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    SonderKommando Revolt

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    doomjedi
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    SonderKommando Revolt

    Post by doomjedi on Sat Apr 28, 2007 8:31 am

    latest screenshots from my "in work" mod:





    Last edited by doomjedi on Sun Feb 01, 2009 9:06 am; edited 2 times in total

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    Re: SonderKommando Revolt

    Post by drchainsaw on Sat Apr 28, 2007 8:50 am

    Looks good, but I think you need to change the key graphics. Having two gold keys and two silver keys can get confusing.

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    Re: SonderKommando Revolt

    Post by PicNic on Sat Apr 28, 2007 8:53 am

    looks cool, you need to make trains where they got in..

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    Re: SonderKommando Revolt

    Post by WLHack on Sat Apr 28, 2007 8:55 am

    Exellent work there... I like it a lot.

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    Re: SonderKommando Revolt

    Post by PicNic on Sat Apr 28, 2007 8:58 am

    also you can maybe make that jews etc get in the camp out a train..

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    Re: SonderKommando Revolt

    Post by drchainsaw on Sat Apr 28, 2007 9:02 am

    I think the Parallax sky could have a bit more detail also.

    Still good though, keep up the good work king

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    Re: SonderKommando Revolt

    Post by doomjedi on Sat Apr 28, 2007 1:09 pm

    Looks good, but I think you need to change the key graphics. Having two gold keys and two silver keys can get confusing.
    Don't worry, those will be changed. The pickups key sprites are even now different colors. Also will be changed: HUD face, and hud bar weapon images.

    looks cool, you need to make trains where they got in..
    Thanks Smile
    Indeed the trains idea was considered, but currently I'm not sure. floor textures can be easily done, but it's hard to recreate the "real camp" entrance in wolf3d engine. also, we'll need in that case a horizone line coding feature.
    But with wall texture it can be simulated I guess. Though in the revolt itself they will not probably escape to the wood through the main gate.

    Exellent work there... I like it a lot.
    Though you yourself are the project's coder (and so a bit un-objective), it's still nice to hear. All mapping credits go to Ronwolf, our beloved mapper, who seem to work very creativelly and fast.
    Hope he'll get the cfg files soon so he'll be able to use all the VSWAP graphics Wink

    also you can maybe make that jews etc get in the camp out a train..

    Nice idea, I'm glad this forum shows quite nice history awareness with the Holocaust issue.
    Currently I'm writing a story, which is based on my previous "real-life" incarnation as 17-years old jewish SonderKommando in Auschwitz (as I know it... it was actually the idea behind making such a mod and in THAT camp...) (with changes, so it won't end in Block 11 execution as it did...this is where the story begins, escape from Block 11), so the story is not that flexible, though still in the writing, it's based on real revolt attempt there with crematorium partly blown up. I don't think that escaping via train is the realistic idea, and to implement train jumping is not doable in wolf3d engine. More logical is escape to the woods. It also make a place for a sequel where you could go help other camps. I 'll try to think where I can implement the train idea, maybe as "background" texture or just floor texture of railway, though it's not logical to make it 1 block width, that's why it's currently not in.
    I'll think about the train idea...it's seem very popular here on the feedbacks....

    I think the Parallax sky could have a bit more detail also.

    Well, it's the same parallaxed sky from my recently released "Femstein" mod. Don't know if I'll add details to it, but note we have 2 parallaxed skies for the mod, one for snow weather, and the one on the screenshots for better weather. Maybe we'll add night sky parallaxed sky as well.


    Last edited by on Sat Apr 28, 2007 3:10 pm; edited 1 time in total

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sat Apr 28, 2007 2:07 pm

    i saw the great paralax sky from doom legions of hell, however that wont fit in your mod. nice work. i like those features you put up.



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    Re: SonderKommando Revolt

    Post by doomjedi on Sat Apr 28, 2007 2:29 pm

    Actually this evening (after getting your feedbacks) already created railroad floor textures, and cool train textures for all sides (recreation from original photo)

    So there is a good chance I'll put it in Smile

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    Re: SonderKommando Revolt

    Post by giftmacher on Sat Apr 28, 2007 2:58 pm

    Cool you should ask wlhack to put in code that gets the train actually move in he may be a bit busy but i'm sure he can do it he's the best

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    Re: SonderKommando Revolt

    Post by drchainsaw on Sat Apr 28, 2007 3:00 pm

    @giftmacher wrote:Cool you should ask wlhack to put in code that gets the train actually move in he may be a bit busy but i'm sure he can do it he's the best

    I think he's using wall textures for the train, it would make it a bit hard to move Smile

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sat Apr 28, 2007 3:11 pm

    haha. yes it would. but i think he is making a static object, not a wall. you can make a wall move.



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    Re: SonderKommando Revolt

    Post by doomjedi on Sat Apr 28, 2007 3:12 pm

    Forget about a moving train...
    but I can promice you many other cool coding features

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sat Apr 28, 2007 3:12 pm

    haha



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    Re: SonderKommando Revolt

    Post by giftmacher on Sat Apr 28, 2007 3:27 pm

    well with or without moving train i'm still looking forward to this hope it isn't as difficult as femstein as i keep dying in level 1 lol

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sat Apr 28, 2007 3:29 pm

    level 1? yeah. especially your 'knife' stinks as a wep. no wonder.



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    Re: SonderKommando Revolt

    Post by PicNic on Sat Apr 28, 2007 10:36 pm

    ggehe, can you make a screenshot of the rail roads?

    and will it feature walking jews etc? or aren't there people?

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    Re: SonderKommando Revolt

    Post by doomjedi on Sun Apr 29, 2007 12:45 am

    hope it isn't as difficult as femstein as i keep dying in level 1 lol
    Well, I'm not too good of a 3dwolfer as playing is concerned, but even I don't die one level 1 (well, at first I did, but later - no way).
    Select easiest skill (good for Femstein beginner player), first go for the one guard on first right turn behind the wall, take his rifle, then go back and turn left to the toilets area, kill the red-pants babe with the new-found rifle, take it's automatic gun...it's all easy from there.

    Note you can buy health from cola machines using coins (you've probably guessed that) and from walls...so shouldn't be that hard.
    Use the "knife" only to kill the first babe, after that use other weapons, if you'll won't waste ammo like crazy, you won't need "the knife" anymore at all.

    Note that the game get's more complicated later on, with many bosses, and dangerous enemies (babe mutants for example).....so if the first level is too hard for you, it'll get only harder later on.

    You can also use the "F+A+X" cheat to get full ammo and health, I used it alot for beta testing, to make level progression faster.

    I have to say that all the levels are pretty passable even for non-pro wolfer, beside Lab levels (those I myself can't finish without cheating) with all those rocket-shooting mutant babes around....you'll die before you know it. But others have finished the game, and even those levels are not a challenge for a pro 3dwolfer player (and I'm not one of them)

    Wolfenstein3D Fan wrote:ggehe, can you make a screenshot of the rail roads?

    and will it feature walking jews etc? or aren't there people?
    Well, you just try to force me to reveal mod's secret features.....let me say I'm not confirming, nor denying the walking-prisoners thing Wink
    All I can say - it'll be pretty realistic.
    About the railroad textures - I'll post a screenshot when it'll be used inside a level. I don't want to post the textures themselves in a rippable format.


    Last edited by on Sun Apr 29, 2007 12:52 am; edited 2 times in total

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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 12:49 am

    ???

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    Re: SonderKommando Revolt

    Post by doomjedi on Sun Apr 29, 2007 12:52 am

    what?

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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 1:13 am

    I said..:

    can you make a screenshot of the rail roads?

    and will it feature walking jews etc? or aren't there people?

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    Re: SonderKommando Revolt

    Post by doomjedi on Sun Apr 29, 2007 1:36 am

    just look at my post again

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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 4:40 am

    Yeh, you just updated it now Smile

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 8:16 am

    walking jew?!?!? xD



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 8:21 am

    Yes.. lol to the barracks etc

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 8:26 am

    wow that would be very cool. and if they stop and occasionally revolt against the nazis...man, that would be revolutional!



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    Re: SonderKommando Revolt

    Post by doomjedi on Sun Apr 29, 2007 8:43 am

    Again...can't confirm, nor deny Wink

    ...though I guess you understand that in order to revolt the nazis they'll need shooting frames for all directions.

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 8:44 am

    yep that would only take... lets say, enuf to black out the comp.



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 8:45 am

    what will be the enemies??

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 8:50 am

    nazis (duh)



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    Re: SonderKommando Revolt

    Post by doomjedi on Sun Apr 29, 2007 9:49 am

    yep that would only take... lets say, enuf to black out the comp.

    Well, unless you have computer since 1995, you are exaggurating

    what will be the enemies??

    Well, most of them will be pretty standard...1 from ROTT pack, most of the others from W.S.J nazi pack... 1 will be quite original though, a new one, very cool.
    bosses will be new, especially the last one, that is not based on any existing wolf3d boss.

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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 9:51 am

    Admin wrote:nazis (duh)

    I mean the sprites.. duh

    the one from rott dont fits in sonderkomando revolt I think..

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 9:57 am

    @doomjedi wrote:
    yep that would only take... lets say, enuf to black out the comp.

    Well, unless you have computer since 1995, you are exaggurating

    what will be the enemies??

    Well, most of them will be pretty standard...1 from ROTT pack, most of the others from W.S.J nazi pack... 1 will be quite original though, a new one, very cool.
    bosses will be new, especially the last one, that is not based on any existing wolf3d boss.
    exaggerating is cool Cool



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 10:24 am

    what do you mean?

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 10:25 am

    i mean, that exaggerating is cool Cool



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 10:26 am

    I mean, what is exaggerating? lol

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 10:29 am

    its like saying i came to mcdonalds and i ate 300 hamburgers when you can only eat 5, but you saw it to let people know that you are very hunry (aka, i can eat a horse)



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 10:35 am

    LOL, omg I dont eat horses

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 10:36 am

    yes, but thats an exaggeration. its saying more tahn you can do.



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 10:38 am

    ok.

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 10:40 am

    PS there is always the wikipedia dictionary



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    Re: SonderKommando Revolt

    Post by drchainsaw on Sun Apr 29, 2007 10:43 am

    Admin wrote:PS there is always the wikipedia dictionary

    It's an encyclopedia sunny



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 10:49 am

    I know, and I know lolz

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    Re: SonderKommando Revolt

    Post by doomjedi on Sun Apr 29, 2007 10:57 am

    Can we go back to subject, please?

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 11:05 am

    okok sorry. i an get blown off.
    andways, ohow much coding changes will be there?



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 11:30 am

    many I think.

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    Re: SonderKommando Revolt

    Post by drchainsaw on Sun Apr 29, 2007 11:34 am

    He said its based on the Femstein engine What a Face



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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 11:52 am

    wow. at least not femistein graphics -.- or not feminstein insane laughter.



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    Re: SonderKommando Revolt

    Post by PicNic on Sun Apr 29, 2007 11:56 am

    Lol, drchainsaw what a face yeah, that smile.. haha

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    Re: SonderKommando Revolt

    Post by Dark_wizzie on Sun Apr 29, 2007 11:59 am

    =p what does what a face mena? and when will the project be finished?



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    Re: SonderKommando Revolt

    Post by Sponsored content Today at 12:18 pm


      Current date/time is Thu Dec 08, 2016 12:18 pm