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    Trying to make a boss drop another item and NOT the gold key

    jayngo26
    jayngo26
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    Message : Wolfenstein:Umbrella Beginnings Episode 2 released! Download now!

    Registration date : 2008-08-09

    Trying to make a boss drop another item and NOT the gold key Empty Trying to make a boss drop another item and NOT the gold key

    Post by jayngo26 Tue Aug 24, 2010 1:17 pm

    I am trying to make the original boss (Hans) drop another item on episode 2 map 8. I do not want him to drop the gold key on this map. Instead I want him to drop boclip2. Here is my code so far:

    WL_STATE.C
    Code:
    case bossobj:
          GivePoints (5000);
          NewState (ob,&s_bossdie1);
          PlaceItemType (bo_key1,tilex,tiley);
           if ((gamestate.mapon + 10*gamestate.episode) == 17 ) // my new code
          {
          PlaceItemType (bo_clip2,tilex,tiley);
          }                                        // new code ends on this line
          break;

    Right now, the boss drops the boclip2, but he ALSO still drops the gold key. How do I get him to NOT drop the gold key on this level?

    Thanks!



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    Nexion
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    Trying to make a boss drop another item and NOT the gold key Empty Re: Trying to make a boss drop another item and NOT the gold key

    Post by Nexion Tue Aug 24, 2010 1:37 pm

    You could ask him friendly to keep key and sell it instead. OR you could code some magnetic mircowave standing next to boss in map which sucks in all golden stuff and melts it.

    Code:
    case bossobj:
          GivePoints (1);
          NewState (ob,&s_bossdie1);
          if ((gamestate.mapon + 10*gamestate.episode) == 17 )
          {
          PlaceItemType (bo_clip2,tilex,tiley);
          }
          else
          PlaceItemType (bo_key1,tilex,tiley);
          break;
    jayngo26
    jayngo26
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    Number of posts : 643
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    Job : Partime Evil Semi-Genius Plotting To Take Over Half The World. Partime Undead Charged With Keeping the Darkness Dark
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    Message : Wolfenstein:Umbrella Beginnings Episode 2 released! Download now!

    Registration date : 2008-08-09

    Trying to make a boss drop another item and NOT the gold key Empty Re: Trying to make a boss drop another item and NOT the gold key

    Post by jayngo26 Tue Aug 24, 2010 1:45 pm

    Thanks. Here's what I just did and it works too...

    Code:
       case bossobj:
          GivePoints (5000);
          NewState (ob,&s_bossdie1);
          if ((gamestate.mapon + 10*gamestate.episode) == 17 )
          {
          PlaceItemType (bo_clip2, tilex, tiley);
          }
       
          else
          {   
          PlaceItemType (bo_key1,tilex,tiley);
          }
          break;



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    stathmk
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    Trying to make a boss drop another item and NOT the gold key Empty Other dropped items

    Post by stathmk Wed Aug 25, 2010 6:30 am

    I was playing a mod with mutants and mad scientists. The mad scientists weren’t even bosses. There was code so that the mad scientists died and dropped a keycard or an adrenaline syringe with 1% health.

    I don’t remember if it was in Mario’s Castle or in a mod that I played the same day that the Death Knight was in the elevator and when you shoot him enough times his armor falls off revealing a familiar character. I think I also played a mod where if you shoot the mutants enough times, the arm falls off and/or blood lands on the floor even before he dies. I think that I was playing The Western Wall where blood splatter lands on the floor when you shoot guards.

    Sponsored content


    Trying to make a boss drop another item and NOT the gold key Empty Re: Trying to make a boss drop another item and NOT the gold key

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