The Full Review of The Lost Relic
Maybe it's because there are 10 weapons, or that there are many different types of enemies. Or maybe both, But I
feel like writing another, more full review The Lost Relic.
I finally defeated the whole game on easiest mode. I tried to beat the game on hardest a while ago, and it was hell.
From level 4 and onwards, things got very difficult. I remember knifing a chaingun to death while one of those unkillable black thingys chased me around the map. OH JESUS! That would scare me to hell and back. At any rate, I got to around
level 13. Then I lost my save file.
Since there are none, I ragequitted on The Lost Relic. I am not willing to go through levels 1-13 again on HARDEST.
If you have played the game until the last level on baby mode, you'd know the game is pretty challenging on baby.
Imagine hardest. Time to knife all bosses to death, gaise! What is the point, though, of the no cheats? People just
edit the game until they can "cheat". Lol.
Holy son of a gun. I was going to complain about how level 29 was hard, and how I ran out of ammo and couldn't find
the last key. Lo and behold, suddenly a monster dropped a key. (What's up with this anyways, sometimes monsters
drop keys, sometimes they don't?) And I finished with almost no ammo. Not a setback when you start out with a
knife and no ammo on level 30. Oh GOD. Level 30. I mean, I consider myself to be able to play mods and set much harder
than the norm, so I made SHS Hardcore mode and whatnot. But level 30 was at least at challenging as the hardest level
of SHS Hardcore. A different kind of challenge, albeit.
I started level 30 with a knife, of course. Then I knifed the mummy to death. I open the door, sprinted (with run button,
never let go of the run button!) towards the mossy haven with the sniper in it. The only problem is that some monsters
don't appreciate my Matrix Moves. So they (censored)-blocked it. ***! I had to go around in circles. This was problematic due to the fact that there were many monsters about shooting many projectiles blinding the whole level with their projectiles. This was further aggrevated by the fact that moving around alerts more bosses. Ouch. At any rate, I ran inside the mossy haven eventually. The only problem is that.... the monster that does damage simply by being near BJ? That Black Mostrosity? HOLY CRAP HE DECIDED TO CAMP NEXT TO MY ROOM! Anywhere in the room, I got
buy his stupid attack that goes through walls. With very low HP, I could not sustain myself in the that. Besides, there were not even enough ammo or HP. (I thought one of those green artifacts in the room woulda been nice...) Even if I did, the monsters came out too fast for me to kill them without them surrounding me. So there was only one option: to sprint out of the room!!! That in itself is dangerous, as you might as inferred from my info earlier. Sprinting at the correct places at the correct times DID save my life. The thing is, I don't think the level is possible without using the running key. It saved my butt so many times, I can't count, on that level. I spritned over several bosses, and they had a hard time hitting me with my zigzagging speed. GO TEAM! I have to repeat this running out of the room and back in thingy twice, since once was not enough. Actually, the third time I took regude behind the elevator area, using the ammo boxes there. From there on, it was the normal stuff. Until, of course, the final boss. While I still have not met a really challenging boss in the history of Wolf3d mods combined, this boss was challenging since I had very little ammo left. I tried to kill all the other monsters in the boss room and then kill the boss after, but then I quickly realized that my ammo was dwindling to nothing. (I saw two energy cell ammo around, but I can't use it. What the heck, guys?) At 40+ minutes into the level, I had to sprint around the WHOLE MAP, hoping I can get the boss to be left alone so I can shoot it for a bit. Then I have to repeat the whole process again. After several times, HE DIED. YEAH. I WON. YEAH!!!
Now, let's discuss the game mechanics.
There are multiple glitches. One glitch is that enemies can go INSIDE breakable pillars... and on occasion, go through them. Another is that enemies rockets go through red barrels yet mine don't. Another is that the enemy's rockets don't have splash damage. Another is that my rockets sometimes glitches out. I mean, they'd explode before impact, killing me, or do no damage to the enemy. A direct, clean hit usually fixes things, though. Another is the sniper rifle using sniper ammo and chaingun ammo glitch. Another is the player being able to pick up chaingun ammo after maxnig out at 200. Another is the player suddenly being only able to hold 150 chaingun bullets. Another is the red demon from Doom's attacks hitting through God Mode artifact. Another is the death of BJ at 3% HP. Another is sometimes if BJ get's hit bad, he might respawn at the elevator, but get done damage from before his death. Once I glitched out, and somehow got infinite rocket ammo. One key on my status bar overlapped the ammo display, and each rocket I shot out increased my ammo by one. Lol. And each ammo I picked up decreased my ammo. Once it hits 0, the glitch disapears. I lost the save file, unfortunately. Once, when I steped on a death artifact without any Holy Crosses, I died with the message saying "You have lost your last holy cross." What?
Monsters: Here's what I think. All straight up projectile monsters are cake to beat. There is a glitch, or exploit... If I stand right behind a static object against a wall, a projectile only monster can never hurt me as the player. The Zombie Officers are difficult to dispatch since they move fast and shoot fast, and they have higher HP than a guard. I have to kill them with a chaingun or sten if I want to killit straight up. The monsters that just punch you, I don't like. What is the point of those? Lol. They don't fit inside the mod. I usually use my sniper ammo on it, since the weapon is kind of useless. The Zombie SS take a long time to kill with a machine gun, but they respond to pain. The Waffen SS move fast, and use their sten. It doesn't seem to do more damage to me than the machine gun, though. Fix please. The player can profit sten ammo by using sten against a mutantuber, but not a Waffen SS. The rocket launcher guy is easy to take out, since all enemy rockets don't have any splash damage for some epic reason. They drop a rocket ONLY IF the player does not have a rocket launcher. What the heck? The dude from doom that does missile shower is annoying too. He can can killed with a machine gun, albeit after a while, without a hitch. But using a rocket against the monster won't kill him. Thus, you lose rockets fighting this guy. Bad. Barons of Hell and their likes are easy to beat with my exploit. Oh, by the way... the machine thingys and the otretuber? The dudes that use the energy weapon? They have a glitch too. If you stand by a once space alcove or next to a door way, with the enemy in the doorway, the two will try to use their energy weapons at you at an angle. However, their attacks are projectile, and they just hit the wall without doing damage. Angling a gun to them at the correct angle kills them without any hp loss. The guys that shoot out those skulls? The onces that shoot out the skulls directly at you as a projectile weapon die and shoot out their blue energy lob and spurts out skulls. Either that or they choose to hit you with one big projectile. The ones that shoot out skulls to attack you, theey die and release many skulls. Many of those in a space may mean over 9000 skulls everywhere. Level 28, Hell's Essence, to see what I mean. The flamthrowers... the black SS flamethrower can also use his gun. Nice. They don't drop fuel, but they are easy to kill with a machine gun. The grey SS flamethrower guy is annoying. As he dies, he explodes, dealing damage. The regular flamethrower guy is run-of-the-mill. The mutants die explode upon death are annoying to kill in close quarter combat. The elite officers bring a nice finishing touch to the array of new enemies. The one dude that has the big hammer? Yeah. He slams the grounds and flame comes out. Well, he's a bit trickier to beat... the regular exploit will not be enough, since he also has a melee attack that does like triple damage. There is another way of beating projectile monsters. In a room with a static object in the center, you can just have the enemy on the other side. The enemy will do a few attacks hitting the static objects and then try to move around the static object. Then you move the other way to get away from the monster. This is how I sniped a Baron of Hell to death. I call this "Merry-Go-Around" method.
The majority of the weapons in this game are good and non-gimmicky. The pistol, knife, and machine gun are the same old. The chaingun is better than the sten, yet uses ammo at a higher rate. The chaingun and sten uses different ammo that each other, or the machine gun for that matter. However, no semi boss drops chaingun stacks of ammo, so the ammo is a bit harder to come by through monsters. (I found it awkward that a worse weapon is placed after a superior weapon on the weapon's list...) The flamethrower is not gimmicky at all. The main usage of it is in long corridors. In situations like this, the enemy has only one way to reach the player, through the long, narrow passageway. The player can spill out endless flames into the long passage. Not only that... since the flames move a bit slow, there is another usage. If the player knows for a fact that a boss is right through a door in front of them, the player can back up a bit, and shoot out flames. (And move closer to the end of the flames closer to the door, while shooting out more flames, and mvoe back up, to doouble layer flames for double damage). Open the door and voila! The first thing the boss knows is a endless hellfire that burns up anything in its path. You can even triple it up with the Nordenfelt. Oh, speaking of which. The Nordenfelt is a good weapon. Superior firing rate. Small ammo capacity, however, at 100. It can take out semibosses in a heartbeat. Nice to have. The rocket launcher is glitchy. Sometimes it explodes and kills the player by splash damage for no reason. Sometimes it does no damage to the enemy. But a clean hit, square in the chest of the enemy always does the trick. These do great damage but using them in close quarters combat is suicidal. Bit weird how fast the player can relooad the rocket launcher, though. The sniper rifle uses the sniper ammo along with the chaingun ammo. It doesn't have to use the chaingun ammo, but if it doesn't, the firepower decreases. This is the only weapon I felt should have been taken from the game. It serves no real purpose. I mean, you CAN snipe an enemy from far away, but I can also launch fire from a flamethrower, or duck and hide shooting the enemy in close quarter combat. So nay for the sniper rifle. The energy weapon (Bli-Blitztwheger? What? I spelled it wrong, I'm sure.) is not gimmicky as I guessed. It's rate of damage might even surpass the Nordenfelt! It's a projectile weapon, so it's no use in exploits but it does big damage that can almost take out a Baron of Hell.
The typos in the game...:
One thing I noticed. I think the person who wrote the text in the game does not know English very well. Some sentences are structured awkwardly, and there are multiple typos in the Read This! Speaking of which, the Read THis! is not very well done. It should have done info on every enemy, not just the "known enemy". If the creators didn't want the player to know about new enemies beforehand, they should consider a system like "unlocking beistary info" stuff in the Read This!. The story in the Read This! is lacking, especially for a person that never played the prequel to this game. I didn't, so I have no clue what they are talking about.
If you read all this, kudos to you.