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A friendly Wolfenstein 3D community, about Wolfenstein 3D, the game that gave birth to first person shooters...


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    The Wolf 3d Blog

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    Post by Dean Wed Nov 03, 2010 7:22 pm

    First topic message reminder :

    Hi Everyone, I started a Wolenstein 3d blog about 4 years but had abandoned it for a couple of years up until a month or so ago when I've started writing on it again.

    I'm updating it roughly bi-weekly at the moment and talking about all things Wolf that I'm doing, playing and working on.

    The link is in my signature but you can also access it HERE if you are interested. I hope you all enjoy it.

    Please leave some feedback either there, or here, if you like or have any suggestions of anything you'd like to see on the blog.


    Last edited by Dean on Wed Jun 29, 2011 5:25 pm; edited 2 times in total
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    Post by Dean Tue Apr 19, 2011 9:29 pm

    Dark_wizzie wrote:Holy crap, Ritcher has released so many mods. Surprised
    Yes indeed! I don't think people realise just how much modding he has done over the 5 years he's been in the Community.



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    Post by Dean Tue Apr 26, 2011 9:12 pm

    New post up today, it's a mod review of Castle Grom.

    You can read it at my blog which you can get to by clicking on the link in my signature.



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    Post by Dean Tue May 03, 2011 8:41 pm

    New post up today highlighting a lot of the Wolf 3d walkthrough's that have been popping up on YouTube of late. The forum's newest member even gets a mention for his work also!

    You can read it at my blog which you can get to by clicking on the link in my signature.



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    Post by Dean Tue May 10, 2011 11:41 pm

    New post up today, it's a review of Warthower's mod 'Resistant' (Haters gonna hate me for this one...) It's an honest review on my experiences of playing it.

    You can read the reviwe at my blog which you can access through the link in my signature.



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    Post by lilmanjs Wed May 11, 2011 3:14 pm

    Just read your review on Castle Grom. I quite liked the review and suggest you check out this video: https://www.youtube.com/watch?v=JW5FeIjZ1Es



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    Post by Dean Wed May 11, 2011 8:02 pm

    lilmanjs wrote:Just read your review on Castle Grom. I quite liked the review and suggest you check out this video: https://www.youtube.com/watch?v=JW5FeIjZ1Es
    Looks Great! Would you mind explaining where and how this fits into the timeline of Castle Grom? Was this a sequel or prequel or something?

    Thanks for the link.



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    Post by Dean Tue May 24, 2011 11:09 pm

    Posted a new feature today, I hope everyone that reads it finds it interesting.

    You can read it at my blog which you can access by clicking on the link in my signature.



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    Post by Dean Thu Jun 02, 2011 11:20 pm

    Posted a new mod review yesterday, it's on WLHack's Wintersturm mod.

    You can read it by clicking on the link in my signature.



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    Post by Dean Tue Jun 07, 2011 6:49 pm

    New mod review post up today.

    You can read it at my blog which you can access by clicking on the link in my signature.



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    Post by lilmanjs Wed Jun 08, 2011 3:23 pm

    Dean wrote:
    lilmanjs wrote:Just read your review on Castle Grom. I quite liked the review and suggest you check out this video: https://www.youtube.com/watch?v=JW5FeIjZ1Es
    Looks Great! Would you mind explaining where and how this fits into the timeline of Castle Grom? Was this a sequel or prequel or something?

    Thanks for the link.

    sorry I didn't see the post until today, but that was going to be the replacement for the version of Castle Grom that got released. I quite liked this a lot and it was fun, but after he found the orig version we stopped working on this.



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    Post by Dean Wed Jun 08, 2011 9:43 pm

    Nice, thanks for the update Smile



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    Post by Dean Wed Jun 15, 2011 9:30 pm

    New post up yesterday

    You can read it by clicking on the link in my signature.



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    Post by Dean Wed Jun 29, 2011 5:26 pm

    Hi Everyone, this special post is to announce some exciting changes to the blog!

    The Blog will now be known as 'The Wolfenstein 3d blog'. The reason for the change is that I have invited another Wolfer to contribute to the blog. WolfForever will be joining the blog and will from tomorrow, start blogger his reviews, analysis and all sorts of things also for everyone to read. I will continue to posts my blogs on Wednesday as I have been.

    This is an exciting level of the growth, one we hope will bring even more information and discussion on Wolf 3d and give readers even more to read, play and discuss.

    There may even be times when we both collaborate on a post, such as each giving our own review on a mod or even sharing the information we have found for some of the blogs special feature items that have been done here.

    We hope you enjoy the changes and growth of the blog and as usual, if you have any suggestions of anything you would like to see or read on the blog then please either leave a comment at the blog or in this thread.

    Thanks for reading everyone!



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    Post by Dark_wizzie Thu Jun 30, 2011 11:54 am

    Interesting, I wonder how well Wolfever will do. Smile



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    Post by Dean Thu Jun 30, 2011 7:26 pm

    Dark_wizzie wrote:Interesting, I wonder how well Wolfever will do. Smile
    It's WolfForever actually, Wolfever is a completly different affliction! Laughing Laughing Laughing



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    Post by WolfForever Sun Jul 03, 2011 9:04 am

    New post up by me on the blog Smile - my first review.
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    Post by Dean Tue Jul 05, 2011 7:46 pm

    New mod review post up from me today.

    You can read it the blog which you can access by clicking on the link in my signature.



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    Post by WolfForever Sun Jul 10, 2011 5:03 pm

    New post was just put up by me. It is the first of a new type of category of post I've introduced to the blog - feedback would be welcome. Smile
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    Post by Schabbs Mon Jul 11, 2011 5:49 am

    I enjoyed reading the new type of format. It analyzed E4L5 very well. I too remember searching for ages to find the well hidden gold key on that level. At least if the key was meant to be hidden they should at least have done it so you can see it is there (say, from behind an oil drum). Apart from that, I think the level is very well designed and is one of my two favourite original Wolf3d levels.

    Good work, WolfForever. I would like to see more in this new format.



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    Post by WolfForever Mon Jul 11, 2011 9:23 am

    Thanks for the feedback and compliments. Smile I also thought overall it was a standout in the original Wolf3D game, very much so.

    You can see the key from behind a green barrel coming in from the left, but that is not the location of the pushwall(s).
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    Post by Schabbs Mon Jul 11, 2011 5:23 pm

    I just tried coming in from the left and couldn't see the gold key from behind the green barrel as it is hidden in an alcove. However, I could see the chaingun and a first aid kit indicating there was a secret area in there. Smile



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    Post by WolfForever Mon Jul 11, 2011 8:00 pm

    You're right, no key is visible. Just an indication that there's a secret around there, but the wall isn't where you'd expect it to be.

    Not to mention two maps later ID pulled another one - you can get a guard to open the first locked door on E4L7 immediately if you fire, and proceed without the key, but if you fail to make it through the door (or kill a guard in the door), then not only is your required key hidden in a secret, but it is also possible to block access to that secret completely - possibly the one and only feature in the original Wolf3D that I completely do not approve of (since if you didn't save your game and kill all the enemies, and then block the key off, you will be permanently trapped with no way to die [and restart the level] or proceed). But I never failed to get a guard to die inside the door - it's just the idea that you should never have the ability to trap yourself completely, no matter what you do. This happens again on Level 17 of Return to Danger but that game is really very poor anyways so that's just icing on the cake.

    My next post (no sooner than Friday as to give Dean the midweek) will probably be something else, but I definitely have more level analysis posts brewing. Smile And without spoiling for which map it is, one of them is so long I expect it to be at least a 2-3 part feature on its own!
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    Post by Schabbs Tue Jul 12, 2011 5:20 am

    I remember getting caught in the first part of E4L7 when I first played it. I opened a wrong second pushwall (which was the obvious one) and blocked off access to the gold key. By the time I got back to the locked door, all the guards had already come through it and I couldn't get out. Luckily, I did have a saved game from the end of the previous level and was able to start the level again.

    This is probably even worse than the gold key situation in E4L5 because at least with that one it can't be blocked off.



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    Post by WolfForever Tue Jul 12, 2011 9:46 am

    Schabbs wrote:I remember getting caught in the first part of E4L7 when I first played it. I opened a wrong second pushwall (which was the obvious one) and blocked off access to the gold key. By the time I got back to the locked door, all the guards had already come through it and I couldn't get out. Luckily, I did have a saved game from the end of the previous level and was able to start the level again.

    This is probably even worse than the gold key situation in E4L5 because at least with that one it can't be blocked off.

    The bottom sentence is generally my thoughts exactly, except that it does regain credit some in that it's not that hard to avoid having to find the key entirely. But this is still IMO the biggest no-no I think ID Software committed in the whole game, and one of the poorer maps of registered Wolf3D.

    The situation in Level 17 of Return to Danger would be even worse since you have little to no chance of getting a guard to open the locked door, but I'm not taking that game into consideration since RtD is quite poor anyways (the worst commercial Wolf3D/SoD game, even Ultimate Challenge is better IMO because it at least has some improved level design/guard placement [and no perma-trap opportunities as far as I can remember]).
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    Post by Dean Wed Jul 13, 2011 11:18 pm

    New Mod review up yesterday.

    It can be read at 'The Wolfenstein 3d blog' which you can access through the link in my signature.



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    Post by Tragos2d Thu Jul 14, 2011 9:26 am

    Nice site. Mind if I ad a link to yours on mine?

    I'm in the process of creating a raycast/wolf3d section with a lot of downloadable goodies. Including source code for a variety of engines I have been collecting over the years.
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    Post by Dark_wizzie Thu Jul 14, 2011 10:07 am

    Dean wrote:New Mod review up yesterday.

    It can be read at 'The Wolfenstein 3d blog' which you can access through the link in my signature.
    I heard (Don't quote me) that Wolfforever disagrees with you latest review. Although looking at the screenshot of the mapping, doesn't look too good. What a Face Hopefully at least the decoration is good for the lackluster mapping?



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    Post by WolfForever Thu Jul 14, 2011 10:18 am

    I don't necessarily disagree with it; in fact I fairly agree with it. I might have given more like a 4/10, but the maps aren't very good and I understand Dean's dissapointment, which likely lead to further deduction of points. I was merely asking Schabbs on the chat to see what he thinks, regardless of what my opinion is.
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    Post by Dean Thu Jul 14, 2011 10:45 pm

    Tragos2d wrote:Nice site. Mind if I ad a link to yours on mine?

    I'm in the process of creating a raycast/wolf3d section with a lot of downloadable goodies. Including source code for a variety of engines I have been collecting over the years.
    Sure, that's be great, thanks!

    @ Dark_Wizzie - Are you trying to stir **** up or something? Do you think that WolfForver and I don't understand that although we share a blog that we each have our own opinion and that they will differ from each other? One of the main reason I asked WF to join the blog was becasue he has his own opinions and we don't just think alike!



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    Post by Dark_wizzie Fri Jul 15, 2011 11:16 am

    Call down, Dean. Was just trying to start up a discussion. The forum has been quiet lately and I wanted to discuss something.

    Why I would want to "Start **** up" in my own forum, is beyond me.



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    Post by WolfForever Sat Jul 16, 2011 8:08 pm

    My next post is now up - another review. Feedback welcome. Smile

    BTW - for now although the blog states my posting time as random it'll probably generally be one post per week around the weekend. I may squeeze in two posts a couple of weeks though.
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    Post by Dean Tue Jul 19, 2011 5:45 pm

    Hi Everyone. Smile

    Over the next 4 weeks I'll be doing a special feature and reviewing some of Majik Monkee's mods. This week is a review for medEvil, with reviews for Operation: Mutant Strike, Operation: Mutant Strike 2 and Operation: Hundsciesse to come.

    You can read the review at 'The Wolfenstein 3d blog' and can get there by clicking the link in my signature.



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    Post by Dean Wed Jul 27, 2011 10:17 pm

    Week 2 of the Monkeeworks special sees a review of Operation: Mutant Strike.

    The mod review can be read at the blog which can be accessed via the link in my signature.



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    Post by WolfForever Thu Aug 04, 2011 8:03 pm

    Finally got around to get it finished...first part of my ATAW3D Level 69 analysis is up! Smile Smile

    As always, feedback would be welcome, especially so I have things to consider for future posts in this series.
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    Post by Schabbs Fri Aug 05, 2011 4:28 am

    WolfForever wrote:Finally got around to get it finished...first part of my ATAW3D Level 69 analysis is up! Smile Smile

    As always, feedback would be welcome, especially so I have things to consider for future posts in this series.

    It was a well detailed analysis of the level and shows what a lot there is to this amazing level. I'm looking forward to the second part as I played most of the level, went through the black portal wall and couldn't get out again. Mad




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    Post by Dark_wizzie Fri Aug 05, 2011 11:11 am

    Craziest Wolf3d level I've ever played. I should go back to playing it sometime. And maybe check out the Chokester's earlier Wolf3d creation...



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    Post by Dean Mon Aug 15, 2011 2:50 am

    Part 5 of my Majik Monkee 'Monkeeworks' mod reviews will be up on Wednesday with a Wolfer Q&A interview to follow the week after.



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    Post by Dean Tue Sep 20, 2011 5:29 pm

    New blog post up today!

    You can read it through the link in my signature Smile



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    Post by Dark_wizzie Wed Sep 21, 2011 1:59 pm

    That's pretty interesting. Small intense levels can be fun.



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    Post by Dean Sat Sep 24, 2011 6:41 pm

    Yeah, it's a great little mod and heaps of fun to play. I can highly recommend everyone finiding 30 minutes in any day to have a play through it.



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    Post by Dean Tue Oct 11, 2011 10:46 pm

    A new post up today, it's another in the 'Great mods you've (probably) never heard of' series.

    You can read it at the Wolfenstein 3d blog, which you can access through my signature.



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    Post by Dark_wizzie Wed Oct 12, 2011 2:07 pm

    "There's also a lot more to these weapon packs than just running around and having different weapons to shoot with, they all do very different things. Range, distance, damage radius, direction, sound, the inability to move while firing and quite a few other things have all been carefully crafted into the sets design. Just don't expect anything to behave exactly as you think it should, and genuinely be prepared for anything!"
    Yes! That is what I was thinking of with WNE.
    And how come we have never heard of these mods?



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    Post by Dean Thu Oct 13, 2011 1:03 am

    A few reasons really, some were just released many years ago, some were released only through the DHW forum and some just aren't huge epic mods that people have kept talking about. The fact that people are getting a chance to play these now, and see how good they are, is the exact reason why I've started doing these. I hope everyone finds some cool stuff they either never knew existed, or have forgotten about and are now enjoying once again. Smile



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    Post by Dean Tue Oct 18, 2011 10:31 pm

    New mod review post up today.

    You can read it at 'The Wolfenstein 3d blog' which you can access via my signature.



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    Post by Dean Wed Jun 27, 2012 9:49 am

    Been a while since I checked in but the blog is still being updated on a fairly regular basis. I have just finished reviewing all of the DHW Map of the Month competition releases and have a few more posts in the bag ready to post - Next will be a review of 'Batman v's Bane' which I'll post next Wednesday.



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    Post by Dark_wizzie Wed Jun 27, 2012 1:03 pm

    Looks awesome. Smile



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    Post by Dark_wizzie Fri Jul 27, 2012 12:16 am

    New post on Deans' blog about an old, horrible add-on:
    "There are also rather poor newly drawn weapons but it seems that most time has been spent, in the creation of the game, with Dave scouring the Internet for the most annoying sound snippets one could ever imagine to replace certain sounds within the game. Dave has thought that it might be clever to replace the door opening sounds with a loud booming voice that states "Door opening!" and when it closes "Door Closing!", funny, for about the first 10 times you open a door until you come to a sequence of doors, and then it becomes very annoying, VERY quickly. Other intended 'clever' sounds include 'Bang Bang' as the guards shoot at you and the sound of someone coughing - which could never be annoying (insert sarcasm here!)."



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    Post by Dark_wizzie Fri Nov 08, 2013 12:51 am

    http://deans-wolf-blog.blogspot.com/2013_04_01_archive.html

    Usure Dean? I think SHS is the one with the super hard start. This Spear was nerfed a lot, one guy found it a touch too easy. Or you mean This Spear is the original version of SHS which I still wouldn't think is accurate because these are two different sets.

    The starting area of level 1 of This Spear only had dogs.



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