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    Coding Wolf3D help.

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    +=Marvin=+
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    Coding Wolf3D help.

    Post by +=Marvin=+ on Thu Dec 23, 2010 7:05 pm

    Hey guys, i'm new here and also i'm new to modding this game.
    I was wondering which directory of the source code should i mod?
    C:\TC\BIN
    or
    C:\WOLFSRC
    Thanks in advance....

    Schabbs
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    Re: Coding Wolf3D help.

    Post by Schabbs on Fri Dec 24, 2010 4:12 am

    C:\TC\BIN is what I used. There's compiling instructions for the Dos exe at http://www.btinternet.com/~belowe/ .



    Brian.
    Cat Productions - mapper

    +=Marvin=+
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    Re: Coding Wolf3D help.

    Post by +=Marvin=+ on Sun Dec 26, 2010 4:17 pm

    Thanks...
    Although i've figured out which one to edit but thanks again..
    BTW, in borland C++ 3.1, i keep getting an error when building because what i'm trying to do is to make a hotkey that when you press 'w' you go forward.
    My code:
    Code:
    if (GetAsyncKeyState('W')){
    Thrust (ob->angle,-controly*MOVESCALE);
    }
    I'm trying to make Wolf3D to have modern FPS controls.
    WL_AGENT.C and located on the control movement stuff section.

    Andy
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    Re: Coding Wolf3D help.

    Post by Andy on Mon Dec 27, 2010 12:05 pm

    Marvin,

    I can't help you with the keyboard controls, but maybe I can point you in the right direction.

    There's a mod called "Project: X" by Richter Belmont that uses modern game controls. The source code has also been released for it, so you could use that as an example. Check the resources at the Wolf3d Dome. If it's not there, hunt it at DHW or ask Richter Belmont via PM.

    Please keep in mind that many fans of Wolf3d who play the mods might not like the new fangled controls. Leaving in an option to play it the "old" way would be advisable if you want everyone to play and enjoy your mod. In fact, "Project: X" added the option to use classic controls due to popular demand (after its initial release).

    Hope this helps,
    Andy

    +=Marvin=+
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    Re: Coding Wolf3D help.

    Post by +=Marvin=+ on Mon Dec 27, 2010 9:09 pm

    Ok. Very Happy
    When i launched my mod, it said "Abnormal program termination". Had to repeat that multiple times to see the message since it closes right away.
    What do you think might this error originated from?

    Edit:
    I've also found out about New Wolf.
    It also uses the modern controls but instead of 'W' as being the forward button, it uses 'E', A=S, S=D and D=F.
    ESDF



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    jayngo26
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    Re: Coding Wolf3D help.

    Post by jayngo26 on Tue Dec 28, 2010 6:50 am

    So you have run into the dreaded "Abnormal Program Termination" eh? It probably means you have run out of memory/space. Try this. You should free up a ton of memory following this tutorial: Save More Space Now

    You should be able to code A LOT of ideas in before you run into a APT problem again...



    http://jayngoware.com/

    +=Marvin=+
    Wolf3d n00b
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    Re: Coding Wolf3D help.

    Post by +=Marvin=+ on Tue Dec 28, 2010 5:44 pm

    Thanks. That worked! Very Happy Whhooohoo!
    Now i can use my P90..... Very Happy



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