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    Schabbs
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    ROTT News

    Post by Schabbs on Mon Oct 11, 2010 5:43 pm

    ROTT News


    Here's some good news for Rise Of The Triad fans. The ROTT: Editing And Modding Forum has been reactivated. However, BizHat tells me it needs one new post a month or it could be suspended again. It's at ROTT: Editing And Modding Forum.

    Some other ROTT news is that WinROTTGL version 1.58 is out. It's available from Birger's WinROTT.



    Last edited by Schabbs on Tue Oct 12, 2010 4:07 pm; edited 1 time in total



    Brian.
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    stathmk
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    Bizhat forum

    Post by stathmk on Mon Oct 11, 2010 9:01 pm

    Then I plan to post on that Bizhat forum every 4 weeks.

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    Re: ROTT News

    Post by Per-Scan on Tue Oct 12, 2010 6:09 am

    Thanks for the news. Just to be a little more specific (read: pedantic!) with regards to WinROTT. Release 1.58 is actually WinROTTGL (aka GLROTT). The non OGL release is numbered 2.24. Smile

    Schabbs
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    Re: ROTT News

    Post by Schabbs on Tue Oct 12, 2010 4:12 pm

    @Per-Scan wrote:Thanks for the news. Just to be a little more specific (read: pedantic!) with regards to WinROTT. Release 1.58 is actually WinROTTGL (aka GLROTT). The non OGL release is numbered 2.24. Smile

    Thanks for pointing that out. I've now updated the info.



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    ROTT: The Hunt Begins Deluxe Edition

    Post by stathmk on Wed Oct 13, 2010 7:26 am

    Can somebody please respond to my post about how ROTT: The Hunt Begins Deluxe Edition is different?:
    http://rott.s4.bizhat.com/viewtopic.php?p=1113&mforum=rott#1113

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    Re: ROTT News

    Post by Per-Scan on Mon Oct 18, 2010 10:05 am

    I've been posting like billio over at the ROTT forums for days, asking questions, sharing info and pointing out old or dead links. I posted on the ZDoom forum in a ROTT TC thread letting people know of it's existence and I've just recently (after a lot of hassle!) joined the 3D Realms ROTT forum to share the news with them. Sadly, not a soul has replied to anything I've posted... Can't say I'm hopeful for it's future. Sad

    stathmk
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    Psychedelic Doom 2 through ROTT: Dark War v1.2a or 1.2b CD

    Post by stathmk on Mon Oct 18, 2010 11:09 am

    Psychedelic Doom 2 through ROTT: Dark War v1.2a or 1.2b CD:
    http://rott.s4.bizhat.com/viewtopic.php?p=1127&mforum=rott#1127

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    Re: ROTT News

    Post by Per-Scan on Mon Oct 18, 2010 11:20 am

    ^
    You're a gentleman! I've just posted back over there. Smile

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    Updates

    Post by stathmk on Tue Oct 19, 2010 12:19 pm

    @Per-Scan wrote:^
    You're a gentleman! I've just posted back over there. Smile
    Thanks!

    Gary Acord needs help with his mod. Its Gloom and is a cross between Wolfenstein 3D and ROTT: http://rott.s4.bizhat.com/viewtopic.php?p=1139&mforum=rott#1139
    I added screenshots of Photo Negative and Silhouette Doom 2: http://rott.s4.bizhat.com/viewtopic.php?t=304&mforum=rott

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    Re: ROTT News

    Post by Per-Scan on Tue Oct 19, 2010 12:49 pm

    I'll have a look at the Gloom thing tomorrow. It's getting late here and I'm only just in from a shift.

    The Doom 2 pictures are something else! I haven't really seen anything like that before. It's strange to me because the HUD graphics seems to be fine. What does the standard Doom HUD look like? Is it okay as well or does it look like the game screen? Smile

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    Re: ROTT News

    Post by Schabbs on Tue Oct 19, 2010 3:21 pm

    Having just checked out Gloom, it looks as though it uses Castle Grom by Raziel as a base. The seamless levels feature (which has levels 19 and 20 as secret levels like in Spear) is coded in.

    One solution is that the game ends on level 18. Level 19 can be a secret level accessed from a secret elevator on level 4 as exiting level 19 brings the player to level 5. I'll email Gary about it.

    LATEST UPDATE on this is that Gary has now fixed the bug by having the game end on level 19. There are now 19 straight levels and no secret levels. This fixed version of Gloom is at http://www.mediafire.com/?w2qcccw22p8y0y9 .



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    Gloom, Gloom 2, and Gloom 3

    Post by stathmk on Wed Oct 20, 2010 8:43 am

    @Schabbs wrote:Gary has now fixed the Gloom level 19 exit elevator bug by having the game end after 19 straight levels.

    Latest version is at http://www.mediafire.com/?w2qcccw22p8y0y9 .

    Yeah, he sent me a message that he sent the updated Gloom to the Brazilian web site or company that I think that I mentioned. He's dividing the 60 levels into Gloom, Gloom 2, and Gloom 3. He's making new title screens.

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    Scanning ROTT Guide as a PDF

    Post by stathmk on Wed Oct 20, 2010 8:44 am

    Whats the best way to scan as a PDF a video game guide like the one for ROTT?:
    http://wolf3d.darkbb.com/help-desk-f15/best-free-pdf-makers-t1807.htm#14166

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    Let's play multiplayer ROTT soon

    Post by stathmk on Tue Nov 02, 2010 7:25 pm

    Lets play multiplayer ROTT in December or January. Then maybe we could play again in the summer. Or if playing ROTT online doesnt work then we could maybe play some of the other online games that I have listed:
    http://rott.s4.bizhat.com/viewtopic.php?t=308&mforum=rott

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