3d.
So I scrap things from VSWAP like a madman, trying to desize it, especially so new sprites won't add to it but only exist existing ones.
Sometimes I have the wish to release a "scrapped art" pack even now, far from the release, just to give a hint about mods quality - "if THOSE graphics were scrapped from the project - imagine the quality of the sprites left in it ". But don't worry - all graphics even scrapped ones will be released after the mod will be released - I don't delete stuff...yet
Title screen was changed to a much nicer one.
...still, I could only wish I'd get some mapping help from the community...Tricob is busy coding, WLHack is almost out of the project being busy with other stuff...Ronwolf is frequently ansent....
Here some old screenshots for you (without all the newer art