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    New levels for episodes

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    3D_game
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    New levels for episodes

    Post by 3D_game on Mon Mar 15, 2010 6:56 pm

    I've been looking everywhere for a way to make more than 10 levels on Wolfenstein 3D. They only have tutorials on omitting episodes and on adding levels to that. I know that it will affect a lot of coding, but I want it done. Is there a way to accomplish this task?

    jayngo26
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    Re: New levels for episodes

    Post by jayngo26 on Mon Mar 15, 2010 7:14 pm

    Hmm...

    1.Maybe this?Seamless level progression
    2.Or this?Reducing number of episodes
    3.Or this?Adding more than 60 levels

    Not sure if this was what you were looking for...



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    3D_game
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    Re: New levels for episodes

    Post by 3D_game on Thu Mar 18, 2010 5:46 am

    The third seemed liked what I wanted. I tried it and it didn't work out right in the compiler/maker. I also tried to make seven episodes, for a total of 77 levels instead of 60 levels. Do you have any suggestions on how this can be done?

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    Re: New levels for episodes

    Post by jayngo26 on Thu Mar 18, 2010 8:11 am

    Yes. If you want more than 6 episodes (or more than 60 levels) that's the one you wanted. As far as making 7 episodes, I believe that would take a lot more work. The episode select screen is already tapped out with the 6 episodes. I suppose you could make a "next page episode select screen", but I wouldn't know how to do that. I only have experience with removing episodes. You could always release your mod one episode at a time too...

    Also, as far as those codes not working, I'm almost sure that's not the case. I have never used those particular tutorials, but I have followed many from MCS and they all worked perfectly. Chances are it's the one putting the code in who's making the mistakes. Trust me, I know from experience.



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    WLHack
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    Re: New levels for episodes

    Post by WLHack on Thu Mar 18, 2010 11:08 am

    Well, basically you just need to go trough wl_menu.cpp/.h
    for changing the amount of episodes to be displayed in menus...
    Also in wl_play.cpp, wl_inter.cpp and wl_game.cpp you have to change
    few things to make it work but basically it is just changing few values.

    As Jayngo said - there might be problems with fitting the seventh episode
    to the original episode-select menu but with changing the x/y values
    of each item this can be done.

    It would be helpfull if you could descripe what kind of problems you
    encountered so we can see what one can do to fix them...



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    Re: New levels for episodes

    Post by stathmk on Mon Apr 05, 2010 5:05 pm

    @3D_game wrote:The third seemed liked what I wanted. I tried it and it didn't work out right in the compiler/maker. I also tried to make seven episodes, for a total of 77 levels instead of 60 levels. Do you have any suggestions on how this can be done?
    I don't know. Go to http://www.youtube.com/watch?v=gOoYIFMyk3c&feature=related and contact HarryPitfall asking how he had 7 episodes on the screen at once in the first seconds of the video.

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