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    Super Mario Bros. Maps

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    Dark_wizzie
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    Super Mario Bros. Maps

    Post by Dark_wizzie on Sat Sep 04, 2010 7:26 pm

    Hi!
    Recently I made some new maps for the original, super retro, super old, Super Mario Bros! I was... negative 8 years old when it came out. These maps are four maps, for world 1. Nothing new on world 2, 3 ,4 , 5, 6, 7 and 8. The maps are challenging and some experience with Mario is recommended. This is a Nes file that runs with an emulator.
    Cheers!
    http://www.mediafire.com/?n9wbrxwjxt1gm8s



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    MFGG, Mega Mario, Mario Forever, Mushroom Kingdom Fusion, Newgrounds.com

    Post by stathmk on Sun Sep 05, 2010 12:59 am

    I haven't actually played these levels yet, but maybe you can submit them to http://www.mfgg.net/ .

    I had been contacting Travis Steichen, the maker of Mega Mario, because I had all 10 of the top 10 online scores at the time. It's a free computer game download. His forums are now down. If you do a search for Mega Mario on the internet or download.com and you find one where it's described that the goombas insult you, then that's the one I'm talking about.

    I downloaded Mario Forever 4 for free from download.com. It's a lot like Super Mario All-Stars, but with code changes. It's made by Banesoft, Softendo, or Buziol games. If you download Mario Worker, then you get to make your own Mario Forever levels. I had made my own Mario Forever levels. Contact me if you want to work on my Egyptian level.

    Do a search for Mushroom on http://wolf3d.darkbb.com to find Mushroom Kingdom Fusion 0.4 and the 0.41 patch for it. It has Mario, Luigi, Sonic, Tails, other characters, a Doom World, and a Wolfenstein 3D level.

    Mario Remix Boss Edition http://www.newgrounds.com/portal/search/title/Mario%20Remix%20Boss and A Koopa's Revenge http://www.newgrounds.com/portal/search/title/A%20Koopa's%20Revenge are my favorite Mario games on http://www.newgrounds.com/

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Fri Nov 05, 2010 7:49 pm

    I am curious as to if anyone actually palyed my levels. Maybe I should make a promational video. But recording lags on this netbook. The levels are done in my style, that is, crazy and difficult. If needed, I can archive an emulator along with my maps. Anyone wanna give it a shot? Smile



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    Re: Super Mario Bros. Maps

    Post by Per-Scan on Fri Nov 05, 2010 8:47 pm

    I haven't seen these until now but I wouldn't mind trying them out. What NES emulator would you recommend? The last time I tried them out (about 5 years ago!) I wasn't that impressed to be honest. I've always found Sega emulation to be much more accurate... Smile

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    Which emulator?

    Post by stathmk on Fri Nov 05, 2010 10:15 pm

    Yes, I would like to try the levels if you include an emulator.

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    Re: Super Mario Bros. Maps

    Post by Schabbs on Fri Nov 05, 2010 11:00 pm

    @stathmk wrote:Yes, I would like to try the levels if you include an emulator.

    I tried it with Nestopia which seems to work. Smile

    http://www.fileinfo.com/extension/nes




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    Re: Super Mario Bros. Maps

    Post by Per-Scan on Sat Nov 06, 2010 1:18 am

    Thanks Brian. I'll give it a try. Smile

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    I tried NESTopia

    Post by stathmk on Sat Nov 06, 2010 3:50 am

    I tried NESTopia. I can't jump high and I couldn't make it past the first pipe or water. I must be doing something wrong.

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Sat Nov 06, 2010 6:11 pm

    http://www.mediafire.com/?p0gnpmodcf3gzrf

    It now includes the emulator. In my layout, I have x as the running key, and c as the jumping key.



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    NEStopia

    Post by stathmk on Tue Nov 16, 2010 4:00 pm

    @Dark_wizzie wrote:http://www.mediafire.com/?p0gnpmodcf3gzrf

    It now includes the emulator. In my layout, I have x as the running key, and c as the jumping key.
    I'm using NEStopia. K is the run or fire button. The jump button is >.

    After playing about 100 times, I was able to get past level 1-1. You really made it difficult. I can't even get to the coins on level 1-2.

    I don't know how to edit roms. I have a suggestion. Please edit level 1-1 so that there are 2, 3, or 4 question blocks at the beginning with 1-up mushrooms in them. That way, if I get 2 or more 1-ups for each of the 100 times that I try to beat the first level, then I might have enough to get past level 1-2.

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Tue Nov 16, 2010 8:36 pm

    It's a challenge mapset. Smile I find the level design to be engaging. or, enraging. Maybe a bit of both. Although, because Mario is such an old game, there are many restrictions to what I can make. In fact, I don't even understand the system completely; you find a 1-up mushroom once, and not find it on a replay. Play 1-1 to 1-4 and tell me which was your favorite level, hehe.



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    An emulator with Game Genie codes?

    Post by stathmk on Wed Nov 17, 2010 8:35 pm

    I can now almost get to the white pipe on level 2.

    In the 90s, I already had bought The Game Genies for The NES, Super NES, Game Boy and the books that go with them. They were sold in North America. They temporarily lock onto your cartridge and let you type in a code to add an advantage or difficulty.

    According to http://www.gamewinners.com/gamegenie.php?game=blnsupermariobrothers.htm , SXIOPO is the code for infinite lives for both players. Does anybody know about an NES emulator that lets you put in The Game Genie codes?

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Wed Nov 17, 2010 11:19 pm

    I LOVE the white pipe area. There's a free 1-up for the very skilled. It's a small area, but the 1-up is well hidden.



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    I beat the game!

    Post by stathmk on Thu Nov 18, 2010 6:59 pm

    Ive beaten the game yesterday! It took me hours. If youre using NESTopia, go to the Options menu and select Cheats. Under Permanent Codes, click on Add.. Click the circle for The Game Genie. Type in SXIOPO. If you did it wrong, you will get a message. Then click on Submit. Then click on OK.

    Ive gotten the 1-up mushroom near the white pipe twice.

    Level 1-3 took me the longest to beat. Ive found that jumping on the blooper on the way to the springboard isnt the way to do it. I wait until the blooper goes to the left. At the correct time, I run and jump landing on the springboard. I held the up and the jump buttons for the first time that I landed on it and jumped to the next brick.

    You added an Easter egg! You replaced Toad with another Bowser and he walks around.

    By the ways, Toad from Super Mario Bros looks like the 1980s Strawberry Shortcake character.

    There are glitches that probably dont matter as long as you have infinite lives. Sometimes on level 1-4, Mario would die when he wasnt even touching a laser or flame. I was on level 2-1, and a glitch caused it to end before I could get very far. I had over 300,000 points. So I started from Level 2-1 by using Game Genie codes. Level 2-1 is an endless loop. So I warped to 3-1 by using Game Genie codes to see if the 1-up trick with the Koopa Troopers on the steps would work. It didnt work. But it also didnt work in the regular Super Mario Brothers rom so I know the glitch isnt your fault. On level 4-1, going down the pipe causes the level to start over. Completing level 4-1 will go to level 3-2.

    You might like Mario Forever from download.com. Its free, legal, and a lot of fun. Its a lot like Super Mario All-Stars for The Super Nintendo with coding upgrades.

    There was a game in Japan that literally translates to Super Mario Brothers 2. It did not do well with American test audiences. The Japanese Doki Doki (Nervous, Hysterical) Panic: The Dream Machine had its beginning sequence taken out, the Arab or Persian music changed, the characters changed, and the game upgraded to the American Super Mario Bros 2. The American Super Mario Brothers 2 was released as Super Mario Bros USA in Japan. You can get The Japanese Super Mario Bros 2 (Not The Doki Doki Panic Version) as The Lost Levels on The Super Mario All-Stars cartridge for The Super NES.

    There were 2 times that Ive gotten 777 on the slot machine in Super Mario Bros 2 in Super Mario All-Stars! You get 10 more lives.

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Tue Nov 23, 2010 8:57 pm

    Yes, I've already played Mario Forever. Although, as ironic as it sounds, I am stuck at world 5. Good job spotting that easter egg. Smile

    I actually finished the Lost Episodes. Those were challenging to beat, although I beat them on the Mario Deluxe version, which had slightly easier Lost Episode levels. That was the inspiration for this set of maps. The "glitch" you mentioned was more of a grapihcal glitch. There are limitations all over this old game, so sometimes the game couldn't show all the objects. The original producers did a good job to work around all that, as I never saw all those glitches in the original game... maybe my editor is just bad. I dunno.

    I think I creaated a great set of challenging maps, with some interesting scenarios. I don't want them to be "the same thing over and over again".

    Somone else, it is your turn to play the Dark_wizzie Mario Game!!!!!!! Arrow



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    Mario Forever Updated to 5.0

    Post by stathmk on Mon Nov 29, 2010 3:45 am

    @Dark_wizzie wrote:Yes, I've already played Mario Forever. Although, as ironic as it sounds, I am stuck at world 5. ...
    Levels 6-2 and 8-3 are the hardest at first on Mario Forever. Ive made my own levels with Mario Worker from download.com.

    Theres also a Mario Forever Advance edition on download.com. Its the same levels, but with more difficulties. Ive beaten it too and found all the secrets.

    @Dark_wizzie wrote:I actually finished the Lost Episodes. Those were challenging to beat, although I beat them on the Mario Deluxe version, which had slightly easier Lost Episode levels. ...
    I don't remember Mario Deluxe. Do you mean Mario Forever Advance?

    Ive gotten an email that download.com updated Mario Forever to version 5.0 on November 22nd: http://download.cnet.com/Super-Mario-Bros-3-Mario-Forever/3000-7433_4-10344976.html?tag=api&tag=nl.t700 .

    CNET Updater Email wrote:What's new in this version: New powerful graphics algorithms. Smoother graphics and scrolling. The background graphics were upgraded. New visual effects. New help signs for beginners. New pipe shortcuts. More compression: game installer now has 16mb not 24mb. New Mario Forever logo on start game. Credits changed. Save Game room was upgraded. Changed difficulty level.

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Mon Nov 29, 2010 9:28 pm

    Nov 22nd 2010? Then it's new and I must check it out sometime. Here is Super Mario Deluxe, the article as shown on Wikipedia. http://en.wikipedia.org/wiki/Super_Mario_Bros._Deluxe
    Got 9.9 and 10/10 scores from people everywhere.



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    Super Mario DX

    Post by stathmk on Mon Nov 29, 2010 9:46 pm

    @Dark_wizzie wrote:Nov 22nd 2010? Then it's new and I must check it out sometime. Here is Super Mario Deluxe, the article as shown on Wikipedia. http://en.wikipedia.org/wiki/Super_Mario_Bros._Deluxe
    Got 9.9 and 10/10 scores from people everywhere.
    OK. Now I remember it. I thought it was called Super Mario DX. I think that I played it at Target, Walmart, Sears, or Meijer's. I remember the You VS. Boo feature.

    Super Mario XP for The PC is free. It's like Super Mario Bros., but with extra coding features. No emulator is necessary. I found it impossible to get past world 7.

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Tue Nov 30, 2010 8:36 pm

    Impossible as in too difficulty? I played my own first level of my set yesterday and beat it on my first try. Got lucky, I did. Smile



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    Other Free Mario Games For Christmas

    Post by stathmk on Sat Dec 18, 2010 3:38 pm

    In the Fileplanet.com email newsletter, here are some other free Mario games for Christmas: http://blog.fileplanet.com/2010/12/16/a-freegame-of-mario-for-christmas/

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Tue Jan 04, 2011 9:24 pm

    You ought to snag yourself the Mario Deluxe for Gameboy Color. It has the original levels plus the hardcore "lost episodes". Great play. The latter is fun with a tinge of frustration.



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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Mon Jan 10, 2011 9:03 pm

    By the way, is anyone interested in more Mario levels? Just curious.



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    Mario Forever 5.01

    Post by stathmk on Sun Jan 16, 2011 11:24 pm

    Mario Forever has been updated to version 5.01 on download.com.

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Tue Mar 29, 2011 9:16 pm

    I've finished Mario Forever a few weeks ago. World 8 is hard, but I got through. It's actually 95% all learning the tips and tricks to getting through the level. After I finished world 8, I can beat it often now.



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    Secret Levels

    Post by stathmk on Tue Mar 29, 2011 11:14 pm

    @Dark_wizzie wrote:I've finished Mario Forever a few weeks ago. World 8 is hard, but I got through. It's actually 95% all learning the tips and tricks to getting through the level. After I finished world 8, I can beat it often now.
    There are hardcore and other secret levels. To get to hardcore level 1-1, jump into the bricks under what I think is the last pipe in 1-2. The exit to the goomba party is in world 1-3. You can use the turtle shell in The Goomba Party to bounce back and forth to kill a lot of goombas to get several 1-ups. The Koppa The Devastator level is from world 2, I think. Go as far to the left after beating Koppa The Devastator, so that you stay on the screen longer so that you get 29 lives. There are also warp zones. In an earlier version of Mario Forever, I've used the beetroot to get to the pipe in 6-3. It took me to a pit on the left.

    On level 1-1, go to the left and press down to go into a pipe to the 1-up mushroom plague!

    There's a hidden star in world 7-1. There are 2 or 3 hidden 1-ups in world 7-2 or 7-3, whichever one has the bridge parts.

    Go to the 3 pipes at the beginning where you select a saved game, then go right for where you get an item for 1 or 2 lives. Jump over the wall on the right to go to the other secret levels. I've gotten all of the secrets and beaten all of the game. Beating hardcore level 2-4 doesn't get you anything except credit for the checklist. The Funny Tanks, hardcore 2-3, or hardcore 2-4 must be the hardest levels in the game.

    I've beaten Mario Forever Advanced and gotten all of the secrets and hidden levels for it too!

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    Mario Forever updated again.

    Post by stathmk on Thu Jun 30, 2011 3:57 pm

    In an email from CNET, it said that Mario Forever is updated to version 5.011. I clicked on the link to http://download.cnet.com/Super-Mario-3-Mario-Forever/3000-7433_4-10344976.html?tag=mncol;1 . The page says "updated: June 22, 2011," but they just forget to change the text from "version 5.01" to "version 5.011."

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    Mario Forever 5.9

    Post by stathmk on Wed Dec 14, 2011 3:59 pm

    Mario Forever 5.9 has been released today: http://download.cnet.com/Super-Mario-3-Mario-Forever/3000-7433_4-10344976.html?tag=api&tag=nl.t700

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Wed Dec 14, 2011 10:19 pm

    "
    What's new in this version: Version 5.9 may include unspecified updates, enhancements, or bug fixes.
    "

    Gotta love that.



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    New Mario Forever Update

    Post by stathmk on Fri Apr 06, 2012 7:31 pm

    There was a new Mario Forever update released 4 days ago: http://download.cnet.com/Super-Mario-3-Mario-Forever/3000-7433_4-10344976.html?tag=api&tag=nl.t700

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Fri Apr 06, 2012 11:08 pm

    Any idea what the changes are?



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    Good Question

    Post by stathmk on Fri Apr 06, 2012 11:10 pm

    @Dark_wizzie wrote:Any idea what the changes are?
    That's a good question. I haven't played this version or the previous 2 or 3 versions yet.

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    Very odd forgotten Mario Rom

    Post by stathmk on Tue Dec 04, 2012 12:00 am

    Wizzie, I thought that you'd like to watch this very odd, commercially sold Mario rom: http://www.youtube.com/watch?v=E0HQOKmAPRA

    What program do I use to make Super Mario Bros roms the way that you did?

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Tue Dec 04, 2012 12:05 am

    "YY-ME" editor.



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    The New Super Mario Forever 2012 is updated

    Post by stathmk on Sat May 11, 2013 1:28 am

    The New Super Mario Forever 2012 is updated: http://download.cnet.com/New-Super-Mario-Forever-2012/3000-7433_4-10344976.html?tag=api&tag=nl.t700&s_cid=t700&ttag=t700

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    Insane glitch in Super Mario Bros!

    Post by stathmk on Wed Jul 02, 2014 3:14 am

    Insane glitch in Super Mario Bros!: https://www.youtube.com/watch?v=Rfmyxck4GCA

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Wed Jul 02, 2014 4:06 am

    Wow.

    Glitchy game, meng.



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    Re: Super Mario Bros. Maps

    Post by Guest on Wed Jul 02, 2014 7:31 pm

    Hi Sergio!


    Last edited by Chokster37 on Sat Jul 05, 2014 10:18 pm; edited 1 time in total

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    Re: DOS Wolf3D

    Post by stathmk on Wed Jul 02, 2014 8:15 pm

    Chokster37 wrote:Reminds me of the pushwall keeps moving into the next level bug in Dos wolf3d Smile

    Cool. I watched your video. Did you modify/program the glitch yourself with your DOS Wolf3D copy?

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Wed Jul 02, 2014 11:36 pm

    Chokster37 wrote:Reminds me of the pushwall keeps moving into the next level bug in Dos wolf3d Smile

    You just broke the universe, congrats.cheers



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    Re: Super Mario Bros. Maps

    Post by Thomas on Thu Jul 03, 2014 12:24 am

    Is that bunny wearing flip flops?!?!

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Thu Jul 03, 2014 1:38 am

    @Thomas wrote:Is that bunny wearing flip flops?!?!
    Or are the flip flops wearing the bunny?!alien



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    Re: Super Mario Bros. Maps

    Post by Andy on Thu Jul 03, 2014 4:39 pm

    @Thomas wrote:Is that bunny wearing flip flops?!?!
    Everybody has to be a d-bag now! Razz

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    Super Mario Bros 3: Mario Forever Flash update

    Post by stathmk on Sun Jul 06, 2014 6:29 pm

    I post on this thread the Mario Forever updates. There was an update to Super Mario Bros 3: Mario Forever Flash on June 26: http://download.cnet.com/Super-Mario-Bros-3-Mario-Forever-Flash/3000-7433_4-10915947.html?tag=api&tag=nl.t700&s_cid=t700&ttag=t700&ftag=

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Sun Jul 06, 2014 8:45 pm

    No changelog = Boooo.



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    Super Mario Maker

    Post by stathmk on Wed Sep 09, 2015 8:09 pm

    Dark_Wizzie, I thought that Id let you know that Super Mario Maker is in stores in 2 days. You get to make your own levels in it. Somebody on Youtube said that the 4 modes are Super Mario Bros, Super Mario Bros 3, Super Mario World, & Super Mario Bros U. If this existed in 1991, then Id be so addicted.
    https://en.wikipedia.org/wiki/Super_Mario_Maker

    Personally, I made my own levels with Mario Worker for Mario Forever.

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    Re: Super Mario Bros. Maps

    Post by Dark_wizzie on Tue Sep 22, 2015 9:35 am

    Yeah. I saw a livestream during E3 where people played custom maps from Mario Maker. There were some very trippy things.



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    Re: Super Mario Bros. Maps

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