I've been trying to compile Wolf4sdl and Sod4sdl with a minor modification. I'd like to set VBLs to 0 so I don't have to change it everytime I run the game. I found and changed that parameter in the source code and succesfully compiled it in Dev-C++ following every instruction. However, the .exe gets 60kb bigger than the 1.6 original one and runs way slower. What could I be doing wrong?
Last edited by filipetolhuizen on Sat Mar 13, 2010 9:16 pm; edited 1 time in total (Reason for editing : extra information)